Army At SixStars Dispatch 1.5
12 449
93
12 449
93
This mod is a continuation of Authors "5mith" original 'Six stars Army' mod, but with a vastly revamped & re-designed visual basic script structure.
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.5 or above
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
v1.4 -
> Added Additional & Better Overall Army Troops Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Special ops. & Fib Tactical Unit Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced More Mini-Gun Carry For The "Juggernaut" Peds! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Army Ground Tank Spawning Conditions. Army Tank Units Will Now Spawn If Player Enters Into Any Military Vehicle, & Any Heavy Armored DLC Add-on Vehicle! For Both 'Basic version' & 'Ultimate Edition'.
> Army Ground Tank Units (Ai) Now Have The Ability To Switch There Vehicle Weapons At Will!
> Improved Naval Battleship Offensive Response. Expect Moderate-To-Heavy Bombardment When In Close Proximity Of The Destroyer Ship! For 'Ultimate Edition' Only.
> Added Working Night/Search Lights For Some Marine Vehicles! For Both 'Basic version' & 'Ultimate Edition'.
> Added Flashlight Weapon Components For Navy Seal Marine Peds, especially When Out At Sea! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced 3 New 'Call Of Duty' Custom DLC Peds Add-on (Shout out to Author: oliver8979). For The CIA Ops. Division, ParaTrooper Unit, & Fib Tactical Unit! For 'Ultimate Edition' Only.
> Introduced The Mini-Tank, For The 'Ultimate Edition'!
> Slight Overall Improvement To The Newly Designed & Expanded 'Ped Group Selection Function'!
> Added Further Explanation's To The "How To" Direction Methods & Prerequisite DLC Add-on List, & ReadMe Instruction File!
v1.5 -
> Major Improvement Upgrade made to the Script Spawn Counts, which now is much better self-regulated & keeps any excesses units from causing issues & gets removed smoothly & quickly. Hence possible better system performance will result, without sacrificing User Performance. Expect some better FPS than before!
* Added A New Additional 'crime trigger' points condition, like stealing any police vehicle, which now carries the highest consequence for commencing 6-star wanted level.
> Made Improvements to scripts overall Agency Division & Ped Unit Names, for better script code readability, code conciseness & hence improving overall game mod performance.
> Introduced A New Ped Select Group, Called "NavySeal_Pedselect()" (For 'Ultimate Edition' only), & another Ped Group creation, called "SpaceForce_Pedselect()" (For both Basic & Ultimate Versions). These new Ped Group additions can easily be expanded & modified to any Ped model or 'custom Dlc peds' for your Army division, whenever/if needed.
> Improvements made to overall dispatch conditions; which keeps the many Army branches more engaged, calculative & decisive in their tactical related-responses; filled with unpredictabilty, bringing an array of arsenals & combat-engaging performances, making sure to leave nothing but shock, awe & lethality.
> Improvements made to 'Naval Fleet division' Battleships (Ultimate Edition Only), both in maritime speed navigation, enemy chase & targeting, & precision firing power (now featuring Vertical missile launch assaults by Ai drivers)!
> Improvements made to 'Naval Sub division', which includes boost in maritime speed navigation, under-water enemy targeting tactic, & above-water surface enemy targeting!
> Improvements made to Cargobob 'Paratrooper' dispatch logic, which now has better stealthy surprise arrivals & dramatic parachute landings, & a smooth Heli exit from the area once all peds fully discharge.
> Some New modern Army vehicle & Ped models added to the 'Utlimate Edition' version.
> General Overall script bug fixes!
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some highly valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.5 or above
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
v1.4 -
> Added Additional & Better Overall Army Troops Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Special ops. & Fib Tactical Unit Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced More Mini-Gun Carry For The "Juggernaut" Peds! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Army Ground Tank Spawning Conditions. Army Tank Units Will Now Spawn If Player Enters Into Any Military Vehicle, & Any Heavy Armored DLC Add-on Vehicle! For Both 'Basic version' & 'Ultimate Edition'.
> Army Ground Tank Units (Ai) Now Have The Ability To Switch There Vehicle Weapons At Will!
> Improved Naval Battleship Offensive Response. Expect Moderate-To-Heavy Bombardment When In Close Proximity Of The Destroyer Ship! For 'Ultimate Edition' Only.
> Added Working Night/Search Lights For Some Marine Vehicles! For Both 'Basic version' & 'Ultimate Edition'.
> Added Flashlight Weapon Components For Navy Seal Marine Peds, especially When Out At Sea! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced 3 New 'Call Of Duty' Custom DLC Peds Add-on (Shout out to Author: oliver8979). For The CIA Ops. Division, ParaTrooper Unit, & Fib Tactical Unit! For 'Ultimate Edition' Only.
> Introduced The Mini-Tank, For The 'Ultimate Edition'!
> Slight Overall Improvement To The Newly Designed & Expanded 'Ped Group Selection Function'!
> Added Further Explanation's To The "How To" Direction Methods & Prerequisite DLC Add-on List, & ReadMe Instruction File!
v1.5 -
> Major Improvement Upgrade made to the Script Spawn Counts, which now is much better self-regulated & keeps any excesses units from causing issues & gets removed smoothly & quickly. Hence possible better system performance will result, without sacrificing User Performance. Expect some better FPS than before!
* Added A New Additional 'crime trigger' points condition, like stealing any police vehicle, which now carries the highest consequence for commencing 6-star wanted level.
> Made Improvements to scripts overall Agency Division & Ped Unit Names, for better script code readability, code conciseness & hence improving overall game mod performance.
> Introduced A New Ped Select Group, Called "NavySeal_Pedselect()" (For 'Ultimate Edition' only), & another Ped Group creation, called "SpaceForce_Pedselect()" (For both Basic & Ultimate Versions). These new Ped Group additions can easily be expanded & modified to any Ped model or 'custom Dlc peds' for your Army division, whenever/if needed.
> Improvements made to overall dispatch conditions; which keeps the many Army branches more engaged, calculative & decisive in their tactical related-responses; filled with unpredictabilty, bringing an array of arsenals & combat-engaging performances, making sure to leave nothing but shock, awe & lethality.
> Improvements made to 'Naval Fleet division' Battleships (Ultimate Edition Only), both in maritime speed navigation, enemy chase & targeting, & precision firing power (now featuring Vertical missile launch assaults by Ai drivers)!
> Improvements made to 'Naval Sub division', which includes boost in maritime speed navigation, under-water enemy targeting tactic, & above-water surface enemy targeting!
> Improvements made to Cargobob 'Paratrooper' dispatch logic, which now has better stealthy surprise arrivals & dramatic parachute landings, & a smooth Heli exit from the area once all peds fully discharge.
> Some New modern Army vehicle & Ped models added to the 'Utlimate Edition' version.
> General Overall script bug fixes!
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some highly valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
Először Feltöltve: 2023. június 21.
Utoljára Feltöltve: 2024. június 17.
Utoljára Letöltött: 2 órája
205 Hozzászólás
This mod is a continuation of Authors "5mith" original 'Six stars Army' mod, but with a vastly revamped & re-designed visual basic script structure.
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.5 or above
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
v1.4 -
> Added Additional & Better Overall Army Troops Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Special ops. & Fib Tactical Unit Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced More Mini-Gun Carry For The "Juggernaut" Peds! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Army Ground Tank Spawning Conditions. Army Tank Units Will Now Spawn If Player Enters Into Any Military Vehicle, & Any Heavy Armored DLC Add-on Vehicle! For Both 'Basic version' & 'Ultimate Edition'.
> Army Ground Tank Units (Ai) Now Have The Ability To Switch There Vehicle Weapons At Will!
> Improved Naval Battleship Offensive Response. Expect Moderate-To-Heavy Bombardment When In Close Proximity Of The Destroyer Ship! For 'Ultimate Edition' Only.
> Added Working Night/Search Lights For Some Marine Vehicles! For Both 'Basic version' & 'Ultimate Edition'.
> Added Flashlight Weapon Components For Navy Seal Marine Peds, especially When Out At Sea! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced 3 New 'Call Of Duty' Custom DLC Peds Add-on (Shout out to Author: oliver8979). For The CIA Ops. Division, ParaTrooper Unit, & Fib Tactical Unit! For 'Ultimate Edition' Only.
> Introduced The Mini-Tank, For The 'Ultimate Edition'!
> Slight Overall Improvement To The Newly Designed & Expanded 'Ped Group Selection Function'!
> Added Further Explanation's To The "How To" Direction Methods & Prerequisite DLC Add-on List, & ReadMe Instruction File!
v1.5 -
> Major Improvement Upgrade made to the Script Spawn Counts, which now is much better self-regulated & keeps any excesses units from causing issues & gets removed smoothly & quickly. Hence possible better system performance will result, without sacrificing User Performance. Expect some better FPS than before!
* Added A New Additional 'crime trigger' points condition, like stealing any police vehicle, which now carries the highest consequence for commencing 6-star wanted level.
> Made Improvements to scripts overall Agency Division & Ped Unit Names, for better script code readability, code conciseness & hence improving overall game mod performance.
> Introduced A New Ped Select Group, Called "NavySeal_Pedselect()" (For 'Ultimate Edition' only), & another Ped Group creation, called "SpaceForce_Pedselect()" (For both Basic & Ultimate Versions). These new Ped Group additions can easily be expanded & modified to any Ped model or 'custom Dlc peds' for your Army division, whenever/if needed.
> Improvements made to overall dispatch conditions; which keeps the many Army branches more engaged, calculative & decisive in their tactical related-responses; filled with unpredictabilty, bringing an array of arsenals & combat-engaging performances, making sure to leave nothing but shock, awe & lethality.
> Improvements made to 'Naval Fleet division' Battleships (Ultimate Edition Only), both in maritime speed navigation, enemy chase & targeting, & precision firing power (now featuring Vertical missile launch assaults by Ai drivers)!
> Improvements made to 'Naval Sub division', which includes boost in maritime speed navigation, under-water enemy targeting tactic, & above-water surface enemy targeting!
> Improvements made to Cargobob 'Paratrooper' dispatch logic, which now has better stealthy surprise arrivals & dramatic parachute landings, & a smooth Heli exit from the area once all peds fully discharge.
> Some New modern Army vehicle & Ped models added to the 'Utlimate Edition' version.
> General Overall script bug fixes!
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some highly valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
Allowing for seemingly similar experience at first, but you'll soon be met with greater expanded scenario's & realistic Military responses, that makes it truly more engaging,
visually appealing & bringing fast paced action packed moments. This is designed to work really well with other general "Enhanced/Expanded Dispatch Mods", however there is one small caveat players need be aware of, Any Enhanced dispatch mods must not involve or be able to dispatch military units at 5 or a native/non-native 6 stars, as that would then raise the risk of potential conflicts between this mod & its integrated unit dispatches, otherwise it should perfectly well & recommended with other dispatches.
Overall this script spawns army vehicles & Ped's from there corresponding Federal & Military Agencies, when player has met a certain 'crime level' at predetermined value, after having reached 5 stars. Then a Non-native Gold/Yellow SixStars will appear, to indicate player has reached the highest threat level there is in Los Santos,
& therefore appropriate actions is taken by the aforementioned Agencies, against Player & any of their allies.
Users will be able to edit & configure most of the vehicles, Ped models, weapons, weapon components & frequency of dispatch, directly in the visual Basic script of the mod. Though it is advised to keep original backup copy, in case you make mistakes & want to revert back.
'Army At SixStars' comes in two versions:
Basic - For typical players which to drop file & play right out of the box, without any pre-requisits needed, relying solely on original vanilla game model vehicles & Peds.
Now it is to be noted, there will be some few features not added to basic version, so to keep it consistent with any Hardware use performance, i.e. low-end to medium end.
Ultimate - This version relies largely on DLC add-on models for its incredible range of diversity in Peds, vehicles & props lineup. Bringing user a modern type warfare scenario, with some of the latest military units out there, & action engagements responses.
Which even includes an open sea warfare with Battle-ships & Nuclear Subs!
A list for the tested & current use models is provided in the files, in order to properly experience the Ultimate edition for this script.
Though I will add to keep in mind, the list supplied is only a baseline to work with, & users are free to replace such units with their own models.
HOW TO INSTALL: Simply placed the "Army v2" folder for the basic version, directly into your script folder.
If you wish to use the Ultimate version, then placed the "Army v3" folder directly into your script folder, however please make sure the "Army v3" folder is the ONLY folder being placed in your games script folder, & not alongside the "Army v2" folder, likewise same situation when using only Basic version.
Requirements:
ScripthookV
ScripthookVDotNet2 v3.5 or above
Recommended Requirements:
"AirForce Intercept When Wanted" Mod
https://www.gta5-mods.com/scripts/airforce-intercept-when-wanted-w-sixstar-support
Advised Support Requirements:
OpenIV (For installing dlc's)
Packfile Limit Adjuster
Heap Adjuster
Dismemberment Mod
Weapon Limits Adjuster
Resource Adjuster Mod
Boat Weapons Enabler
Simple Trainer
Add Peds Generator (for installing custom DLC peds of your choice)
Reported Bugs:
User may experience some minor bugs from time to time, as this mod is still considered in its Beta phase, however the overall experience will make this negligible for most. Improvement updates will definitely be done over course of time. A Fail-safe Full Script "Restart" function has been implemented for ease of use, by using the " - " or Minus key..
Change Log:
v1.0 -
Official Release!
v1.1 -
> Made some additional improvements for Unit spawning on both the 'Basic' & 'Ultimate' versions.
> Corrected some left over errors in some areas. Still a work in progress.
> Added an additional Check List Item Review helper, for those who had some difficulty with the installation process on the Ultimate version.
v1.2 -
> Removed/Disabled "Coast Guard" Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Paratroopers", which is already available in the 'Ultimate Edition'.
No changes made made to 'Ultimate version'.
> Removed/Disabled "AirForce Heli" Select Group Unit from the 'Basic' Edition, & instead introduce a new Agency unit called "Space Force", which is already available in the 'Ultimate Edition'.
> Made General improvements to the conditional dispatch spawning scenario's for all units in the 'Basic' & 'Ultimate' Editions!
> Revised Some & Added New 'Group Ped Select' functions for increasing variety of Ped add-ons & customization to dispatch units, for most Agency branches, available in both the 'Basic' & 'Ultimate' Editions!
> Improved Various Agency Units, such as the "CIA Ops." Bike Unit, for better & more realistic heart-pounding motorcycle chases against game player when on high speed bikes or vehicles. Added the option for mounting a second Ped operative as passenger. In both the 'Basic' & 'Ultimate' Editions!
> Added new Vector Spawn positions for Motorcycle dispatches!
> Fib Tactical Agency Unit, has now been removed & renamed to "Special Ops." Unit from the 'Basic' Edition, which is mainly used for Juggernaut Ped's or other customizable add-on peds of user choice. Only found in the 'Basic' Edition!
No changes applied to the 'Ultimate version'.
> Added ability to customize default Submarine color, livery, under-water light intensity & speed boosts, from the 'Navy Sub' unit dispatch division. Available in both 'Basic' & 'Ultimate' Edition.
v1.3 -
> Fixed some missing coding that prevented 'Army v2 version' from starting up, thus showing up multiple errors when attempting to load.
v1.4 -
> Added Additional & Better Overall Army Troops Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Special ops. & Fib Tactical Unit Spawning Conditions! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced More Mini-Gun Carry For The "Juggernaut" Peds! For Both 'Basic version' & 'Ultimate Edition'.
> Added Additional & Better Overall Army Ground Tank Spawning Conditions. Army Tank Units Will Now Spawn If Player Enters Into Any Military Vehicle, & Any Heavy Armored DLC Add-on Vehicle! For Both 'Basic version' & 'Ultimate Edition'.
> Army Ground Tank Units (Ai) Now Have The Ability To Switch There Vehicle Weapons At Will!
> Improved Naval Battleship Offensive Response. Expect Moderate-To-Heavy Bombardment When In Close Proximity Of The Destroyer Ship! For 'Ultimate Edition' Only.
> Added Working Night/Search Lights For Some Marine Vehicles! For Both 'Basic version' & 'Ultimate Edition'.
> Added Flashlight Weapon Components For Navy Seal Marine Peds, especially When Out At Sea! For Both 'Basic version' & 'Ultimate Edition'.
> Introduced 3 New 'Call Of Duty' Custom DLC Peds Add-on (Shout out to Author: oliver8979). For The CIA Ops. Division, ParaTrooper Unit, & Fib Tactical Unit! For 'Ultimate Edition' Only.
> Introduced The Mini-Tank, For The 'Ultimate Edition'!
> Slight Overall Improvement To The Newly Designed & Expanded 'Ped Group Selection Function'!
> Added Further Explanation's To The "How To" Direction Methods & Prerequisite DLC Add-on List, & ReadMe Instruction File!
v1.5 -
> Major Improvement Upgrade made to the Script Spawn Counts, which now is much better self-regulated & keeps any excesses units from causing issues & gets removed smoothly & quickly. Hence possible better system performance will result, without sacrificing User Performance. Expect some better FPS than before!
* Added A New Additional 'crime trigger' points condition, like stealing any police vehicle, which now carries the highest consequence for commencing 6-star wanted level.
> Made Improvements to scripts overall Agency Division & Ped Unit Names, for better script code readability, code conciseness & hence improving overall game mod performance.
> Introduced A New Ped Select Group, Called "NavySeal_Pedselect()" (For 'Ultimate Edition' only), & another Ped Group creation, called "SpaceForce_Pedselect()" (For both Basic & Ultimate Versions). These new Ped Group additions can easily be expanded & modified to any Ped model or 'custom Dlc peds' for your Army division, whenever/if needed.
> Improvements made to overall dispatch conditions; which keeps the many Army branches more engaged, calculative & decisive in their tactical related-responses; filled with unpredictabilty, bringing an array of arsenals & combat-engaging performances, making sure to leave nothing but shock, awe & lethality.
> Improvements made to 'Naval Fleet division' Battleships (Ultimate Edition Only), both in maritime speed navigation, enemy chase & targeting, & precision firing power (now featuring Vertical missile launch assaults by Ai drivers)!
> Improvements made to 'Naval Sub division', which includes boost in maritime speed navigation, under-water enemy targeting tactic, & above-water surface enemy targeting!
> Improvements made to Cargobob 'Paratrooper' dispatch logic, which now has better stealthy surprise arrivals & dramatic parachute landings, & a smooth Heli exit from the area once all peds fully discharge.
> Some New modern Army vehicle & Ped models added to the 'Utlimate Edition' version.
> General Overall script bug fixes!
Public Notice:
This Release is available only on Gta5-mods.com! No selling or re-uploading on other sites is permitted, without prior written consent & approval!
Modifying any areas of this script is allowed, since its mainly Open-sourced, but for personal use only.
If any such permissions are granted and on gta5-mods.com, please give the proper credits/accolades to the original author.
Special thanks to: the Legend himself "JulioNIB" for bringing some highly valuable contributions to this project.
Special Shout out to all those who have inspired me with their own incredible advancements in the Dispatch Enhancement Department, most especially the "Realism Dispatch Enhanced" Team, these guys were definitely a head of there Time!
Don't forget to share, Like & Vote 5stars!
Enjoy!
Nj5050
Először Feltöltve: 2023. június 21.
Utoljára Feltöltve: 2024. június 17.
Utoljára Letöltött: 2 órája
@vos6434 @Shark_boy_Anil Ok so you don't need to send me a screenshot of the mis-aligned wanted sixth Star, as I have tested it at lower resolutions than 1080p, & have seen what happens. So I gathered some new input values for anyone who has resolutions lower than 1920x1080 or 4K, to use instead.
See below for the new values to enter into your Army v2 or Army v3 Vb file, this is only for those who have issues when using lower resolutions than the standard default values.
For
1024 X 768 & 1152 x 864 Resolutions
Dim pos As Point = New Point(1114, 10)
Dim size As Size = New Size(21, 21)
or
Dim pos As Point = New Point(1114, 9.3)
Dim size As Size = New Size(21, 21)
For
1176 x 664 Screen Resolution
Dim pos As Point = New Point(1146, 9.6)
Dim size As Size = New Size(19.3, 19.3)
@Mini IV Hi there, thanks for your suggestion on enhancing mod features. Now lets go over some of what you recommending.
1) "I have some ideas to have an attack helicopter like a hunter or savage face you from the front instead of the side?"
This feature for using the Airforce division of assault Heli's had since been removed from recent updates of the mod, so I'm a little puzzled as to how you're using/ getting attack helicopters, with exception to Coast Guard Heli dispatches, to spawn as dispatch, especially with the specific spawn angle you mention.
However please bear in mind, there is another mod I created for to compliment this General Army Mod, called 'Airforce Intercept When Wanted w/sixstar support'. This mod is responsible for most of Airforce division & where majority of the Airborne action is really managed, & spawn distance can be regulated via the ini settings file.
2) "Force some PEDs in a vehicle with a machine gun such as an insurgent to shoot at you instead of leaving the vehicle"? This feature is already enabled & majority of ground army NG Peds do this quite well, especially doing vehicle chases on roads & highways. Latest recent update made a bit more improvement to this function already. Now sometimes peds may be seen running away when arriving at scene, though the rate of this happening has significantly dropped from prior updates.
3) "Or disabling all vehicles and pedestrians on the road when you're six stars, which would make the game smoother or show you the threat you pose so that the military would have to blockade San Andreas?"
Now I actually like this idea a little more, however doing this feat would require messing around with certain native game meta files like dispatch, which carries far greater risk of undoing than enabling. As this mod is specifically designed to avoid touching any of the games main core files or dispatch files, this is where a lot of game crashes begin. Furthermore, the 6th star is not actually a native wanted level, unlike "RDE dispatch" & possibly few others whom literally created one from native game core functio.
Nonetheless this is still a fascinating concept to utilize, as it would show the seriousness of the player actions when military forces are everywhere & at every corner, & without worrying about peds & bystanders being in the way. I can definitely look into it but make no promises due to the risk involved. Thanks!
No I'd rather use the game's loadouts.meta than study the code but it's your mod and I respect you. Some other cool suggestions. Doomsday heist BGM on 6 stars?https://youtu.be/UrD_44qeFkw?si=kzARP--KDDHJ40lF
Make army weapons have Army Tint by default?Or let the army use fully automatic fire mode and grenade launchers?
@click7414 If you have a particular component your referring to, then you can tell me & I'll show you how to add it into to the script code base.
@click7414 If you have a particular component your referring to, then you can tell me & I'll show you how to add it into to the script code base.
"let the army use fully automatic fire mode and grenade launchers?"
This can easily be done on the specific army units you'd like to see this on. Simply locate the areas of army division weaponhash list & make changes to the specific weapon you'd like any unit to carry, i.e. Dim list3 As List(Of WeaponHash) = New List(Of WeaponHash)()....For another example take this specific code section from the National Guard;
Dim flag6 As Boolean = vehicleSeat = VehicleSeat.Driver
If flag6 Then
ped.Task.ShootAt(Game.Player.Character, 99999, CType(3607063905UI, FiringPattern)) <---- This is where you would adjust the army ped units firing pattern, currently this shows it as 'burst fire pattern' using an unsigned Integer value, which converts numbers to native hash functions.
...........................................
ped.AlwaysKeepTask = True
Else
Continuing where I left off from previous comment, here is a table of SHVDN hash values you can use to replace with the corresponding firing pattern you'd like an army unit to use. Simply switch out any of the values you like with the currently used value & make sure it has the UI at its end.
Public Enum FiringPattern As UInteger
[Default]
FullAuto = 3337513804UI
BurstFire = 3607063905UI
BurstInCover = 40051185UI
BurstFireDriveby = 3541198322UI
FromGround = 577037782UI
DelayFireByOneSec = 2055493265UI
SingleShot = 1566631136UI
BurstFirePistol = 2685983626UI
BurstFireSMG = 3507334638UI
BurstFireRifle = 2624893958UI
BurstFireMG = 3044263348UI
BurstFirePumpShotGun = 12239771UI
BurstFireHeli = 2437838959UI
BurstFireMicro = 1122960381UI
BurstFireBursts = 1122960381UI
BurstFireTank = 3804904049UI
End Enum
For example, lets choose "FullAuto" pattern for instance, now ped task will use this new coding:
ped.Task.ShootAt(Game.Player.Character, 99999, CType(3337513804UI, FiringPattern))
Sadly the script doesnt work with the recent nightly build of ScripthookV dotnet which I have to use since the normal one fcks around with the 3.6.0 Version of the game
@MedalofHonor22 This script works fine on both SHVDN v3.5 & v3.6.
Yeah well seemingly not with the nightly version otherwise it would work since everything is done correctly
@MedalofHonor22 When you say "nightly version", is this a latest game update version your referring too?
I'm referring to the nigthly version of scripthookvdotnet since the most recent normal version of vdotnet conflicts with the newest game version and becasue of that many scripts wont work so they released the nightly version to fix that but it seems you script doesnt work with the nightly version of vdotnet
@MedalofHonor22 Ahh I see now, thanks for bringing this matter up, as I have been mostly unaware another SHVDN was released to accomodate latest GTA version.
I can definitely look into seeing if its possible to add this newest SHVDN to the script core reference, however I'll need a link to this scripthook, as I don't know where to get it currently.
https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases Here you go. I do have to say its a bit weird since the Heli dispatch script works without problems
@MedalofHonor22 Ok yeah I'll look into to this further, but as I now recall from many months ago. this SHVDN nightly is litered with issues from rockstars constant annoying updates, which more often screws with mod scripts.
I remember hearing an advice given from another experienced modder, stating it would be better to downgrade game version to a prior update, when most of the mod scripts where properly working. However thats easier said then done, since for a lot of folks using online platforms like 'Steam' tends to auto install updates.
I was fortunate long ago to learn to do this myself by refusing certain updates or going back to a stable game version which supports any/all mod scripts. Which has allowed me to bypass needing SHVDN nightly, & solely relying on the original SHVDN files.
@MedalofHonor22 Also just how much of your game mods are actually working using this 'SHVDN nightly' version?
@nj5050 So far all except this one
i need help non of the military are spawning and i do not see the six star
@GUT-CHURNING Is it possible you're using what the other user mention above this comment window, ScriptHookVDotNet Nightly version?
Or is it the regular SHVDN?
@nj5050 This doesn't work with SHVDN Nightly.
@JRod Yes another user told me the same thing as well recently. I'm still looking to see if there is a work around, although I'm not certain there is.
However with that said, there could be one possible direct means to force the Army script to incorporate SHVDN nightly, by simply opening up the Army.vb script with any text editor & writing in the import reference SHVDN nightly. See an example below on some ways it could be done.
Imports System
Imports System.Collections.Generic
Imports System.Drawing
Imports System.IO
Imports System.Windows.Forms
Imports System.Diagnostics
Imports GTA
Imports GTA.Math
Imports GTA.Native
Imports GTA.UI
Imports WeaponComponent = GTA.Native.WeaponComponent
Imports Microsoft.VisualBasic
Imports ScripthookVDotNet2 Nightly
If "Imports ScripthookVDotNet2 Nightly" fails, then try substituting it with another entry from any one of these below:
Imports ScripthookVDotNet2, or "Imports SHVDN2 Nightly", or "SHVDN2", or lastly "Imports ScripthookVDotNet2Nightly"