14 995
219
14 995
219
Open-source script that aims to address some of the numerous issues GTA:V has.
This mod is does not patch the game directly, and should thus last more without active maintenance. It only makes use of in-game natives.
Use the INI to configure it to your liking. I highly suggest you to read through all the options and decide which one to enable, with particular attention to the ones that could possibly cause issues with the game story (those which don't say anything have been tested and work fine with the story). All options can be enabled or disabled independently from one another.
Requires ScriptHookV
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Features
Player:
- Enable friendly fire
- Allow player to jack friendly peds vehicles
- Allows enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV
- Sprint inside interiors
- Works in b1180 & later, but doesn't in b372. Don't know in between
- Allow weapons inside safehouse
- Could (and probably will) break some story missions, but shouldn't otherwise have problems in normal freeroam
Player Controls:
- Toggle walking for first person by pressing (and not holding) the sprint button (X on PS / A on XBOX)
- Force the gameplay camera to follow the vehicle when using the handbrake
- Disable the replay recording feature completely
- Disable the player's mobile phone
Player Vehicle:
- Disable mid-air car controls and the ability to rotate the player's vehicle while stuck/upside down
- Disable the automatic explosion after the players vehicle collides with something at high speeds
- Disable engine fire/smoke
- Leave engine on when exiting vehicle unless the player keeps the exit vehicle button pressed for 250ms. Similar to GTA:IV
- Disable the auto-centering of the player vehicle's wheels on exit.
- While this is universally compatible, it could cause some issues with mission vehicles. Disable if necessary
- Block player from entering ragdoll when standing on car roofs
- The max speed the player can reach before entering ragdoll is customizable inside the INI
- Disable the forced jump out when entering a water body with a bike (player will still jump out if completely submerged)
- Disable all stunt jumps around the map
Peds:
- Block peds from entering the "writhe" state and consequently dying
- Block peds from entering the "hurt" state when shot while standing and consequently dying (or entering writhe)
- Should be enabled in tandem with "DisableWritheWhenInjured", makes shootouts last much longer
- Allow enemies that hit the ped's weapon (or hands) to disarm the ped
- Allow mission peds to be damaged by other entities' and not only the player
- Make (most) sitting peds behave normally when shot, instead of dying instantly
- Disable dead peds from jumping out of the vehicle they are in
v1.2 - Changelog:
- CamFollowVehicleDuringHandbrake / CamFollowVehDelay - Force gameplay camera to follow the vehicle when using the handbrake
- DisableStuntJumps - Disables all stunt jumps around the map
- DisableMobilePhone - Disables the player's mobile phone
Fixes:
DisableEngineSmoke and DisableEngineFire now work as intended
v1.1 - Changelog:
- DisarmPlayerWhenShot / DisarmPedWhenShot - Allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV. Adjust DisarmChance and DisarmIncludeLeftHand at your liking. Inspired by jedijosh920's Disarm
- ToggleFPSWalking - Allow player to toggle between jogging and walking in FPS mode. Inspired by chinagreenelvis's Walk Toggle
- DisableEngineFire - Disable engine fires when engine health reaches below 0. Also disables automatic vehicle explosion after engine healt reaches -4000
- DisableEngineSmoke - Same as DisableEngineFire, but the threshold is set to 400. Prevents the engine from smoking and catching fire
- DisableRecording - Disable the replay recording feature completely
Fixes:
- Improved friendly fire code allowing player to perform melee lockon on friendly peds
- Allow player to still have control of wheel steering when vehicle is stuck
- Allow player to switch characters while inside the safehouse (AllowWeaponsInsideSafeHouse is now disabled by default)
- Made the LeaveEngineOnWhenExitingVehicles option more similar to GTA:IV's
GitHub
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
This mod is does not patch the game directly, and should thus last more without active maintenance. It only makes use of in-game natives.
Use the INI to configure it to your liking. I highly suggest you to read through all the options and decide which one to enable, with particular attention to the ones that could possibly cause issues with the game story (those which don't say anything have been tested and work fine with the story). All options can be enabled or disabled independently from one another.
Requires ScriptHookV
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Features
Player:
- Enable friendly fire
- Allow player to jack friendly peds vehicles
- Allows enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV
- Sprint inside interiors
- Works in b1180 & later, but doesn't in b372. Don't know in between
- Allow weapons inside safehouse
- Could (and probably will) break some story missions, but shouldn't otherwise have problems in normal freeroam
Player Controls:
- Toggle walking for first person by pressing (and not holding) the sprint button (X on PS / A on XBOX)
- Force the gameplay camera to follow the vehicle when using the handbrake
- Disable the replay recording feature completely
- Disable the player's mobile phone
Player Vehicle:
- Disable mid-air car controls and the ability to rotate the player's vehicle while stuck/upside down
- Disable the automatic explosion after the players vehicle collides with something at high speeds
- Disable engine fire/smoke
- Leave engine on when exiting vehicle unless the player keeps the exit vehicle button pressed for 250ms. Similar to GTA:IV
- Disable the auto-centering of the player vehicle's wheels on exit.
- While this is universally compatible, it could cause some issues with mission vehicles. Disable if necessary
- Block player from entering ragdoll when standing on car roofs
- The max speed the player can reach before entering ragdoll is customizable inside the INI
- Disable the forced jump out when entering a water body with a bike (player will still jump out if completely submerged)
- Disable all stunt jumps around the map
Peds:
- Block peds from entering the "writhe" state and consequently dying
- Block peds from entering the "hurt" state when shot while standing and consequently dying (or entering writhe)
- Should be enabled in tandem with "DisableWritheWhenInjured", makes shootouts last much longer
- Allow enemies that hit the ped's weapon (or hands) to disarm the ped
- Allow mission peds to be damaged by other entities' and not only the player
- Make (most) sitting peds behave normally when shot, instead of dying instantly
- Disable dead peds from jumping out of the vehicle they are in
v1.2 - Changelog:
- CamFollowVehicleDuringHandbrake / CamFollowVehDelay - Force gameplay camera to follow the vehicle when using the handbrake
- DisableStuntJumps - Disables all stunt jumps around the map
- DisableMobilePhone - Disables the player's mobile phone
Fixes:
DisableEngineSmoke and DisableEngineFire now work as intended
v1.1 - Changelog:
- DisarmPlayerWhenShot / DisarmPedWhenShot - Allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV. Adjust DisarmChance and DisarmIncludeLeftHand at your liking. Inspired by jedijosh920's Disarm
- ToggleFPSWalking - Allow player to toggle between jogging and walking in FPS mode. Inspired by chinagreenelvis's Walk Toggle
- DisableEngineFire - Disable engine fires when engine health reaches below 0. Also disables automatic vehicle explosion after engine healt reaches -4000
- DisableEngineSmoke - Same as DisableEngineFire, but the threshold is set to 400. Prevents the engine from smoking and catching fire
- DisableRecording - Disable the replay recording feature completely
Fixes:
- Improved friendly fire code allowing player to perform melee lockon on friendly peds
- Allow player to still have control of wheel steering when vehicle is stuck
- Allow player to switch characters while inside the safehouse (AllowWeaponsInsideSafeHouse is now disabled by default)
- Made the LeaveEngineOnWhenExitingVehicles option more similar to GTA:IV's
GitHub
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Először Feltöltve: 2024. január 28.
Utoljára Feltöltve: 2024. március 28.
Utoljára Letöltött: 11 perce
129 Hozzászólás
More mods by SuleMareVientu:
Open-source script that aims to address some of the numerous issues GTA:V has.
This mod is does not patch the game directly, and should thus last more without active maintenance. It only makes use of in-game natives.
Use the INI to configure it to your liking. I highly suggest you to read through all the options and decide which one to enable, with particular attention to the ones that could possibly cause issues with the game story (those which don't say anything have been tested and work fine with the story). All options can be enabled or disabled independently from one another.
Requires ScriptHookV
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Features
Player:
- Enable friendly fire
- Allow player to jack friendly peds vehicles
- Allows enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV
- Sprint inside interiors
- Works in b1180 & later, but doesn't in b372. Don't know in between
- Allow weapons inside safehouse
- Could (and probably will) break some story missions, but shouldn't otherwise have problems in normal freeroam
Player Controls:
- Toggle walking for first person by pressing (and not holding) the sprint button (X on PS / A on XBOX)
- Force the gameplay camera to follow the vehicle when using the handbrake
- Disable the replay recording feature completely
- Disable the player's mobile phone
Player Vehicle:
- Disable mid-air car controls and the ability to rotate the player's vehicle while stuck/upside down
- Disable the automatic explosion after the players vehicle collides with something at high speeds
- Disable engine fire/smoke
- Leave engine on when exiting vehicle unless the player keeps the exit vehicle button pressed for 250ms. Similar to GTA:IV
- Disable the auto-centering of the player vehicle's wheels on exit.
- While this is universally compatible, it could cause some issues with mission vehicles. Disable if necessary
- Block player from entering ragdoll when standing on car roofs
- The max speed the player can reach before entering ragdoll is customizable inside the INI
- Disable the forced jump out when entering a water body with a bike (player will still jump out if completely submerged)
- Disable all stunt jumps around the map
Peds:
- Block peds from entering the "writhe" state and consequently dying
- Block peds from entering the "hurt" state when shot while standing and consequently dying (or entering writhe)
- Should be enabled in tandem with "DisableWritheWhenInjured", makes shootouts last much longer
- Allow enemies that hit the ped's weapon (or hands) to disarm the ped
- Allow mission peds to be damaged by other entities' and not only the player
- Make (most) sitting peds behave normally when shot, instead of dying instantly
- Disable dead peds from jumping out of the vehicle they are in
v1.2 - Changelog:
- CamFollowVehicleDuringHandbrake / CamFollowVehDelay - Force gameplay camera to follow the vehicle when using the handbrake
- DisableStuntJumps - Disables all stunt jumps around the map
- DisableMobilePhone - Disables the player's mobile phone
Fixes:
DisableEngineSmoke and DisableEngineFire now work as intended
v1.1 - Changelog:
- DisarmPlayerWhenShot / DisarmPedWhenShot - Allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV. Adjust DisarmChance and DisarmIncludeLeftHand at your liking. Inspired by jedijosh920's Disarm
- ToggleFPSWalking - Allow player to toggle between jogging and walking in FPS mode. Inspired by chinagreenelvis's Walk Toggle
- DisableEngineFire - Disable engine fires when engine health reaches below 0. Also disables automatic vehicle explosion after engine healt reaches -4000
- DisableEngineSmoke - Same as DisableEngineFire, but the threshold is set to 400. Prevents the engine from smoking and catching fire
- DisableRecording - Disable the replay recording feature completely
Fixes:
- Improved friendly fire code allowing player to perform melee lockon on friendly peds
- Allow player to still have control of wheel steering when vehicle is stuck
- Allow player to switch characters while inside the safehouse (AllowWeaponsInsideSafeHouse is now disabled by default)
- Made the LeaveEngineOnWhenExitingVehicles option more similar to GTA:IV's
GitHub
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
This mod is does not patch the game directly, and should thus last more without active maintenance. It only makes use of in-game natives.
Use the INI to configure it to your liking. I highly suggest you to read through all the options and decide which one to enable, with particular attention to the ones that could possibly cause issues with the game story (those which don't say anything have been tested and work fine with the story). All options can be enabled or disabled independently from one another.
Requires ScriptHookV
Installation: simply extract the ASI inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
Features
Player:
- Enable friendly fire
- Allow player to jack friendly peds vehicles
- Allows enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV
- Sprint inside interiors
- Works in b1180 & later, but doesn't in b372. Don't know in between
- Allow weapons inside safehouse
- Could (and probably will) break some story missions, but shouldn't otherwise have problems in normal freeroam
Player Controls:
- Toggle walking for first person by pressing (and not holding) the sprint button (X on PS / A on XBOX)
- Force the gameplay camera to follow the vehicle when using the handbrake
- Disable the replay recording feature completely
- Disable the player's mobile phone
Player Vehicle:
- Disable mid-air car controls and the ability to rotate the player's vehicle while stuck/upside down
- Disable the automatic explosion after the players vehicle collides with something at high speeds
- Disable engine fire/smoke
- Leave engine on when exiting vehicle unless the player keeps the exit vehicle button pressed for 250ms. Similar to GTA:IV
- Disable the auto-centering of the player vehicle's wheels on exit.
- While this is universally compatible, it could cause some issues with mission vehicles. Disable if necessary
- Block player from entering ragdoll when standing on car roofs
- The max speed the player can reach before entering ragdoll is customizable inside the INI
- Disable the forced jump out when entering a water body with a bike (player will still jump out if completely submerged)
- Disable all stunt jumps around the map
Peds:
- Block peds from entering the "writhe" state and consequently dying
- Block peds from entering the "hurt" state when shot while standing and consequently dying (or entering writhe)
- Should be enabled in tandem with "DisableWritheWhenInjured", makes shootouts last much longer
- Allow enemies that hit the ped's weapon (or hands) to disarm the ped
- Allow mission peds to be damaged by other entities' and not only the player
- Make (most) sitting peds behave normally when shot, instead of dying instantly
- Disable dead peds from jumping out of the vehicle they are in
v1.2 - Changelog:
- CamFollowVehicleDuringHandbrake / CamFollowVehDelay - Force gameplay camera to follow the vehicle when using the handbrake
- DisableStuntJumps - Disables all stunt jumps around the map
- DisableMobilePhone - Disables the player's mobile phone
Fixes:
DisableEngineSmoke and DisableEngineFire now work as intended
v1.1 - Changelog:
- DisarmPlayerWhenShot / DisarmPedWhenShot - Allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV. Adjust DisarmChance and DisarmIncludeLeftHand at your liking. Inspired by jedijosh920's Disarm
- ToggleFPSWalking - Allow player to toggle between jogging and walking in FPS mode. Inspired by chinagreenelvis's Walk Toggle
- DisableEngineFire - Disable engine fires when engine health reaches below 0. Also disables automatic vehicle explosion after engine healt reaches -4000
- DisableEngineSmoke - Same as DisableEngineFire, but the threshold is set to 400. Prevents the engine from smoking and catching fire
- DisableRecording - Disable the replay recording feature completely
Fixes:
- Improved friendly fire code allowing player to perform melee lockon on friendly peds
- Allow player to still have control of wheel steering when vehicle is stuck
- Allow player to switch characters while inside the safehouse (AllowWeaponsInsideSafeHouse is now disabled by default)
- Made the LeaveEngineOnWhenExitingVehicles option more similar to GTA:IV's
GitHub
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Először Feltöltve: 2024. január 28.
Utoljára Feltöltve: 2024. március 28.
Utoljára Letöltött: 11 perce
@SuleMareVientu good thinking! Thank you for the response.
@SuleMareVientu Lovely jubly, however there's an issue I forgot to mention before, for some reason it seems that this mod changes the threshold for tires catching fire from excessive skidding, but it always seems to be the rear left tire that catches first, and this ignites the fuel tank instantly, which pretty much negates the whole point of the engine damage options. Any chance you could add an option to disable tires from catching on fire, this seems like the simplest fix for this, and a general quality of gameplay thing.
@Hycade I can't get tyres to catch fire after they burst. How do you do it?
@SuleMareVientu Its a vanilla game mechanic, if the tires skid too much, they'll eventually catch on fire from it. They burst afterwards lol. It's usually from excessive handbraking, locking up the back tires too much.
@Hycade I cannot reproduce the issue in the latest game version.
Pretty good mod. My only complaint is that sometimes the entire script crashes after loading a save file
@Kolfrunze Others also reported this issue, but I can't reproduce it on my machine. If you could describe how to reproduce it it would greatly help me.
@MrFinger I don't understand how this """""""feature""""""" still hasn't been modded out of this game. I also don't understand why people keep saying its needed to slow the player to help load LOD and other random excuses. It is simply a bad joke included in the game that they somehow thought would never get old. Its so dumb.
An absolute dream come true. Thank you for the great work!
on steam deck the mod dosen't appear to work as I can't sprint in interiors and keep car engine on. Other mods work
@deep443 I don't have a Linux machine to test with, but if other scripthook mods work it's probably a problem in the configuration of the game folder, which isn't loading the dll (ASI) correctly
Can you disable the animation of a person who has been shot and falls over to raise his upper body to fire a gun?
the mid-air control feature isn't working right for me. I can't control forward and backward pitch only left and right turning works. When I disable the feature all my cars have messed up handling like turning to fast almost like I'm oversteering, but I'm not spinning out cause of wheelspin. Also I can't turn in reverse my wheels are turned but I just keep going straight. Disabling the mod made it so I have midair control again but the steering is all messed up still. Everything was fine before using this mod and now I can't figure out how to fix my game as its unplayable now.
Also when I'm the roof of car I can't right it again the cars just spins on the roof like a top
Even with midair control disabled I can still turn vehicle left and right all this stuff happens with or without mod installed but it didn't do this before installing
@vonKermann I can assure you that my mod doesn't make any permanent changes to the game nor your configuration.
@vonKermann check if you have this mod installed ( https://www.gta5-mods.com/scripts/true-realistic-driving-v-realistic-mass-v0-1-beta )
I've noticed this mod disables front and back controls on cars, but you can still rollover with left and right, so check if you have that mod
perfect mod, i love that it combines many mods i previously used into one and that you can pick and choose what you actually want
my suggestion for something you could add:
in gta 4, if you aim your gun at an npc in a car while standing in front of it, they actually get out instead of running you over.
@SuleMareVientu Would it be possible to bring back cabin deformation with your mod? I know you can enable it via ENB, but ENB doesn't work for window users which sucks. Also, would it also be possible to have the police spawn and chase you in story missions, RDE used to have that, but it was more of a bug than a fix. Sorry if I'm asking for too much. Either way, Fantastic mod, keep up the great work!
I would like to use this mod in fivem can you make it compatable with build 3095 in the asi file? beacuse when i pop it in the plugins folder and try to run it it gives me this error in the console '' “this ASI plugin does not claim to support game build 3095. If you have access to its source code, add 'FX_ASI_BUILD 3095 BEGIN ”\0” END' to the .rc file when building this plugin. If not, contact its maintainer.” ''