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  • 8ee42d angry wolf 03

    @Reacon, Wow. Saying 'I'd like to see....' is 'bugging the author for requests? It's the same thing everyone else does on this site. If I could make these things I would. Showing appreciation for work and encouraging them to do more is 'bugging' in your lexicon. Roger that. You have my apology.

  • 8ee42d angry wolf 03

    Update: You can get NBL to work now by changing 'Patch Explosives Boundary Limit' to 'False'.

  • 8ee42d angry wolf 03

    @RoseCreationsYT, Sounds good. I didn't put in the last update as the one before that I got everything where I wanted it. I omitted a couple 'butts' from the female line as they conflicted with pants I wanted to keep. I didn't check to see if you fixed the issues with some of the breasts in the recent update so I'll wait until you get this next one done. Still have to set up my discord account so we can link up there. Got a bunch of real world junk happening so I'll get it done eventually. Got a good five minute laugh with your "I'm working on the asses now..." line! Ah the images that conjured.... Looking forward to seeing what you come up with.

  • 8ee42d angry wolf 03

    @Zemanez , Got it. All hail! Okay so I tried out the bodyguard feature. Things I like are the the 'follow & stay put' feature, 'spawn in distance' and 'dive' feature. Didn't test them out in combat yet. Things that got on my last nerve came from the same features. Not so-bad to seriously annoying (I literally took a bat to a bodyguard just to make it stop) goes as follows:

    Follow-Stay Put absolutely means nothing to bodyguards when in a boat. If you get up from the driver's seat they do too and will start jumping out for no apparent reason. Haven't tried it on land yet.

    Swim-Dive sort of works. They will 'follow' you into the water and 'dive' so to speak. It's more you're pulling them down with you. Even in open water (like around the carrier) though they'll be pulled down, they mill about until you pull them back up. Check out the bodyguard's performance with Simple Trainer and you'll see the diff. Of course you'll have to teleport them down, but they will swim naturally in those conditions. Major pet peeve with bodyguards, if you get into the water before them, they swim to shore, no if's and's or but's!

    Spawn Distance, excellent idea! For god's sake though, DO NOT set the spawn distance to anything closer than '5'. Bodyguards constantly trying to stand or walk with you are like 'ADD Kids' on Meth! Soooooooooooo f***in' annoying! It's probably good they can't speak normally because if they did it'd be, 'Hey! What'cha' doin'? You walkin'? Hey, I'm walkin' too! Where we goin'? Are we there yet? What'cha' doin'? You walkin'? Hey, I'm walkin' too!.......' (that's right about the time I took the bat to the bodyguard. Oh and FYI, if you figure that's too annoying to handle, forget about spawning a bodyguard in ST or any other trainer because ENT's script takes over all of them and even when you turn everything in the bodyguard menu to normal of 'off', nope! One thing I would like to see (if it's there I couldn't find it) is the ability to change the skins of bodyguards particularly the MP Freemode characters.

    Still though, in spite of the 'challenges' the 'entertainment level' was high especially watching peds run around a disabled boat constatly jumping in and out of storm-tossed seas as at least 3 Tiger Sharks circled the boat....

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  • 8ee42d angry wolf 03

    @Slash_Alex, Yeah, I did that and 'no joy'. Killing the animation was the last resort to getting out of it. Now to be fair, I had switched out to 'Menyoo's Manual Fly' as it is controller friendly and I was literally falling from 'Space'. So it may have been a conflict between the two mods. Did you put the flight controls in the 'readme?' I remember you mentioning them in a previous post, but I forgot to write them down. If I remember correctly, it was 'wasd' and spacebar to move around?

  • 8ee42d angry wolf 03

    @crosire, Hey, just a heads up. Been getting this error code regularly since the last update:
    Faulting application name: GTA5.exe, version: 1.0.1868.0, time stamp: 0x5df11115
    Faulting module name: clr.dll, version: 4.8.3928.0, time stamp: 0x5d390139
    Exception code: 0xc00000fd
    Fault offset: 0x000000000066f4b0
    Faulting process id: 0x8dc
    Faulting application start time: 0x01d5e2456705acbc
    Faulting application path: D:\Grand Theft Auto V\GTA5.exe
    Faulting module path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll

    I've pulled mods I thought might be causing it but still crashes the game occasionally. When gta runs, it runs great. When it crashes, it's almost always this error. Since your mod works with .NET Framework maybe you can take a look and figure out what's causing this. The error code itself '0xc00000fd' is a 'stack error' according to gurus at Microsoft. Anyway, thanks if you can take a look.

  • 8ee42d angry wolf 03

    @Slash_Alex , That's it then. Yes I'm using 'Natural Realism Gameplay'. Long as I know what's causing it, I'm not bent. It actually plays into my scenario. Still trying to work out the 'Hancock' mode. Not comfy trying to fly with keyboard control. I did notice it was hard to get out of the 'freefall' animation after turning the mode off. Had to kill the animation to get back to normal. More to come....

  • 8ee42d angry wolf 03

    @Zemanez , Hey haven't done a full dive into this latest update, but here's what I've seen so far:

    Super Jump at 0.5 will let you do a 'half jump' upon pressing once then a really big jump immediately after. Not sure if that's what you intended, but it's sort of interesting. There's still the glitch where if you're standing in front of something and jump you'll shoot straight up higher by 50% more than the chosen setting. You have no control during the fall.

    Lights when turned on-off-high beams make the world 'blink' with a yellowish color flash. Also if you have the 'emergency lights' settings on, the world will flicker with that same flash as you press the accelerator on the controller.

    Road rules cops will spawn when going after an NPC vehicle and then come after you when you've literally done nothing but drive normally. They are really aggressive and will start an incident that will escalate quickly for something simple as missing a stop sign. When you stop, they'll stand there forever cursing at you if you have vehicle godmode on and will pull you out of the car if you don't!

    That's it for now. I'll try your bodyguards out next time I get in game and try other things you put in. I gotta' say, you and the ENT have put a hellava lot of effort into this trainer!

  • 8ee42d angry wolf 03
    Rögzített Hozzászólás

    Hey, thanks for checking out my first uploaded map. Not my first build, but the first uploaded. Many more to come. I made this along with the ones coming for an upcoming series I'm making. In the meantime, enjoy!

  • 8ee42d angry wolf 03

    @VoxR4710 , Love this mod, but the crashes come because there are just too many cops spawning and they won't quit coming even when you 'hide'. You can't outrun them because they spawn in front of you and if you try to hold them off there'll be 30 cop cars swarming around. It's literally causing 'stack overflow' (Exception code: 0xc00000fd) and crashing the game. sometimes my system can handle it, most times not. If in the next update, you could cut down on the number of cops responding that would be great. Besides, even in a 'statewide all call' you'd never see a hundred cops responding in any given area all at once and they certainly wouldn't 'appear' even on access roads that have no 'origin' 3 and 4 at a time coming straight at you! Thanks though in spite of this.

    2020. február 11.