@AmazyCrazyhttps://imgur.com/a/ZXuniYE Without drawing from the model, it is quite difficult to create a texture without obvious seams. I also want to warn you that textures can be no larger than 512x512 pixels, this is an engine limitation for this model. You can put at least 4096 into the game, but the texture in the game will turn back into 512.
@Rowena yes, it’s true that I probably had this mesh ready back in the summer, I couldn’t find the time to sit down and redraw all the skin tones and masks + I couldn’t understand how the skin pore detail works
Did this really happen? Yes, I finally found the time and completed (well, almost) this mod to some kind of adequate version.
A bunch of old bugs were fixed, the mesh with the legs was completely redone, the ass now looked like an ass, I redrew all the textures and masks. I also fixed the unwrap for the blood decals, now the blood on ass and belt is displayed correctly. Perhaps there are still a few small jambs, but most likely I will never get to them, I have very little free time.
@CruelMasterMC@Alex01 I encountered the same problem, no matter what model I choose, the game always thinks that I am playing ONLY as Michael, and if I try to switch to another character through ALT, then from the beginning you see a broken transition, and then you completely lose control of the character.
The mod is good, but because of this bug I had to remove it.
what does the new gta6 character have in common with this model? a huge ass and vaguely similar clothes that you saw in the videos of 2022?
@frapplatte agree
@Zhengoku there are some minor problems, but it seems to me that I would never have finished it trying to polish everything to perfection
@AmazyCrazy https://imgur.com/a/ZXuniYE
Without drawing from the model, it is quite difficult to create a texture without obvious seams. I also want to warn you that textures can be no larger than 512x512 pixels, this is an engine limitation for this model. You can put at least 4096 into the game, but the texture in the game will turn back into 512.
@Rowena yes, it’s true that I probably had this mesh ready back in the summer, I couldn’t find the time to sit down and redraw all the skin tones and masks + I couldn’t understand how the skin pore detail works
Did this really happen? Yes, I finally found the time and completed (well, almost) this mod to some kind of adequate version.
A bunch of old bugs were fixed, the mesh with the legs was completely redone, the ass now looked like an ass, I redrew all the textures and masks. I also fixed the unwrap for the blood decals, now the blood on ass and belt is displayed correctly. Perhaps there are still a few small jambs, but most likely I will never get to them, I have very little free time.
dude, use a normal trainer to load interiors correctly xD
https://gta5-mods.com/scripts/simple-trainer-for-gtav
Apparently the author is not bothered by the fact that even in the screenshot part of the body sticks out through the jeans
@CruelMasterMC @Alex01 I encountered the same problem, no matter what model I choose, the game always thinks that I am playing ONLY as Michael, and if I try to switch to another character through ALT, then from the beginning you see a broken transition, and then you completely lose control of the character.
The mod is good, but because of this bug I had to remove it.
Why are there so few lampposts?