@eastcoastjohnnie fun fact: when the entry "audioNameHash" is empty, is because the soundbank file has an entry named like the model. When you create a soundbank, if you name it as a mode, the game will automatically assign that soundbank to that model without needing to fill the audioNameHash entry. Is how the great majortity of vanilla cars works
Bing Chilling
interesting
Looks nice.
@jamesgold131 pues a saber como lo estas instalando, porque funciona de maravilla
Podrias describir el fallo en vez de soltar la mala nota y ya
OOOOOOOOOOOH SHIIIIIIIIIIIIIIIIIT
Awesome work as always
Just what I needed
@BC9205 that granger is not mine and I have no plans on making an aerodynic version
Is a fine vehicle but I can't pass the lack of LODs, can become performance heavy if added to popgroups or ambient spawns
@eastcoastjohnnie fun fact: when the entry "audioNameHash" is empty, is because the soundbank file has an entry named like the model. When you create a soundbank, if you name it as a mode, the game will automatically assign that soundbank to that model without needing to fill the audioNameHash entry. Is how the great majortity of vanilla cars works