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This looks very nice
I hope one day you'll make these buildings as a proper standalone Add-On incoporating all needed ydr assets into it, using ymap and ytyp like guillaume56 / Leuge56 / heisenberg56 does his mansions
You find his work on patreon eg (and some are leaked) to learn from his file structure.
He starts to work in Map Builder and then converts to SinglePlayer Add-On
@shehazz no tag means, no one knows
thank you for being here
suddenly dawned on genius here!
I only took the prop ydrs from those vanilla rpfs, not the ytyps :/
and ofc you don't declare those archetypes in your ytyp
as there's no need when loading in the vanilla cayo / biker_mp etc
wicker and dj booth etc, all check!
(and I learned something when dealing with fixing MLOs even though not loading in all content via dlclist)
@BigShaqNOKetchup hahaha must be potheads then, so no hint on the actual ydr name?
@Modding Maxed I gather you are not the author of FMMinteriors.dll?
@Acknod you used reports and state changes are made, but no such luck I see
@BigShaqNOKetchup
sir, need your eyes
added the props from the rpfs you use
following _manifest and just piled them up in a props.rpf
but there's one small table that eludes me :P
https://i.imgur.com/UkNK9Js.jpeg
Thank you for sharing!
@mark_ydr any chance you can add back the rear door and garage door?
people have forgotten what modding used to be...
AMEN 🙏
somehow overlooked this one
Glad to see I'm not the only one who doesn't see it ingame. Got the impression somehow a native is called that's not present in my not-updated game?