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@JohnFromGWN I think it's nice that a mod like this exists. I can easily install an addon car if I wanted to, but sometimes I just don't feel like manually installing addon cars. It's really down to preference. Besides, not everyone using a mod like this is "ignorant." Some people just like to have an easier way to do things. And like the author said, trying to install multiple addon cars, is very time consuming, considering they have to be added in the dlclist xml file.
@Natural_Selection99 Then use the sound only file.
My name is Nate Higgers, and I HATE....
Idk why, but I just find these APCs adorable. Also, why is there a copy of @SkylineGTRFreak's BTR-82A in the addon folder?
Can anyone confirm that this still works as of November 29th?
@Civilian I know that's what it's called in WWZ, but the FN SCAR has that name. https://en.wikipedia.org/wiki/FN_SCAR
@sjaak327 Awesome mod, but it's missing a few features that I think would fit the trainer and make it even better than it already is. I think the following should be added as options in the trainer:
-Vehicle Weight adjustment. The ability to make vehicles heavier to the point they pretty much vaporize anything that gets in their way, like a runaway locomotive, would fit nicely as an option for this trainer. An ordinary bus using this feature, combined with the god mode option for vehicles, could be turned into an unstoppable force of doom, sending vehicles flying, including Rhino tanks and heavy GTAO vehicles. Basically, even a motorcycle could easily become a weapon on wheels with this feature.
-Option to keep the vehicle a player is in, on the ground. This is pretty straight forward and could make my above suggestion even better and funnier. And hypothetically, even if the player hasn't adjusted the weight for feels like turning an ordinary vehicle into a 10,000-ton wall with impossibly strong wheels, players won't have to worry about their vehicles staying on all four wheels.
-Spawning a group of hostile peds, with and without vehicles. This is needed since I feel two hostile peds are too few and while being able to spawn one ped at a time is great, having to keep spawning one at a time when trying to make a fun-sized group of hostile peds, is very tedious.
@K-po Games, native ui is depreciated, so you probably should switch over to lemon ui instead.
Sorry for nitpicking, but the Bruen Mk9 LMG first appeared in MW 2019 and didn't return until MWIII. The only MGs in MWII were the FightLite MCR (556 Icarus), The minigun (obviously), HK21 GPMG (RAPP-H), SAKIN MG38, The RPK, The RAAL MG, and The HCR 56.
The little power one can abuse with GTA V Mods.