@TrustNo1 Interesting. I didn't even know that there was another anchor mod. Do you know why it was removed? Now I'm curious myself how different they are. The only reason I havn't implemented controller support was that I didn't know what would be the best way to make the controller input configurable. But now when I think about it, I guess the only options are the Light-key and the Honk-Key. Implementing controller support with a fixed input key (e.g. light key) would be easy. I can do that in the next update.
@iammistahwolf Great. The memory location is actual hardcoded for game version 1.0.2245, because I extracted it anyway while I was debugging the issue. I guess the next game update will prove how good the improved memory scan code actual works. I'm pretty sure I've fixed it, but let me know if you run into any issues, after that.
@breadfan85 Sure
@breadfan85 Well that's definitely not supposed to happen. I will check if I can reproduce that somehow.
@TrustNo1 @dtrail Version 2.2 should work again with tuners dlc and upcomming versions
@drail I will look into it.
@TrustNo1 yes. I hope I will have some spare time to update it in the next days.
@TrustNo1 Interesting. I didn't even know that there was another anchor mod. Do you know why it was removed? Now I'm curious myself how different they are. The only reason I havn't implemented controller support was that I didn't know what would be the best way to make the controller input configurable. But now when I think about it, I guess the only options are the Light-key and the Honk-Key. Implementing controller support with a fixed input key (e.g. light key) would be easy. I can do that in the next update.
@iammistahwolf I don't have the time to do that, unfortunately.
@iammistahwolf Great. The memory location is actual hardcoded for game version 1.0.2245, because I extracted it anyway while I was debugging the issue. I guess the next game update will prove how good the improved memory scan code actual works. I'm pretty sure I've fixed it, but let me know if you run into any issues, after that.
Mod is now Open Source (code & license info available on Github)
@Weiner-hands_Boi Thanks, don't forget to smash that like button :P