@JoyLucien Right now i'm focusing on innovative teleportation but I honestly have never noticed any issues with LemonUI regarding latency (Hardware issues?) etc. You can see my LemonUI menus in this video and I don't see any issues.
@gtavjamal You can also you markers for teleports but with a twist - using custom textures for the markers. You could use the portals from Portal 2 for example or doors or gates. Like this:
@JoyLucien SHVDN no longer maintains or provides support for SHVDN2 which really has nothing to do with NativeUI. You can use NativeUI with SHVDN3, and ofc you can keep using SHVDN2 if you want. As for LemonUI laggy? Have never seen that. You can always discuss it with Lemon. In my opinion NativeUI is really outdated. I would never use it.
JohnFromGWN Author
@gtavjamal lol. Very dramatic. Actually I wrote a transition effect that could easily be modified as a Star Trek teleportation. All it would need is a few tweaks to do the effect properly. Maybe I'll do that but for now i'm leaving this be as is.
@JoyLucien Yes there are. But many are just using old NativeUI templates because they're taking code from older script mods. It's crazy that in 2024 NativeUI is still being used instead of LemonUI when the former is no longer supported or maintained.
@JoyLucien First, just to clarify, in my video. The gun doesn't change the model. I just put it in the script so that they spawn with a weapon. I think with Menyoo you aim with the gun? Never used that option.
With respect to replacing protagonist models - for free roam yes, for gameplay no. Prefer lore for the gameplay.
The ratings of 2.6? Just scroll down the page, should be just above the Download area.
With regards to scripts, as I wrote before I don't use 3rd party scripts for so many reasons - invariably they crash, invariably they stop working with both R* and SHVDN updates, and generally speaking they don't interest me. As for scripts that expect the game or peds to behave consistently, that's a joke. You can always see comments on how this and that didn't work due to random behaviours - and honestly, that's what makes games fun...variability.
When I was learning how to script I did decompile many to see the workings inside, but honestly most of them suck really bad. Now I script on my own and it's a great feeling knowing you can do anything you want to do - wiithin limits ofc.
@JoyLucien Yes I understand, that's why I wrote I don't understand why you would want to play the game with other characters. Would you play Batman as Superman? lol. Anyway, the one i was talking about, as garbage with a 2.6/5 is this one.
@JoyLucien This how i switch models, when I'm playing free roam. Actually there's a dozen ways to change but this one is cool because it also takes the other model's complete outfit.
@JoyLucien If it works for random characters, then the same code will work for a specific character. It doesn't matter if it's C# or C++ unless the code in C++ is doing something that can't be done with C#. You should go through the code and find what's relevant. If it's based on native functions you have it made. If it involves memory hacks, well that's another story. Honestly I just don't get this concept of playing the game with other characters. I have Dante as a Trevor replacement for free roam, but if I play the game, as designed by Rockstar, I switch back to Trevor. And personally, I skip through cutscenes.
@JoyLucien Right now i'm focusing on innovative teleportation but I honestly have never noticed any issues with LemonUI regarding latency (Hardware issues?) etc. You can see my LemonUI menus in this video and I don't see any issues.
https://www.youtube.com/watch?v=Yxs3xVGO-9I
@gtavjamal You can also you markers for teleports but with a twist - using custom textures for the markers. You could use the portals from Portal 2 for example or doors or gates. Like this:
https://www.youtube.com/watch?v=OxbRIhyI6Zc
@JoyLucien SHVDN no longer maintains or provides support for SHVDN2 which really has nothing to do with NativeUI. You can use NativeUI with SHVDN3, and ofc you can keep using SHVDN2 if you want. As for LemonUI laggy? Have never seen that. You can always discuss it with Lemon. In my opinion NativeUI is really outdated. I would never use it.
JohnFromGWN Author
@gtavjamal lol. Very dramatic. Actually I wrote a transition effect that could easily be modified as a Star Trek teleportation. All it would need is a few tweaks to do the effect properly. Maybe I'll do that but for now i'm leaving this be as is.
https://www.youtube.com/watch?v=InCeIk3JPdU
@JoyLucien Yes there are. But many are just using old NativeUI templates because they're taking code from older script mods. It's crazy that in 2024 NativeUI is still being used instead of LemonUI when the former is no longer supported or maintained.
@JoyLucien First, just to clarify, in my video. The gun doesn't change the model. I just put it in the script so that they spawn with a weapon. I think with Menyoo you aim with the gun? Never used that option.
With respect to replacing protagonist models - for free roam yes, for gameplay no. Prefer lore for the gameplay.
The ratings of 2.6? Just scroll down the page, should be just above the Download area.
With regards to scripts, as I wrote before I don't use 3rd party scripts for so many reasons - invariably they crash, invariably they stop working with both R* and SHVDN updates, and generally speaking they don't interest me. As for scripts that expect the game or peds to behave consistently, that's a joke. You can always see comments on how this and that didn't work due to random behaviours - and honestly, that's what makes games fun...variability.
When I was learning how to script I did decompile many to see the workings inside, but honestly most of them suck really bad. Now I script on my own and it's a great feeling knowing you can do anything you want to do - wiithin limits ofc.
@JoyLucien Yes I understand, that's why I wrote I don't understand why you would want to play the game with other characters. Would you play Batman as Superman? lol. Anyway, the one i was talking about, as garbage with a 2.6/5 is this one.
https://gta5mod.net/gta-5-mods/scripts/character-swap-1-1/
@JoyLucien This how i switch models, when I'm playing free roam. Actually there's a dozen ways to change but this one is cool because it also takes the other model's complete outfit.
https://www.youtube.com/watch?v=PCtrkEdllvg
@JoyLucien If it works for random characters, then the same code will work for a specific character. It doesn't matter if it's C# or C++ unless the code in C++ is doing something that can't be done with C#. You should go through the code and find what's relevant. If it's based on native functions you have it made. If it involves memory hacks, well that's another story. Honestly I just don't get this concept of playing the game with other characters. I have Dante as a Trevor replacement for free roam, but if I play the game, as designed by Rockstar, I switch back to Trevor. And personally, I skip through cutscenes.
@JoyLucien the link you provided has a mod rating of 2.5/5 so we can conclude it's garbage?