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  • Default

    Man, I'm getting the "Fatal Error: directx texture creation failed" for the PowerWheel.png.
    I already have updated my ScriptHook :\

    My install folder has a different character:
    E:\Instalações\SteamLibra....

    I don't know if it has something with it.

    2018. december 26.
  • Default

    @raining bananas Sorry for the late reply. I think that is exactly your problem...

    When you open the dialog box to edit the time scale, it appears 0,001 with comma instead point.
    If you save any value with comma, the saved number will be 1. So there's no slow motion at all in this case.

    Use the point separator and it will work..

    2018. december 26.
  • Default

    @DDoS Are you using the last GTA V version, 'cause, at least here, the mod isn't working :\

    Trying to understand why

    2018. május 30.
  • Default

    Oh, I forgot. I have a bug. In my country, we use "common" to separate decimal digits (like 0,001), but any programming language uses dots for that purpose...

    I think, the ingame config fields autochange all the dots to commons. Any idea to how to solve it? Maybe a codeline to change the common "," to dots "."

    2018. május 27.
  • Default

    I have a suggestion for you. Could you implement two buttons to activate powers from two different profiles?

    Eg: Caps Lock to activate Avengers profile, shift+0 to activate Xmen Dofp.
    The idea is being in slow motion 0.01 from one profile, but change to another profile which has 0.00001 time scale instantly....

    You may also let the user decide which key bindding and profiles are the best in the .ini file.

    2018. május 27.
  • Default

    @GTATerminal I think you could include a option in the .ini file to toogle if people in vehicles are witnesses or not. Maybe just with the cars which were stopped on a red light.

    2017. március 22.