1 833 fájlt kedvelt
384 hozzászólás
0 videó
2 feltöltés
0 követő
837 letöltés
@DJ-LEXX ok,I found that the ent trainer can load the ytd at the specified path in the local directory. The vehicle preview image it uses is the locally read ytd. It seems to use the method of accessing memory., i think it should be possible to extract its method and apply it to shvden
hey,Do you know if shvden can directly load the local ytd method without putting ytd into rpf?
Does your menu have the menu recording function of the asi trainer? For example, when I enter a certain sub - menu, and then use the menu open button to close the menu, when I click the menu open button again, the menu before closing will be directly displayed.
Please optimize the menu style—the background color and font color are too similar
The python script itself can be double-clicked and run directly like the bat script, and there is no need to compile it into an exe. Your 1.0 version just double-clicks on the py script. There is a problem, the XML is not formatted after the conversion, everything is in one line, and a formatting function can be added
@Motherflippin' Thank you for your reply regarding GR. Does its collision only take effect after enabling it and then adjusting the relative position?
I heard you say that Zolika1351's Trainer also has a similar function. I tried it in 2944 version. Regarding this function, can it only record characters and vehicles separately, and can it only record the player or the vehicle driven by the player? Is it unable to record multiple NPC vehicles or NPC actions simultaneously?
@Motherflippin' Where is the recording function of this mod? Could you please explain it in detail?
hey,can you open source about the Simple Water Editor
Bro, you should make some modifications to the software as it's not user - friendly enough. For example, when turning on or off mods, it should be set so that there's no need to launch the game simultaneously, and individual mods can be launched or closed separately. These limitations forced me to give up using it. Later, I found that you developed a similar hard - connection manager for No Man's Sky. Although its functions are relatively simple, it works quite well with GTA 5. Your hard - connection method is really avant - garde. I originally intended to decompile your software and then modify it, but I found many errors, so I had to start writing from scratch. Inspired by your software, I made a similar one: https://www.youtube.com/watch?v=WJf5ipu5ic0
兄弟,你应该把软件的一些地方修改下,不够人性化,比如在开启关闭模组时不用开启游戏,你的硬连接方式确实很前卫。我本来是想反编译你的软件再进行修改,但是发现许多错误,所以我只能自己重新开始写,我根据你的软件灵感自己做了一个类似的:https://www.youtube.com/watch?v=WJf5ipu5ic0