Top Gear UK Test Track [Add-on SP/FiveM] Full Package 1.0
1 267
41
1 267
41
Oh yes. I did it. And with ease. Early 2000s Top Gear is one of the main reasons I'm even into automobiles today. The major reason why this track was converted and why all the other tracks have been released. This is special track in my heart and I hope some of you feel the same way. I wanna see the best Stigs in this community show their lap times. Enjoy the double upload.
Location is Far South East of the Island
X 12285.2
Y -11789.0
Z 201.2
heading 204.1
NOTE: This map is using a simplified version of the collisions. It's the same type of collisions Assetto Corsa would use, more forgiving but some smaller geometry is not collideable. Give me feedback on if this is good idea. I'm testing new things all the time
Installation:
SINGLPLAYER
- Put the basedtopgearuk folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
FIVEM
- Drop the basedtopgearuk folder into your server resources and ensure it in the server.cfg
Version 1.0
- Initial release
Bugs
- No racing lines for AI (requires traffic pathing.. which im probably not doing)
- No lights - still a WIP
Contact is Based#6157 on discord
CREDITS:
The source file were pulled from the AssettoCorsa.club. The author isn't named but just know I'm not the original creator for this map. The map went from Forza Motorsport to Assetto Corsa to GTA 5.
Tools Used:
Blender Sollumz Plugin
Codewalker
Photoshop CS6
Folders2YTD
FiveM
Discord
WinRar
Kn5 Converter
Location is Far South East of the Island
X 12285.2
Y -11789.0
Z 201.2
heading 204.1
NOTE: This map is using a simplified version of the collisions. It's the same type of collisions Assetto Corsa would use, more forgiving but some smaller geometry is not collideable. Give me feedback on if this is good idea. I'm testing new things all the time
Installation:
SINGLPLAYER
- Put the basedtopgearuk folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
FIVEM
- Drop the basedtopgearuk folder into your server resources and ensure it in the server.cfg
Version 1.0
- Initial release
Bugs
- No racing lines for AI (requires traffic pathing.. which im probably not doing)
- No lights - still a WIP
Contact is Based#6157 on discord
CREDITS:
The source file were pulled from the AssettoCorsa.club. The author isn't named but just know I'm not the original creator for this map. The map went from Forza Motorsport to Assetto Corsa to GTA 5.
Tools Used:
Blender Sollumz Plugin
Codewalker
Photoshop CS6
Folders2YTD
FiveM
Discord
WinRar
Kn5 Converter
Először Feltöltve: 2023. február 21.
Utoljára Feltöltve: 2023. február 21.
Utoljára Letöltött: 4 órája
21 Hozzászólás
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Oh yes. I did it. And with ease. Early 2000s Top Gear is one of the main reasons I'm even into automobiles today. The major reason why this track was converted and why all the other tracks have been released. This is special track in my heart and I hope some of you feel the same way. I wanna see the best Stigs in this community show their lap times. Enjoy the double upload.
Location is Far South East of the Island
X 12285.2
Y -11789.0
Z 201.2
heading 204.1
NOTE: This map is using a simplified version of the collisions. It's the same type of collisions Assetto Corsa would use, more forgiving but some smaller geometry is not collideable. Give me feedback on if this is good idea. I'm testing new things all the time
Installation:
SINGLPLAYER
- Put the basedtopgearuk folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
FIVEM
- Drop the basedtopgearuk folder into your server resources and ensure it in the server.cfg
Version 1.0
- Initial release
Bugs
- No racing lines for AI (requires traffic pathing.. which im probably not doing)
- No lights - still a WIP
Contact is Based#6157 on discord
CREDITS:
The source file were pulled from the AssettoCorsa.club. The author isn't named but just know I'm not the original creator for this map. The map went from Forza Motorsport to Assetto Corsa to GTA 5.
Tools Used:
Blender Sollumz Plugin
Codewalker
Photoshop CS6
Folders2YTD
FiveM
Discord
WinRar
Kn5 Converter
Location is Far South East of the Island
X 12285.2
Y -11789.0
Z 201.2
heading 204.1
NOTE: This map is using a simplified version of the collisions. It's the same type of collisions Assetto Corsa would use, more forgiving but some smaller geometry is not collideable. Give me feedback on if this is good idea. I'm testing new things all the time
Installation:
SINGLPLAYER
- Put the basedtopgearuk folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
FIVEM
- Drop the basedtopgearuk folder into your server resources and ensure it in the server.cfg
Version 1.0
- Initial release
Bugs
- No racing lines for AI (requires traffic pathing.. which im probably not doing)
- No lights - still a WIP
Contact is Based#6157 on discord
CREDITS:
The source file were pulled from the AssettoCorsa.club. The author isn't named but just know I'm not the original creator for this map. The map went from Forza Motorsport to Assetto Corsa to GTA 5.
Tools Used:
Blender Sollumz Plugin
Codewalker
Photoshop CS6
Folders2YTD
FiveM
Discord
WinRar
Kn5 Converter
Először Feltöltve: 2023. február 21.
Utoljára Feltöltve: 2023. február 21.
Utoljára Letöltött: 4 órája
So many great maps had to create an app for preview and selection.
https://www.youtube.com/watch?v=lS_FzCz166U
your maps are amazing sir.
Which car is on the first picture?
@Batu36 GA70 Supra by @navefa_
@JohnFromGWN another level of mod organization
Can't wait to use this
Tonyte on botomm gear
Thanks bro great as always
çok kötü. gidip gidip görünmeyen duvarlara çarpıyoruz. sayfadaki koordinat yanlış.
@srdr1981 is the coordinates being wrong really worth rating this half a star???
I am not a track guy but this is great. I was a fan of old top gear from the beginning and this really brings me back. I had to disable my other mods to use and I teleported there with the trainer.
This would be fantastic if the invisible walls weren't there, but otherwise a decent map
Hello! I have a question. Are all of your map mods compatible with eachother?
Nürburgring Nordschleife?
loving it
For some reason I can't drive on this map? Car is just standing still
@Bigjack45 Same and with a few other maps (FIVEM) not SP
@Bigjack45 Yes, same here :( And I really love this track
unable to move when teleport to the location using the fivem map. how to fix this?
There's something wrong with your ymap files. They contain random addresses instead of the names of the referencing drawables (ydrs) and texture dictionaries (ytds). Not sure if this is intentional, but when trying to place it in 5m, It places at the origin. Are you able to regenerate the ymaps with the appropriate names?
Thanks!
I fixed this. Those addresses are in fact Joaat hashes, and actually a result of hashing the names of the .ydr files and storing them within the ymap. I was able to fix this with a little bit of love!