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nkjellman
Chicago, Illinois
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  • 46ecd2 ve1youdb 400x400

    @-Vegas- I was on a clean unmodified installation. It seemed like it happened when you got near the edge of town and had less cars spawning around you. Less cars = more peds can spawn on foot. I'm guessing that's why I was getting the crashes.

  • 46ecd2 ve1youdb 400x400

    Quick update. I changed this in the INI and my game has less crashing, but still has crashing.
    SKIP_PEDS_PATHFIND_PASS=0

    Of course, there aren't any large crowds, but it seems the crashing is gone.

    Also I had a few ideas with the mod.
    1. Add an option so the SKIP_PEDS_PATHFIND_PASS relies on the footpath mall flag that navmeshes have in the touristy areas like Del Pero Pier. I forget the exact name of the flag, but this would make it so you get large crowds in certain areas of the map, but not everywhere.
    2. For population density, it would be sweet to have a way to better control the density. Some areas should be packed, while others should feel more like regular GTA V. I know this would require popcycle adjusting as you'd have to account for the increased density. But ideally, you'd have touristy areas be a lot more crowded, neighborhoods be quieter, the countryside would be pretty empty with only a few cars, etc. You could also jack up the vehicle density in the city at 8 AM and 5 PM on weekdays. The freeways would be clogged, but it'd be calmer at other times.

    2025. december 10.
  • 46ecd2 ve1youdb 400x400

    This looks pretty neat. It certainly adds life to GTA V.

    Unfortunately for me, this mod doesn't work correctly. I'm on the latest Steam version of GTA V Enhanced.

    I dropped the .asi and .ini into my game. The traffic and parked cars seemed more dense, and the peds seemed the same as vanilla. The main issue is that the game crashes after 30 seconds of gameplay.

    My game is pretty much stock, aside from a few scripts.

    2025. december 10.
  • 46ecd2 ve1youdb 400x400

    @updhamid Only idea I can think of is making a symlink in the Legacy folder and people can make the Enhanced packages install through the symlink.

    2025. augusztus 7.
  • 46ecd2 ve1youdb 400x400

    @updhamid I suppose it could be modified to be a separate instance of OpenIV.

    2025. augusztus 3.
  • 46ecd2 ve1youdb 400x400

    Does this support Legacy too? As in, will OpenIV have another button for Enhanced alongside the Windows, Xbox 360, PS3, and PS4 buttons?

    2025. július 25.
  • 46ecd2 ve1youdb 400x400

    Is the version shown in the first video the same layout as the current version or is that older?

    I was thinking, if this interior is consistent with the one that gets trashed during the story, I'd like to look into making it work seamlessly with the story by having a script which checks the vanilla ymap states.
    - If the vanilla non destroyed hospital is loaded, the script will swap it for the full interior.
    - The script will check if the destroyed version is enabled while you're in the mission. It'll disable the custom undamaged version, so you'll have the damaged version and the mission will work correctly.
    - For the sake of realism, when the hospital gets boarded up, it'll stay boarded up, until you restart the game.

    2025. május 10.
  • 46ecd2 ve1youdb 400x400

    Any chance this could be updated to generate a log file like OpenIV.asi does on Legacy? It's very helpful when trying to resolve a crash relating to the assets.

    2025. április 11.
  • 46ecd2 ve1youdb 400x400

    I wonder if it is possible to add new tabs which could take you into another game mode. Something where it would spawn you in without any scripts. It could be a way to have a blank canvas for modding.

    Even if it drops you into Director Mode.

    Kinda like the episode system in IV. You can wrap an entire TC inside an episode folder, and it won't affect the rest of the game.

    2025. március 26.
  • 46ecd2 ve1youdb 400x400

    Nice job! Glad to see people continuing to make mods for LCPP.

    Also to fix the bug of the WTC being visible over the sea, you'll need to do the following.
    1. Set the ymap flags to 1 for the HD ymap, and 3 for the LOD ymaps.
    2. Then you'll wanna add any new ymaps you've added to the "Levels/Liberty City/IPLs.txt" file so they'll switch on when LC is loaded.
    3. Any new ybn collision you may have added (not replaced) will need to be linked to a ymap via the manifest file, as they are in LCPP's manifest files.

    2025. március 14.