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@sjaak327 I didn't know that, deliberate attempt by C* to deter cheating I'm guessing.
Finally
@Velcr64 Not until ScriptHook is updated.
@sjaak327 I understand, I'd suggest at least changing them to a neutral color though white / yellow.
Suggestion: Make the garage icons white by default, then change to match the model / character color when cars are added to it. Looks better since you don't get green icons when playing as Michael or Trevor and it also helps identify which garages you have cars in since it's easy to lose track of them.
@THarveyKam Yeah I copied that and nothing's changed. Maybe I'm misunderstanding what this does? I thought it would add LC teleports and whatnot.
I added LCEnabled=1 and LCSwap=1 to Defaults but it doesn't look like it changed anything. I added them at the end of the Defaults section, do they need to be in a specific order?
Is it possible to make the trainer read the RGB you have on your car when you enter the garage? Right now the only way to have custom colors on cars with custom RGB is to change them in the garage, which isn't a big issue, but I have another mod that I like to use for making custom paints.
Worth noting however that you can't even save SimpleTrainer RGB this way if it was done outside the garage, not even if I you make another change to the car while in the garage.
Look Franklin, you get to drive without flying through the windshield for once.
@sjaak327 That sounds cool. I don't know if you've ever considered implementing something like this for paints / colors as well: https://www.gta5-mods.com/scripts/sprayshop-car-colour-selection-custom-crew-colour-editor
Basically it lets you scroll RGB values in real time and also lets you choose the texture separately from the colors, may come in handy when we get the chameleon paints, especially since that mod isn't being updated anymore.