Válassz egyet a következő kategóriák közül, hogy megkezdhesd a böngészést a legújabb PC-s GTA 5 mod-ok között:
@Cheater4free Oh man thanks for replying, almost forgot about this from months ago.
But yes exactly, that would be an epic mod, which could add an incredible immersion feel like that of call or duty.
@Alex94 Oh ok, care to share that though?
@Jerlamarel Can this be made into higher res. if possible, like 2k or 4k?
@sidh1990 Yes, currently the script is hard coded for max of 2 custom style & model Peds. For editing this part, you'll need to set more custom model values & therefore limits (increasing number of both CustomStyle1Name & models beyond 2).
As for replenishing bodyguard peds health, I believe that value is also hard coded in the script & would need to increase there. Now its currently not possible to replenish these particular Bodyguards from this mod, however you could simply have them auto respawn after they all get terminated in combat. This is an option found in the mod Native UI menu.
@sidh1990 Now to add & expand this list beyond 2 custom Ped models, you'll need to edit mod itself & do from there. Keep in mind, you could still had a near countless amount of custom vehicles & Helicopters. Heck I was even trying to get the jet fighters to act as Air guards for me, protecting the skies against my enemies/cops/military crafts, but never was able to get the ped to fire using fighter jets.
Lastly, as for editing the mod itself, that would be awesome, although I do wish you could continue where Author "Bosshunter" left off. Hence you would need to contact him/her & request the source codes. Otherwise contact the original Author "Eddlm" & ask him for the original source code files. Good news about him is he's probably more likely to respond then Bosshunter, who hasn't replied to anyone for months now. In any case, do let me know, maybe we could collaborate on Making this Mod Great Again:)
@sidh1990 Ok to answer your questions, I've broken it down I'm two sections. First part will address how to add specific Ped examples like Franklin, Michael or Trevor.
First locate the header within ini file & change the name to any name toy like your Ped to appear as (Dlc name won't matter here): CustomStyle1Name=Franklin
Next locate custom model list, this is where you would add the dlc names corresponding to the Person you're inserting, so for Franklin, I believe his dlc Ped model name is something like a number; 0,1 or 2 I believe. So just populate the entries with that number for Franklin only. Do the same for any other main player Peds.
@sidh1990 Yes sure I can, however I believe the max custom Ped addon is like 2 or 3 for this bodyguard version. Nonetheless please see below for an example, where I added 2 Ped models (blackops & navyseals). The ini config file is where you go to make these changes.
;This defines the first custom model list name.
;Replace these with model names you want to see in the first custom model list.
;This defines the second custom model list name.
;Replace these with model names you want to see in the second custom modellist.
@YaBoiRandom Locate the dlc folder file name of the strikeforce plane model. Make sure that's how its written.
Also make sure you can already spawn the strike force plane during normal gameplay (using menyoo or Simple Trainer) before you port it over into the "Precision strike" mod ini file.
@5mith Hey there, would you be able to point me in the right direction, in how to fix that constant close proximity spawning?
Lastly, I was able to stabilize this script quite well as of late, managed to modify and add my own army Vehicle models, but not able to change army Peds as of yet. However I'm only able to do so using the same line of code from the original script lines that I simply overwrote on. I wish to now expand this list of army Peds & vehicles from its current restriction, but need to know how to start a new vehicle and army Ped script line.
@Huns_With_Guns Is all your other script mods working? it could be something going on with either your script folder, keyboard functions, or you may simply need to throw out the current mod file & get another fresh download.