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For some reason it doesn’t recognize which player I am so if I’m playing as Franklin and I die, It changes over to Michael and spawns me at the hospital and says “add on peds has been disabled, avoid using it to avoid crashes”. When I’m not, I’m just playing as Franklin with some clothes mods. It’s broken my story mode missions too because it doesn’t switch between characters properly and soft locks me. Could be because of this mod I’m thinking but anyone know why and how to fix this??
followed instructions exactly but crashes my game. you need to find another way to add this is maybe with a Add-on/OIV. but this doesnt work i literally did exactly as the instructions said
yea its pretty buggy it think this conflicts with open all interiors as when existing a house it spawns you somewhere else like at another house location. some are fine but clearly my guy didnt test them before adding a bunch.
Your car mod is the only mod that crashes my game. and i have ALOT of mods. could be due to the TGF Childish livery i swapped in but i cant see why it would be
The method I use to have every blip show which works 100% reliably (for me) is to rename scripts to "_scripts" before starting the game, when it loads up rename the folder back to "scripts", then use console " ` " depending on your hot key to bring up the console, to "Reload()" all the scripts.
That is the only way I've found to reliably keep both the vanilla game + scripts blips at the same time.
If someone could automate that process, have the game load vanilla then load scripts after initial load then that'd work.
The method I use to have every blip show which works 100% reliably (for me) is to rename scripts to "_scripts" before starting the game, when it loads up rename the folder back to "scripts", then use console " ` " depending on your hot key to bring up the console, to "Reload()" all the scripts.
That is the only way I've found to reliably keep both the vanilla game + scripts blips at the same time.
If someone could automate that process, have the game load vanilla then load scripts after initial load then that'd work.
The method I use to have every blip show which works 100% reliably (for me) is to rename scripts to "_scripts" before starting the game, when it loads up rename the folder back to "scripts", then use console " ` " depending on your hot key to bring up the console, to "Reload()" all the scripts.
That is the only way I've found to reliably keep both the vanilla game + scripts blips at the same time.
If someone could automate that process, have the game load vanilla then load scripts after initial load then that'd work.
Why are they .dds files in your archive, they should be .ydd files since that's what needs to be replaced. The readme txt isn't useful. Looks like a good mod tho
For texture issues, delete the *.ymaps in the basev *.rpf
For texture issues, delete the *.ymaps in the basev *.rpf