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@fortnitepro234 install the files that openiv offers when you mod for the first time (asiloader and some others)
btw, is your gta version the latest one? because this 5.3 version of the mod includes the new vehicles from the last dlc, so if your version doesnt have these new vehicles, I don't know if it would work
@Breezy_Pierre since vehicles.meta doesnt not affect any handling, I didnt mod it, this mod is handling only
@Breezy_Pierre I use the original file
@fortnitepro234 do you have scripthook v and all files that open iv install when you mod files for the first time?
@bacteri003 thanks!
version 5.3 update: all vehicles from the new Agents of Sabotage DLC included
@iamZenNGaming I dont have time for it now, since there are 500+ vehicles in the game, I would need to edit 500+ lines for something that isnt even the goal of the mod. but if you wanna do it, feel free to use the handling file of this mod for it, then put the link here in the comments and I add it as an option of the mod and credit your name to it
@MTE1991 definitely, I forgot about that ability, its so unrealistic that I simply dont use it - to the point of literally forgetting about its existence lol
@ACI XCIX-0001 my mod doesnt allow it to bypass this limitation, I didnt even need it, since 540 kph is a very unrealistic speed for any car or bike. no vehicle with my mod will reach that much speed. some hypercars and bikes reach a little over 400 kph with this mod, but thats it
@ACI XCIX-0001 no, I manually edited the files opening them with windows notepad lol modding some gta files is that simple, thats the only thing I did. btw, theres no rage engine limitations (at least not at that low top speeds, this rage engine top speed limitation is like 500 km/h or a little over that - different from the previous version from gta iv, which was 287 km/h, that was a real problem back in the gta iv modding days), what limit the vehicles top speed is the default drag coefficient values from the handling.meta file, reducing them removes that annoying speed limitation from the vanilla game
@ACI XCIX-0001 yes, its the handling.meta file, each vehicle has its handling lines there, to "remove" the default speed limit I reduced the drag coefficient value from each vehicle by 10x
(some vehicles still didnt reach a decent top speed even with the reduced drag coefficient value, like an infernus will not reach a decent top speed for a supercar with reduced drag coefficient only, so for these type of vehicles I also increased the final top speed value along with the reduced drag coefficient)