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@OmegaKingMods hey,Why not use the latest lemonUI
Can some keyboard shortcuts be added and modified in the .ini file? For example, a shortcut to turn the camera on and off, or to hold down Ctrl and scroll wheel to adjust the field of view (FOV) after turning on the camera, and then display the current speed value when using the scroll wheel to adjust the movement speed while the camera is on.
@Chiheb-Bacha I think there's no need to add extra buttons. Just like the trainers, the submenu operation logic can be recorded. For example, if I adjust the vehicle's drift in a submenu, then close the menu, and need to reopen it after a while, it will still be the submenu. This allows for faster access to other drift options. Having to navigate to the drift adjustment submenu from the main menu every time would feel very cumbersome. However, returning to the main menu is as simple as pressing the back button a few times without any further thought.
@ikt I think your menu still lacks a function that records open submenu interfaces like other trainers, and the main menu button should show and hide the current menu page instead, so that you can open the page before the last time you closed the menu more quickly
@a503092713 where is your version
The latest LemonUI 2.2.1 update seems to have corrupted methods related to the mouse. Version 2.2.0 works correctly, with the following error:
[22:11:07] [ERROR] Failed to instantiate script Advanced_Trainer.AdvancedTrainerUI because constructor threw an exception: System.MissingMethodException: can't find a way:“Void LemonUI.Menus.NativeMenu.set_MouseBehavior(LemonUI.Menus.MenuMouseBehavior)”.
In Advanced_Trainer.AdvancedTrainerUI.addToObjectPool(NativeMenu menu)
In Advanced_Trainer.AdvancedTrainerUI..ctor()
·The next update hopefully include the ability to record second-level or multi-level submenus, similar to other trainer. For example, after closing a second-level submenu with F10, pressing F10 again should directly reopen the previously closed submenu.
@BlueIsAtlantic Because You packed the sound files into asi, They are already 24MB in size,but after the first release it seemed unnecessary, I don't think there was any need to pack it
@BlueIsAtlantic The ASI version packages the sound file into the script, can it be replaced with an external one, so that the sound can be replaced, and the script file will not be so large
@DexterLooo I read the comments above, is the 0.7.1 update only available in the parton version?
Switching process If there is a problem with the camera animation triggered, it should start playing from the current player position and then transition to the switched ped. But now it's time to switch to the switched ped ped position first, and then back to the original ped position to play the animation away from the camera.