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@eddie0704 wait for 1 or 2 hrs, I will update things.
@eddie0704 yep welcome. also you can press L and whatever XML generates just paste them into Areas.xml save it and press F4 and hit Reload() it will delete already spawned Guards and Spawns them again.
@eddie0704 thank you
@Starfox1993 thanks
@eddie0704 <?xml version="1.0" encoding="utf-8" ?>
<Areas>
<!-- Guard Model names are - gruppe6_guard, police_guard, military_guard. more configs soon -->
<Area name="MichealHouse" model="gruppe6_guard">
<SpawnPoint>
<Position x="-817.86" y="175.38" z="72.23" />
<Heading>93.34</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-819.22" y="179.18" z="72.23" />
<Heading>107.00</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-818.06" y="177.89" z="76.71" />
<Heading>110.15</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-810.48" y="167.38" z="72.23" />
<Heading>100.46</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-804.99" y="165.72" z="71.56" />
<Heading>120.01</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-799.27" y="161.98" z="71.49" />
<Heading>15.95</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-790.36" y="153.83" z="70.67" />
<Heading>39.01</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-797.73" y="148.40" z="69.67" />
<Heading>271.91</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-781.07" y="167.67" z="67.47" />
<Heading>209.29</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-764.14" y="158.80" z="67.47" />
<Heading>99.85</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-762.67" y="139.89" z="67.47" />
<Heading>42.96</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-780.27" y="138.33" z="67.47" />
<Heading>320.69</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-781.71" y="150.67" z="67.47" />
<Heading>278.05</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-781.97" y="176.90" z="73.44" />
<Heading>2.92</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-769.42" y="185.03" z="73.15" />
<Heading>87.96</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-789.58" y="191.33" z="72.95" />
<Heading>194.21</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-812.26" y="177.59" z="72.15" />
<Heading>22.35</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-816.63" y="181.41" z="72.15" />
<Heading>214.63</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-842.44" y="162.61" z="67.16" />
<Heading>177.03</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-842.38" y="155.38" z="66.99" />
<Heading>358.23</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-820.97" y="153.16" z="70.18" />
<Heading>7.21</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="-844.58" y="181.10" z="70.56" />
<Heading>194.70</Heading>
</SpawnPoint>
</Area>
<!-- Guard Model names are - gruppe6_guard, police_guard, military_guard. more configs soon -->
<Area name="FrankHouse" model="gruppe6_guard">
<SpawnPoint>
<Position x="3.65" y="531.43" z="175.34" />
<Heading>322.31</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="7.08" y="542.04" z="176.03" />
<Heading>312.99</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="15.96" y="544.14" z="176.03" />
<Heading>38.08</Heading>
</SpawnPoint>
<SpawnPoint>
<Position x="19.66" y="550.21" z="176.21" />
<Heading>64.93</Heading>
</SpawnPoint>
</Area>
</Areas>
like this try. i tried checking and it works.
@eddie0704 did you copy over XML Structure which generates when you press L?
@Hazekware it will work after I update it. I was testing so some values are hardcoded. So don't worry 😊
@Starfox1993 I will allow to change that very soon, expect update today or tomorrow. Open for suggestions 😜
I will try those Task.ShootAt() again. also that rappeling thing, by default its 10.0f for height above ground. and yes i checked before heli let passenger rappel. but need to make heli stationary (which i failed to do) so that ropes dont look weird and rappel doesnt glitch out.
I think I've tried Task.ShootAt() but didn't work. And Yep I know some vehicles let you use itd weapon when it's modded (applied modkits) like the APC Missile Barage thing, Annihilator Stealth Missile or Avenger extra Vehicle Weapons and so on.
For rappeling I did is :
if (veh.AllowRappel)
ped.Task.RappelFromHelicopter() and it worked. Also only vehicles which allows rappeling will work: maverick, police maverick, buzzard (both attack and normal), Annihilator, Annihilator Stealth.
Do you use discord? If yes pls add me : "stupidvamp." without the double quotes.