thank for answering again,
actually,
this exactly about this [540 kph, 336 mph] rage engine top speed limitation that the issue is about here.
what did you use in your [.asi, .dll] to bypass this limitation ?
without your mod or the supersonic speed mod you can edit the `handling.meta` file however you want [fInitialDragCoeff, fThrust, fThrustFallOff, fMoveRes, etc....] but the top speed will never exceed this limitation, in jet for instance.
so with your mod allowing [7,200 kph, 4,474 mph] or with the supersonic mod allowing [24,000 kph, 14,913 mph] something is allowing to bypass this speed but what is it ? a native ?
any of the benny lowrider vehicle. for instance the manana custom : benny\plaques : impossible to change the plaque with [num4, num6] while when you hit : max tune vehicle, a plaque does appear but still you cannot edit the plaque newly selected
thank for answering,
well aware of the .mets files and and vehicles specification,
the specific question was about the mod source code itself.
how what did you use to unlock rage engine top speed limitation :
did you use a native ?
is there something else allowing to edit the game engine limitations ?
the question is about what did you actually use when you wrote the code in c++ or c# for the .asi or .dll ?
morning,
efficient mod
question :
even at `speedLimit=1000000` in the .ini, the speed stop at 4474 mph, 7200 kph :
is it a rage engine or hardcode limitation ?
in th .ini, what `aux=0.1` represents ?
thank for answering again,
actually,
this exactly about this [540 kph, 336 mph] rage engine top speed limitation that the issue is about here.
what did you use in your [.asi, .dll] to bypass this limitation ?
without your mod or the supersonic speed mod you can edit the `handling.meta` file however you want [fInitialDragCoeff, fThrust, fThrustFallOff, fMoveRes, etc....] but the top speed will never exceed this limitation, in jet for instance.
so with your mod allowing [7,200 kph, 4,474 mph] or with the supersonic mod allowing [24,000 kph, 14,913 mph] something is allowing to bypass this speed but what is it ? a native ?
thank for answering,
it explains a lot,
testing it asap !
afternoon,
another bug report : `show fort zancudo and prison on map` does not show the prison.
works !
thank !
*.meta
thank for your efficiency !
definitely trying !
any of the benny lowrider vehicle. for instance the manana custom : benny\plaques : impossible to change the plaque with [num4, num6] while when you hit : max tune vehicle, a plaque does appear but still you cannot edit the plaque newly selected
thank for answering,
well aware of the .mets files and and vehicles specification,
the specific question was about the mod source code itself.
how what did you use to unlock rage engine top speed limitation :
did you use a native ?
is there something else allowing to edit the game engine limitations ?
the question is about what did you actually use when you wrote the code in c++ or c# for the .asi or .dll ?
morning,
what do you use to override the vehicle default speed limit ?
is it a native, a game file ?
where is this control type ?
morning,
efficient mod
question :
even at `speedLimit=1000000` in the .ini, the speed stop at 4474 mph, 7200 kph :
is it a rage engine or hardcode limitation ?
in th .ini, what `aux=0.1` represents ?