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So much better than the original. Great work!
Utterly horrendous...10/10. :)
@Scarlet63154 Works okay, although a few issues. I too notice the weird animation thing when switching out of 1st person. My arms go up and the camera zooms in then back out again (disorienting on my eyes). Also, holding down the view key quickly switches between 1st and 3rd view, and instead I'd prefer it to work like the default one, where it changes upon pressing and does nothing until you let go of the key and press it again.
If these bugs could be changed, and the source code made available too, that would be fantastic!
Just noticed, my game save always loads in first-person view now. Is there a way we can change this? If you can update this mod I think the best method would be to implement a JSON/XML/INI parser and allow the user to configure which cameras to disable, which camera is the default, etc.
Good mod, but only works when outside vehicles. Can you provide the source for this mod and also give some updates to its code?
Any possibility for a vehicle model blacklist, so the mod *doesn't* work with those blacklisted vehicles? This interferes with v3.2.0 of the Railroad Engineer mod I'm using ( https://www.gta5-mods.com/scripts/railroad-engineer ).
Oh, one other thing, I noticed the cellphone comes up on-screen when activated instead of just showing up in the player's hand (like it normally would in FPV). Could this feature be toggled in a future update too please?
Amazing mod! This makes FPV _way_ more enjoyable when driving. The camera feels so buttery smooth.
A few questions/feature suggestions I have:
- Is it possible to enable mirror reflections on non-Enhanced copies?
- Can we adjust the size/position of the "o" camera lock HUD element? (a bit too small on my screen and therefore easy to miss)
- Can idle head movements be toggled on/off? (the default "on" gives me a bit of motion sickness)
- Can the camera movements when reversing be disabled/modified? (currently the camera "leans" forward when reversing, also a bit disorienting to me)
Thanks! :)
@ikt Hmm, sorry, never mind. Menyoo must record the yaw values but doesn't use them upon teleportation. I entered a few random ones to no avail at all, so... *shrug*
Thanks anyway for all of your help! And with regards to this mod in particular, it's on my to-test-and-install list! Looks very cool.
@ikt Thanks for the coords and QoL mod recommendation for it. Is there any possibility you could also give the yaw for each one please? I'm using Menyoo for favorite location teleporting and that has support for a supplemental yaw value.