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For all the poor souls who don't know how to change engine sound themselves:
- Open vehicles.meta (one mentioned above contains some cars, main vehicles.meta is located in update/update.rpf/common/data/levels/gta5).
- Find the vehicle you'd like to change (look at line <modelName>)
- Change the respective value for line <audioNameHash> below based on another vehicle (use vehicle model names for engine sounds)
- If the line <audioNameHash /> is empty, then complete the line with correct value, such as
<audioNameHash>ADDER</audioNameHash>
Is it possible to add some default high scores for each car (so lower values are not recorded)?
@Eddlm Are you able to add a variable to disable triggering races by honking the horn? Thank you, great mod!
@CamxxCore Great mod overall, worked perfectly for me!
Overlay message is too large and blocks the view - very annoying when stealing a dozen or more of new vehicles. Looking forward to future updates!!!
@PlateKiller666
I'm using extra fast custom handling and Le Speedometer mod with a speedfactor accordingly adjusted to it. So it displays at around 120-140kmh. I don't even know anymore if my config is close to realistic, but it sure is fun to zoom by traffic
Great mod, Sanchez now handles like a real dirt bike! No crazy top speed, but acceleration and turn radius are now perfect.
It's now your most useful escape companion for all alleys and staircases.
Great model! Breakable windows, easy tinting, detailed interior, and collisions are all perfect!
Amazing work.
@autofan999 I'm having the same problem: placed a bunch of road cones and wanted to keep them dynamic - after loading XML file, the Z value was changed and cones were suspended in the air.
Mod works perfectly. Big thank you for controller support!
Is it possible to implement an option for gravity so all spawned props can fall flat on the ground (to avoid clipping)? Thanks
Are collisions possible?