Válassz egyet a következő kategóriák közül, hogy megkezdhesd a böngészést a legújabb PC-s GTA 5 mod-ok között:
U SHOULD ADD A FKING BARRIER AROUND THE MAP, IM ALWAYS FALLING INTO WATER WHEN TESTING DRIFTS, THATS FCKING ANOYYING THERES NOT EVEN A PLACE TO CLIMP UP , DO SOMETHING ABOUT IT !
CANT LOAD THE MAP , ALWAYS SAY CANT LOAD THE MAP
doesnt work on 877, cant even create a battle , placement has something wrong , the units only move to one side if i press W or S the map rotates but the unit doesnt move, if i press A or D it moves cant place anything like that
QUESTION for you , what code did you use to draw the red line?
how can i reduce the lag cause by modmenu opening? thats fucking bullshit, my code is clean has only 3 buttons in the menu with simple fucntions, and that lags like shit!! how can i solve this please???!!!
i have a question for you @sjaak327
so i have this code "ped = World.CreatePed(hashi, playerPed.GetOffsetInWorldCoords(new Vector3(0, 5, 0)));" to spawn a ped as a bodyguard, the variable "hashi", is later introduced into the fucntion as a PedHash.xxxxxx but i want to spawn a addonped by its name "hashi = 'superman'" for example, as a string. but "World.CreatePed" doesnt accepts string variables to spawn addonpeds, how can i do this?
that way i can have multiple markers, and once inside any of them the mission should start automaticly. or your source code so i can see better. my email firstname.lastname@example.org
the code to load the mission folder and start it, instead of opening the menu and choose.
can u pass me the code to load the mission ?
i have a menu Item when clicked simulates the "H" key to open your menu, i want to replace that by loading the mission on marker trigger that i already have directly.
yes thank you ,updated code is:
World.DrawMarker(MarkerType.VerticalCylinder, v2, Vector3.Zero, Vector3.Zero, new Vector3(1f, 1f, 2f), Color.Yellow);
var tmpSF = new Scaleform("PLAYER_NAME_01");
tmpSF.CallFunction("SET_PLAYER_NAME", "Groove Street");
tmpSF.Render3D(v2 + new Vector3(0f, 0f, 2f), new Vector3(1f, 66f, 1f), new Vector3(12, 6, 2));