Simple Chaos Mod 1.1
2 708
27
2 708
27
I know there are probably a lot of other mods like this. But just because I like programming mods and like to share some of my work I've uploaded this one.
As you can guess this mod creates CHAOS in Los Santos! There are a bunch of options to select from to create chaos. Please watch the YouTube video for a full preview of all the features in the game. I would appreciate if you'd subscribe / like on YT to motivate me.
This mod doesn't have effect on the player itself.
Features
Changelog
Please read the detailed ReadMe HTML file in the download with extra instructions like installation, requirements, controls and a changelog of this mod.
This mod is for fun and entertainment only. It has no serious intention and I'm aware this might get boring sometime. Just delete it when you're done with it.
As you can guess this mod creates CHAOS in Los Santos! There are a bunch of options to select from to create chaos. Please watch the YouTube video for a full preview of all the features in the game. I would appreciate if you'd subscribe / like on YT to motivate me.
This mod doesn't have effect on the player itself.
Features
- Everyone Dies: everyone in the city dies, except player.
- Hack All Vehicles: hack all vehicles and let them steer to another direction causing crashes.
- Random Explosions: just random explosions.
- Riots: peds equiped with firearms.
- Brake Vehicles: Vehicles will have full brake power.
- All Drivers In Hurry: All drivers will be in a hurry.
- Vehicles Speed Increment: extreme increment of speed, causing flying cars, exploding cars and crashes.
- Sound Horn: all cars will sound their horn.
- Peds Wanted: Makes nearby peds wanted by police.
- Bombing: Fighter jets will fire rockets at random peds (can include player as well).
Changelog
- Version 1.0
- Initial release.
- Version 1.1
- Fixed a bug when selecting All Drivers in Hurry. In version 1.0, peds would get armed with rifles which wasn't supposed to be. This has been fixed now.
- Added chaos mode 'Peds Wanted'.
- Added chaos mode 'Bombing'.
Please read the detailed ReadMe HTML file in the download with extra instructions like installation, requirements, controls and a changelog of this mod.
This mod is for fun and entertainment only. It has no serious intention and I'm aware this might get boring sometime. Just delete it when you're done with it.
Először Feltöltve: 2022. január 6.
Utoljára Feltöltve: 2022. január 17.
Utoljára Letöltött: 10 órája
26 Hozzászólás
More mods by Art of Simulation:
I know there are probably a lot of other mods like this. But just because I like programming mods and like to share some of my work I've uploaded this one.
As you can guess this mod creates CHAOS in Los Santos! There are a bunch of options to select from to create chaos. Please watch the YouTube video for a full preview of all the features in the game. I would appreciate if you'd subscribe / like on YT to motivate me.
This mod doesn't have effect on the player itself.
Features
Changelog
Please read the detailed ReadMe HTML file in the download with extra instructions like installation, requirements, controls and a changelog of this mod.
This mod is for fun and entertainment only. It has no serious intention and I'm aware this might get boring sometime. Just delete it when you're done with it.
As you can guess this mod creates CHAOS in Los Santos! There are a bunch of options to select from to create chaos. Please watch the YouTube video for a full preview of all the features in the game. I would appreciate if you'd subscribe / like on YT to motivate me.
This mod doesn't have effect on the player itself.
Features
- Everyone Dies: everyone in the city dies, except player.
- Hack All Vehicles: hack all vehicles and let them steer to another direction causing crashes.
- Random Explosions: just random explosions.
- Riots: peds equiped with firearms.
- Brake Vehicles: Vehicles will have full brake power.
- All Drivers In Hurry: All drivers will be in a hurry.
- Vehicles Speed Increment: extreme increment of speed, causing flying cars, exploding cars and crashes.
- Sound Horn: all cars will sound their horn.
- Peds Wanted: Makes nearby peds wanted by police.
- Bombing: Fighter jets will fire rockets at random peds (can include player as well).
Changelog
- Version 1.0
- Initial release.
- Version 1.1
- Fixed a bug when selecting All Drivers in Hurry. In version 1.0, peds would get armed with rifles which wasn't supposed to be. This has been fixed now.
- Added chaos mode 'Peds Wanted'.
- Added chaos mode 'Bombing'.
Please read the detailed ReadMe HTML file in the download with extra instructions like installation, requirements, controls and a changelog of this mod.
This mod is for fun and entertainment only. It has no serious intention and I'm aware this might get boring sometime. Just delete it when you're done with it.
Először Feltöltve: 2022. január 6.
Utoljára Feltöltve: 2022. január 17.
Utoljára Letöltött: 10 órája
You can join my discord server for chatting / leaving suggestions / questions and notifications about updates!
https://discord.gg/mxBjnZHHZW
Also, on a note unrelated to your mod, just a tip for the chaos fun: I suggest you try out the free-camera Spooner mode at Menyoo trainer. Go to Mission Row police station area, enable that mode (F11 key but can be reassigned in ini settings), then right-click an *occupied* car or, more preferably, a motorcycle nearby. Then move camera to cops nearby, then point the camera up in the air above the cop, and then click on the "Bring Entity to Self" (The Self being the camera pointer, not your character, in this mode). It may take a few tries but, eventually, that motorcycle will "accidentally" land on the cop. A shootout will then ensue. >:D Bahaha I prefer motorcycles, by the way, so to not kill the cop right away, as a car landing on them can.
I've also had cops shooting at several other peds subsequently because they unwisely drove into the cops in panic immediately after that shootout. xD fun fun
I've been experimenting a lot lately with mods and trainers, as I obviously had with Menyoo trainer. Another tip is to use Simple Native Trainer: with Never Wanted enabled, select cop as model for spawning ped, spawn a cop ped as enemy (O (not zero) + 8 hotkey by default), and then immediately dismiss that ped (O + 9 hotkey by default). That ped will then start shooting at random nearby peds. Nearby ambient/scenario cops will also shoot at some of those peds that the spawned cop is shooting at. LOL :D :D :D (make sure to not be in line of sight of enemy peds or they will start jerking around as though they are responding to your presence and you being Wanted, because that spawned cop still have you as enemy; speaking of which, do make sure that spawned cop remain near you to prevent it from de-spawning because it will de-spawn automatically at a distance after being dismissed)
I'm naughty, I know. Haha I figured you might like to try out possibilities for instigating chaos. Hehe
@TheDukeOfRockford Yes I like to play around with things like that as well (creating shootouts naturally for example). But to be honest I did things like that the most in Watch Dogs 2. Like setting people wanted and see what happened to them etc.
So I even made a script for GTA5 in which I was able to set other people as wanted and the police was responding and killing peds you selected to mark as wanted for police, so fun! But I actually never released it yet. Fun fact: this script took the real "natural" cops which where nearby. So not spawning "extra" cops but taking nearby (if available) cops to respond.
@Art of Simulation OMG I wanted a mod like that, marking peds as wanted without need to be in LSPDFR mode (yes I play that mod... you guess it, playing a bad cop. ;P). I hope you eventually release that whenever you are willing and can. I am going to have fun with that haha
Going to add some new "chaos modes" to this mod soon. Posting on my Twitter which events are going to be added. Consider giving me a follow.
@TheDukeOfRockford You'll probably like the "Peds Wanted" one :P
@Art of Simulation Please provide the changelog details in the description aswell. Users should be able to know what was changed before downloading the mod, not after.
@Reyser Sure, no problem! It's done now.
@Art of Simulation Thank you :)
how to enable this mod
@lmaofo You can check the controls how to enable the mod in the attached Readme file.
ok
@Art of Simulation Awesome! I like the Ped Wanted. Thank you!
Also, another note on All Drivers in Hurry... the drivers will actually stop for the peds that walked across the road. So chances of them "accidentally" hitting the cops that just happen to be nearby is pretty low. :P So I'd suggest another option that is variant of this but without drivers actually stopping for the peds if that is even possible to implement.
Again, thanks a lot for the Ped Wanted option! I love it. By the way, I'm giving your mod 5-star rating. You're welcome! Good job on the mod and keep it up! *thumbs up*
@TheDukeOfRockford Thanks a lot man!
@Art of Simulation An update to my comment above: I should advise that the chances of civilian peds "accidentally" hitting the cops on streets with their cars, while All Drivers in Hurry is activated, is actually better; it just depends on circumstances. I noticed that cars would slow down at the intersection while turning to another street or just crossing. It is especially faster than normal in the sections of road away from intersections, so much that some cars actually crashed into another car.
Still, I'd like to see an option that is a variant of "All Drivers in Hurry" where drivers would *not* stop in front of peds but it is not vital. Alternatively, consider adding a sub-menu for "All Drivers in Hurry" that modifies its behavior, though, that might not be worth adding unless there are other modifiers that anyone can suggest.
Oh, by the way, I almost forgot to mention this but cars slowing down at the intersection while crossing it or turning to another street while speeding through the street is exactly how the cop cars behaves on a car chase. Even though cops drives crazy on the streets during a chase, they still at least slows down at intersection. LOL
In any case, as I said, it would be good to see an option where the drivers would not stop in front of peds or even slow down while crossing the intersection at all.
One more thing.... Ped Wanted option might need some adjusting.... right now, it seem that Wanted radius might be a bit too big... most of the targeted peds are well out of my sight. I would prefer that cops near me target the closest ped if possible. My suggestion would be that adding Wanted to a ped within a given radius of your player character. Perhaps at least up to 10 or whatever units of measurement used here (by 10, I mean the 10 units used as one of the range options in Force Field mod by mikeatlantis [can be found on this site] .... I assume that would be 10 meters but not sure) from where your player character is.
I mean, I want cops standing in front of Mission Row police station to target civilian peds inside the lobby or something like that lol
By the way, when you mentioned Peds Wanted option as a possible new option about a month ago, I actually thought it would involve you setting the ped target but that is OK. This approach also works, too. lol
So when i try to open the menu it doesnt work i press f10 on my keyboard and still does not work did everything it said i needed
@GamingGod321 can you send me the log file of scripthook please?
im having same issue as @GamingGod321 and heres my scripthook log
[22:02:14] INIT: Started
[22:02:14] INIT: Success, game version is VER_1_0_2545_0_STEAM
[22:02:14] INIT: Registering script 'AddonSpawner.asi' (0x00007FFD68035970)
[22:02:14] INIT: Registering script 'joinMePeds.asi' (0x00007FFD691C78C0)
[22:02:14] INIT: Registering script 'MeleeRiot.asi' (0x00007FFD67FC9660)
[22:02:14] INIT: Registering script 'NativeTrainer.asi' (0x00007FFD67C4A3C0)
[22:02:15] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FFD6C7A1480)
[22:02:15] INIT: Registering script 'TrainerV.asi' (0x00007FFC99E09110)
[22:02:21] INIT: Pool 1 extended
[22:02:21] INIT: Pool 2 extended
[22:02:21] INIT: Pool 3 extended
[22:02:21] INIT: Pool 4 extended
[22:02:26] INIT: GtaThread collection size 189
[22:02:26] INIT: wnd proc 0x00000000FFFF0A8F
[22:02:26] INIT: IDXGISwapChain 0x00007FFD7EEEC108 (0x00007FFD7EE52A40)
[22:02:26] INIT: IDXGISwapChain set
[22:02:26] INIT: DX init started
[22:02:26] INIT: DX feature level B000
[22:02:26] INIT: DX init succeeded
[22:03:50] CORE: Requesting thread creation
[22:03:50] CORE: Creating threads
[22:03:51] CORE: Started control thread, id 37 active 1
[22:03:51] CORE: Started thread 'AddonSpawner.asi' (0x00007FFD68035970), id 38 active 1
[22:03:51] CORE: Started thread 'joinMePeds.asi' (0x00007FFD691C78C0), id 39 active 1
[22:03:51] CORE: Started thread 'MeleeRiot.asi' (0x00007FFD67FC9660), id 40 active 1
[22:03:51] CORE: Started thread 'NativeTrainer.asi' (0x00007FFD67C4A3C0), id 41 active 1
[22:03:51] CORE: Started thread 'ScriptHookVDotNet.asi' (0x00007FFD6C7A1480), id 42 active 1
[22:03:51] CORE: Started thread 'TrainerV.asi' (0x00007FFC99E09110), id 43 active 1
[22:03:51] CORE: Launching main() for 'AddonSpawner.asi' (0x00007FFD68035970), id 38
[22:03:51] CORE: Creating texture 'D:\SteamLibrary\steamapps\common\Grand Theft Auto V\AddonSpawner\img\noimage.png', id 0
[22:03:51] CORE: Launching main() for 'joinMePeds.asi' (0x00007FFD691C78C0), id 39
[22:03:51] CORE: Launching main() for 'MeleeRiot.asi' (0x00007FFD67FC9660), id 40
[22:03:51] CORE: Launching main() for 'NativeTrainer.asi' (0x00007FFD67C4A3C0), id 41
[22:03:51] CORE: Launching main() for 'ScriptHookVDotNet.asi' (0x00007FFD6C7A1480), id 42
[22:03:51] CORE: Launching main() for 'TrainerV.asi' (0x00007FFC99E09110), id 43
doesnt work
@bbyjesus98 Do you also have a log for the .NET scripts which should be loaded? I only see ASI scripts being loaded in your log file. Do you have any other scripts in .dll format in your "scripts" folder?