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@lucasvinbr Ok, thank you for your answer, and on older version is it the same ? And do you think this could be fixed in a new future version ?
However, this mod is very cool despite this small problem which is not so important.
Hi, when I changed weapon selection in gangdata the weapons aren't used correctly in wars. Exemple when I put this selection below, the members are all and only using Grenade Launcher, I don't know why :
Is there a way to fix it ?
(And also if I delete Grenade launcher, other weapons works, but no melee weapon, as Battle Axe etc that never load on members : all members always have fire guns)
@ReNNie Ok I add it now
Working link on GTA Space Mod : https://fr.gta5-mods.com/misc/grand-theft-space-net-gts-devs/download/33458
@zamalone Thank you. Nice job too.
Hi, seeking fot this kind of mod since very long time. It works, but only with ScriptHookVDotNet 3 and a lot of gamers need it to work with ScriptHookVDotNet 2 in order to launch many other mods . Any way to make a "ScriptHookVDotNet 2" version ?
Same question than @Plabes Amepamabes . I am seeking since very long time this kind of script : press a key and have 5 / 10 / 15 planes ennemies which are fighting you. It would be awesome ...
Is there any way do disable helicopters or to put a .ini file which give this possibility ? It would be nice to only fight against lazers / hydras. Or to get the choice.
Hi, I am using GTS (space mod) but this mod only works well with ScriptHookVDotNet v2 (v2.10.10.). When I try with latest update of ScriptHookVDotNet (v3.x.x), the mod is active, but unplayable (no controls in space). Is there any setting to disable or anything to do in order to make it works again with latest update ?
GTA Space is an excellent mod but a lot of new mods are only compatible with latest version of ScriptHookVDotNet ...