Válassz egyet a következő kategóriák közül, hogy megkezdhesd a böngészést a legújabb PC-s GTA 5 mod-ok között:
@Daamu32 I don't have a scheduled date for the update as yet, but there shouldn't be any conflicts with the two packs. We share an ID but that's been done purposefully so that the lights work as intended in both packs - the data is identifical so the "conflict" isn't actually much of a conflict.
@Na_Ekual This is a non-ELS mod, the lighting configurations are in the carcols.meta file.
@SnakeVenom33939 SAHP and NOOSE versions will be included in my respective SAHPv2/NOOSEv2 pack updates. As for BCSO, I'll leave that to other developers to make if they wish.
@SnakeVenom33939 For people to create their own liveries for the vehicles included in the pack.
@itzbrannytime It's a FIB (Police) pack, not a FBI one.
@un_loup_uwu I'm pleased to hear it :)
Development was put on hold briefly whilst I was finishing off my Lore Bearcat mod, but now that's been released I'm resuming work on NOOSEv2 once more. A quick run through on what to expect:
- Overhauled and Updated assets
- Additional vehicles for each agency
- Additional agencies (USCG, DERO, FLETO)
Let's just say NOOSEv2 will be a pretty big one.
To stay up to date on all the latest feel free to join my Discord server if you haven't already: https://www.discord.gg/maate
@PairsOfAces By default the windows aren't bulletproof (just resistant), but the optional .txt content will make resistant windows bulletproof (with some minior exceptions). Just for clarification though, this file edit would make ALL vehicles with resistant glass (again, a dual-model/meta-based edit), become bulletproof but retaining the bulletresistant textures.
I hope that's answered your question.
@andrew10ok As things presently stand those two seats only work as intended on MP-based platforms (such as FiveM), You can access them in SP with trainers but ai/npcs won't work as well. I'm hoping to sort this in a future update however :)
@YHWHDios They're MP peds using EUP beta (9.4) clothing.
@SnakeVenom33939 They shouldn't be 'conflicting', they share the same ID but are configured that they both use the same data.
Anyway, come the next update for this pack (v2), all the siren IDs will be updated and won't be shared with other packs.
@SnakeVenom33939 I'll be making a seperate FIB pack (non-FIBP based), later this year.
@jdog700 Thanks! v2 is still in active development, I've been a bit busier with work lately so haven't had as much time as I'd like to work on it. Early access to the development work for this pack is available from my Patreon if that's something you're interested in: https://www.patreon.com/jacobmaate
@The3 Thanks for the heads up, I think I might've forgot to include that in one of the recent patch updates, I'll try to remember to add it back for the v2 upload. For reference though, the spawn codes for vehicles follow the format of NOOSE [AGENCY] NUMBER. (e.g. NOOSEPIA, NOOSEBP2, NOOSETSS3 etc).
@Costelkalashu This'll be fixed in the v2 update.