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60 804
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Information:
This script allows to enable various scenario groups, either disabled by default or only used in certain moments of the story
Scenario groups list:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations
- Guards around Fort Zancudo and the Bolingbroke penitentiary
- Cops and police vehicles outside the Rancho's towing impoung
- Security guards at the scrapyard from the "Big Score" preparation mission
- FIB agents inside the FIB building lobby and office
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC)
- NPCs outisde the nightclubs locations (After Hours DLC)
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC)
- NPCs at Cayo Perico (The Cayo Perico Heist DLC)
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC)
Requirements:
- OpenIV.asi
- Script Hook V .NET
Installation:
- Import all the files from the "Scenario Files" and "MP Map Scenario Files" folders in "mods\update\update.rpf\x64\levels\gta5\scenario"
- .NET Version: move "ScenarioGroups.dll" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable
- ASI Version: move "ScenarioGroups.asi" and "ScenarioGroups.ini" in the main game folder. Edit "ScenarioGroups.ini" to choose which groups enable
Special Thanks:
- dexyfex for Codewalker
- dav90 for the decompiled PSO files
- FIFASam for V Creator
- Venoxity for making the ASI version of the script
Changelog:
v4.2:
- Added an ASI version of the script. Thanks to Venoxity for making this version
Note: The source code is also included in the archive and the GitHub repository is here
This script allows to enable various scenario groups, either disabled by default or only used in certain moments of the story
Scenario groups list:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations
- Guards around Fort Zancudo and the Bolingbroke penitentiary
- Cops and police vehicles outside the Rancho's towing impoung
- Security guards at the scrapyard from the "Big Score" preparation mission
- FIB agents inside the FIB building lobby and office
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC)
- NPCs outisde the nightclubs locations (After Hours DLC)
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC)
- NPCs at Cayo Perico (The Cayo Perico Heist DLC)
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC)
Requirements:
- OpenIV.asi
- Script Hook V .NET
Installation:
- Import all the files from the "Scenario Files" and "MP Map Scenario Files" folders in "mods\update\update.rpf\x64\levels\gta5\scenario"
- .NET Version: move "ScenarioGroups.dll" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable
- ASI Version: move "ScenarioGroups.asi" and "ScenarioGroups.ini" in the main game folder. Edit "ScenarioGroups.ini" to choose which groups enable
Special Thanks:
- dexyfex for Codewalker
- dav90 for the decompiled PSO files
- FIFASam for V Creator
- Venoxity for making the ASI version of the script
Changelog:
v4.2:
- Added an ASI version of the script. Thanks to Venoxity for making this version
Note: The source code is also included in the archive and the GitHub repository is here
Először Feltöltve: 2018. június 1.
Utoljára Feltöltve: 2024. október 18.
Utoljára Letöltött: 1 órája
529 Hozzászólás
More mods by Alex106:
Information:
This script allows to enable various scenario groups, either disabled by default or only used in certain moments of the story
Scenario groups list:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations
- Guards around Fort Zancudo and the Bolingbroke penitentiary
- Cops and police vehicles outside the Rancho's towing impoung
- Security guards at the scrapyard from the "Big Score" preparation mission
- FIB agents inside the FIB building lobby and office
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC)
- NPCs outisde the nightclubs locations (After Hours DLC)
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC)
- NPCs at Cayo Perico (The Cayo Perico Heist DLC)
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC)
Requirements:
- OpenIV.asi
- Script Hook V .NET
Installation:
- Import all the files from the "Scenario Files" and "MP Map Scenario Files" folders in "mods\update\update.rpf\x64\levels\gta5\scenario"
- .NET Version: move "ScenarioGroups.dll" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable
- ASI Version: move "ScenarioGroups.asi" and "ScenarioGroups.ini" in the main game folder. Edit "ScenarioGroups.ini" to choose which groups enable
Special Thanks:
- dexyfex for Codewalker
- dav90 for the decompiled PSO files
- FIFASam for V Creator
- Venoxity for making the ASI version of the script
Changelog:
v4.2:
- Added an ASI version of the script. Thanks to Venoxity for making this version
Note: The source code is also included in the archive and the GitHub repository is here
This script allows to enable various scenario groups, either disabled by default or only used in certain moments of the story
Scenario groups list:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations
- Guards around Fort Zancudo and the Bolingbroke penitentiary
- Cops and police vehicles outside the Rancho's towing impoung
- Security guards at the scrapyard from the "Big Score" preparation mission
- FIB agents inside the FIB building lobby and office
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC)
- NPCs outisde the nightclubs locations (After Hours DLC)
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC)
- NPCs at Cayo Perico (The Cayo Perico Heist DLC)
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC)
Requirements:
- OpenIV.asi
- Script Hook V .NET
Installation:
- Import all the files from the "Scenario Files" and "MP Map Scenario Files" folders in "mods\update\update.rpf\x64\levels\gta5\scenario"
- .NET Version: move "ScenarioGroups.dll" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable
- ASI Version: move "ScenarioGroups.asi" and "ScenarioGroups.ini" in the main game folder. Edit "ScenarioGroups.ini" to choose which groups enable
Special Thanks:
- dexyfex for Codewalker
- dav90 for the decompiled PSO files
- FIFASam for V Creator
- Venoxity for making the ASI version of the script
Changelog:
v4.2:
- Added an ASI version of the script. Thanks to Venoxity for making this version
Note: The source code is also included in the archive and the GitHub repository is here
Először Feltöltve: 2018. június 1.
Utoljára Feltöltve: 2024. október 18.
Utoljára Letöltött: 1 órája
In place of "false" I put "true" and "enable" but it still didn't work
@Alex106 can u port the script to an asi?
shdn crashes my game when im playing story missions
@MaxLuk I don't know C++, so no, sorry
@alex106 hello, with West Vinewood Nightclub = true during daylights club bouncer often generates as common npc that looks kinda off. Screens: https://imgur.com/a/mFdKvie
@wand031oe I checked the YMT and the proper model set is defined and the bouncer model spawns in game
Do you have any mod installed that edits the "ambientpedmodelsets.meta"?
@Alex106 you are right, that was mistake on my side. Sorry for troubles
@Alex106 I actually sometimes have this bouncer problem too. But I don't know how reproduce it for sure. My ambientpedmodelsets.meta file from common.rpf not modified.
@kekszib I don't know what can be causing that, but it's not the YMT as I checked it and it has the right model assigned
ASI version, hell yeah! Thanks, mate. :D
I have problem when I download ScenarioGroups game is crash me and when I remove game is work so how fix it
@ilyatiox The crash is probably caused by the SHV .NET
Try with the ASI version of the script
@Alex106 so add asi no .net ?
@ilyatiox Yeah, remove the .NET version from the scripts folder and instead copy the files from the ASI folder in the main game folder
@Alex106 not work for me is still crash loading
@ilyatiox Weird. What game version you're playing on?
@Alex106 1.0.3351.0 I guess that last Version
@ilyatiox Does the game crash with a specific error?
@Alex106 when drop Scenario Groups
@ilyatiox I meant if it gives a generic "the application has stopped working" error or a more specific one, such as "ERR_FIL_PACK_1"
i changed values to true, but no npcs show