129 fájlt kedvelt
248 hozzászólás
6 videó
0 feltöltés
22 követő
A github repo is here https://github.com/cpast/SirenSetting_Limit_Remover but due to not wanting anyone else to host an upload, maybe it'll give someone smarter some insight to creating an enhanced compatible version. Not sure is author is returning or not.
Oh. My. Goodness. I'm trying to sort some non-coding things but man having that hot reload would be amazing! I can't remember if there was another one already for the c (but that usually requires compiling). May try to rewrite some of my other stuff with this and see how it turns out. Appreciate your efforts!
@logoso2020 unfortunately its up to the user to make sure they make backups. Secondly, most uninstallers are only meant for vanilla installs with just this (or you're sure you haven't edited any of the other files this one installs). All the installer normally does is take out this modded file and place back the vanilla one. In the future, feel free to backup your modded directory before plunging in that way you can delete and paste the backup. Also, notes for anyone - you should be able to view the oiv (its like a zip) and see what files are in the uninstaller, find your modded version and place it there.
@Venator what kind of tactics improvement are there? I've been using Pev SALE and its been good in that department but I think I might be ripping it out (lots of junk in the trunk) in favor of this and a few other more manageable modular mods.
@UnknownSoldier ah yeah, I kind of do that now but it takes so long when the system is copying or sending to the other location. The dlc way would be a quicker way to test but I thank you for your suggestion anyway.
Backup your files but apparently finding the dxgi . dll and renaming it to d3d12 . dll should fix it (I got reshade running again with the latest ver of this mod not crashing).
And if its not there it might be a file reshade adds when installing the first time so run that and see if it now appears.
So the 1.1.0 was the last version that I could run without crashing but after creating a custom light ID, anything above the 20 sirens aren't working (alas this mod isn't working). Using the latest version causes the game to crash when sirens turned on - HOWEVER, I just read over on the lcpdfr comments is that its due to the game running in compatibility mode. Sure enough mine was on, disabled and ran the game with the latest version and its working.
The downside is... I think the compatibility mode is a workaround for ENB or Reshade to work. So with that off, no reshade. pick your poison or if you find another way to fix reshade, lets hear it.
@theaz are there reasons the global.gxt2 wouldn't work?
I've used this tool, openIV, following tutorials and get the file but in game simple trainer wont show the readable name nor does the vehicle name pop up when first entering.
@Jax765
doing yet another clean install I think I notice an issue when installing driveV (handling mod). It does something to the vehicles.meta and I believe this mod provides its own (especially if it has flag changes or the conflict in ytd statement - so I think we can disregard this issue).
@Jax765 - not that I recall (no vehicle mods or meta changes). I have a vehicle.meta in there now thats missing the shared ytd but checking you guys' oiv vehicle.meta its in there. So im manually adding it back in and it looks like its working. So not sure what happened there (oiv goof?).
So after more trialing, it does seem half broken. Some things seem to work (i.e. I use it to replace police and police3) and at first it seemed to work. But now its not changing out cargens (staniers out the wazoo) and then Ive seen a couple hway patrol scenarios thats using the stanier instead of the buffalo. Unless Im doing something wrong, this is another old tool that kinda works sometimes.