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@updhamid it does work, already tested with custom batch that does similar thing to your app
Instead of using original OpenIV.asi, you need to create a blank text document and name it as OpenIV.asi inside GTA 5 Enhanced folder. It will not affect the game but will pass .oiv installations. Please make an update with this change and we won't need to install original file from ASI Manager
this one actually works
CacheFix.asi still needed to use this, you can find it in CoreFX Enhanced package
@Yusuf115 update your scripthookdotnet to the latest nightly build
@Scooby271 in the next update
veri bazed mod, recomend
@Kypos the problem is i am getting errors if trying to compile it back, 3dmigoto code is more understandable but im already have an edited shader that works, in hlsl assembly format (when you open the shader in codewalker), is there another compiler i can use?
i'd like to convert my edited shaders from enb shaderinput to fxc, it is possible to avoid using 3dmigoto and renderdoc?
@protonhorse vsreloader (the one from gta5mods) doesnt work with new gta patches, also it will not work with cracked gta