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4.0 - Reworked rolling physics. Check the .ini.
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GTA V physics don't allow for proper rollovers, so I've coded something that lets vehicles perform Hollywood Rolls/Barrelrolls/Rollovers if the circumstances allow for it.
This script affects every vehicle, not only the player's.
Useful for pit maneuvers, don't you think?
Description
This script lets vehicles actually do rollovers when they're supposed to. High ground clearance, long, narrow and/or Heavily damaged vehicles are more likely to do rollovers if they slide too much, while low clearance, wide vehicles are less likely to crash like that. Being on road or not also affects them, as well as the weather conditions.
Features
Concepts considered for the rollovers:
Installation
"HollywoodRollover.dll" and "HollywoodRollover.ini" go inside \Grand Theft Auto V\scripts\ folder.
Settings
You can change multiple settings inside "HollywoodRollover.ini" to tune the script's behavior to your likings.
You can define if you want your vehicle to be affected by the script or not, the same goes for the the NPCs' vehicles.
Explosive rollovers can be enabled or disabled too.
Controls
- Enter: reload settings from the .ini. (No notifications will be shown)
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Sourcecode
Here.
Changelog
3.0 - Recompiled for .NET 2.8 and improved the logic a bit. Be sure to check the .ini file for settings.
2.5
2.0
1.2b
1.2
1.1
-----
GTA V physics don't allow for proper rollovers, so I've coded something that lets vehicles perform Hollywood Rolls/Barrelrolls/Rollovers if the circumstances allow for it.
This script affects every vehicle, not only the player's.
Useful for pit maneuvers, don't you think?
Description
This script lets vehicles actually do rollovers when they're supposed to. High ground clearance, long, narrow and/or Heavily damaged vehicles are more likely to do rollovers if they slide too much, while low clearance, wide vehicles are less likely to crash like that. Being on road or not also affects them, as well as the weather conditions.
Features
- Both NPC vehicles and Player vehicles can perform rollovers now.
- Rollover probability algorithm that calculates how likely is for a vehicle to perform a rollover.
Concepts considered for the rollovers:
- The vehicle's length, width and height
- The vehicle's body damage
- Weather conditions
- If the vehicle is on dirt/snow or not
Installation
"HollywoodRollover.dll" and "HollywoodRollover.ini" go inside \Grand Theft Auto V\scripts\ folder.
Settings
You can change multiple settings inside "HollywoodRollover.ini" to tune the script's behavior to your likings.
You can define if you want your vehicle to be affected by the script or not, the same goes for the the NPCs' vehicles.
Explosive rollovers can be enabled or disabled too.
Controls
- Enter: reload settings from the .ini. (No notifications will be shown)
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Sourcecode
Here.
Changelog
3.0 - Recompiled for .NET 2.8 and improved the logic a bit. Be sure to check the .ini file for settings.
2.5
- Added Extended Rollovers
- Improved roll probability system (now its more fair)
- Fixed twitchy rolls
- Re-Added Explosive rollovers, they're not a % per second
2.0
- Complete rewrite of the script. New algorrithm allows for more realistic rollowers.
- Rollower probability algorrithm tweaked: now body damage has more weight on the calculations. Damaged vehicles will roll more easily.
- Removed explosive rollovers as the new system doesn't like them.
- Rollovers now affect everyone.
- The scrip has been optimized for minimal performance impact.
1.2b
- Fixed force multiplier.
1.2
- Added Y axis to the flip force: rollovers should look more natural now.
- Added ForceMultiplier setting: you can now tweak the rollover force over the vehicle.
- Added JumpBeforeRollover setting: you can now define if you want that little jump before rollovers or not.
1.1
- Tweaked rollovers to be more realistic
- Rollovers won't make you land on your wheels like nothing happened anymore
- Added explosive rollovers
- Fixed an issue where you could trigger multiple rollovers in rapid sucession.
Először Feltöltve: 2016. január 8.
Utoljára Feltöltve: 2022. június 19.
Utoljára Letöltött: 21 perce
374 Hozzászólás
More mods by Eddlm, mkeezay30 (Original idea):
4.0 - Reworked rolling physics. Check the .ini.
-----
GTA V physics don't allow for proper rollovers, so I've coded something that lets vehicles perform Hollywood Rolls/Barrelrolls/Rollovers if the circumstances allow for it.
This script affects every vehicle, not only the player's.
Useful for pit maneuvers, don't you think?
Description
This script lets vehicles actually do rollovers when they're supposed to. High ground clearance, long, narrow and/or Heavily damaged vehicles are more likely to do rollovers if they slide too much, while low clearance, wide vehicles are less likely to crash like that. Being on road or not also affects them, as well as the weather conditions.
Features
Concepts considered for the rollovers:
Installation
"HollywoodRollover.dll" and "HollywoodRollover.ini" go inside \Grand Theft Auto V\scripts\ folder.
Settings
You can change multiple settings inside "HollywoodRollover.ini" to tune the script's behavior to your likings.
You can define if you want your vehicle to be affected by the script or not, the same goes for the the NPCs' vehicles.
Explosive rollovers can be enabled or disabled too.
Controls
- Enter: reload settings from the .ini. (No notifications will be shown)
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Sourcecode
Here.
Changelog
3.0 - Recompiled for .NET 2.8 and improved the logic a bit. Be sure to check the .ini file for settings.
2.5
2.0
1.2b
1.2
1.1
-----
GTA V physics don't allow for proper rollovers, so I've coded something that lets vehicles perform Hollywood Rolls/Barrelrolls/Rollovers if the circumstances allow for it.
This script affects every vehicle, not only the player's.
Useful for pit maneuvers, don't you think?
Description
This script lets vehicles actually do rollovers when they're supposed to. High ground clearance, long, narrow and/or Heavily damaged vehicles are more likely to do rollovers if they slide too much, while low clearance, wide vehicles are less likely to crash like that. Being on road or not also affects them, as well as the weather conditions.
Features
- Both NPC vehicles and Player vehicles can perform rollovers now.
- Rollover probability algorithm that calculates how likely is for a vehicle to perform a rollover.
Concepts considered for the rollovers:
- The vehicle's length, width and height
- The vehicle's body damage
- Weather conditions
- If the vehicle is on dirt/snow or not
Installation
"HollywoodRollover.dll" and "HollywoodRollover.ini" go inside \Grand Theft Auto V\scripts\ folder.
Settings
You can change multiple settings inside "HollywoodRollover.ini" to tune the script's behavior to your likings.
You can define if you want your vehicle to be affected by the script or not, the same goes for the the NPCs' vehicles.
Explosive rollovers can be enabled or disabled too.
Controls
- Enter: reload settings from the .ini. (No notifications will be shown)
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
Sourcecode
Here.
Changelog
3.0 - Recompiled for .NET 2.8 and improved the logic a bit. Be sure to check the .ini file for settings.
2.5
- Added Extended Rollovers
- Improved roll probability system (now its more fair)
- Fixed twitchy rolls
- Re-Added Explosive rollovers, they're not a % per second
2.0
- Complete rewrite of the script. New algorrithm allows for more realistic rollowers.
- Rollower probability algorrithm tweaked: now body damage has more weight on the calculations. Damaged vehicles will roll more easily.
- Removed explosive rollovers as the new system doesn't like them.
- Rollovers now affect everyone.
- The scrip has been optimized for minimal performance impact.
1.2b
- Fixed force multiplier.
1.2
- Added Y axis to the flip force: rollovers should look more natural now.
- Added ForceMultiplier setting: you can now tweak the rollover force over the vehicle.
- Added JumpBeforeRollover setting: you can now define if you want that little jump before rollovers or not.
1.1
- Tweaked rollovers to be more realistic
- Rollovers won't make you land on your wheels like nothing happened anymore
- Added explosive rollovers
- Fixed an issue where you could trigger multiple rollovers in rapid sucession.
Először Feltöltve: 2016. január 8.
Utoljára Feltöltve: 2022. június 19.
Utoljára Letöltött: 21 perce
@GrayElixir go to the ini file and change the "PlayerBaseProb" to 0 at the bottom of the ini file.
Подскажите пожалуйста как настроить этот скрипт
what are the controls :)?
can you make it so i can press a button and rollover????!?!?!!
it can not use with realistic Driving V mod? because when i tried pit with this hollywood mod and also with realistic driving v mod then it's affect but it's too powerful like car sping like fucking top plz someone know that how to fix it plz let the comment
every time i do pit when the vehicle rolls over quickly and flies to the side of the road and explodes How can I solve it
Help, it doesn't work. I have both ScripthookV and ScripthookV.Net, the HollywoodRollover files are both placed in the scripts folder. IT doesn't work ingame please help!
@bene19730802 you can make that car invincible so it does not expload. Make sure you don't have auto fix set to on though.
трюфель скажи пожалуйста поэтапно как настроить этот скрипт или видео вышли по настройке
@bene19730802 @truffleshuffle The very same author has created a mod that disables explosions on crash, although it's a bit of a hacky work around but basically automatically enables invincibility right before and after whatever parameters would cause a crash to explode your car. Based on the description, and because I am not the mod author, I cannot guarantee that it will actually fix things for you. However, I would absolutely consider that first before the other guy's suggestion of using a trainer.
@Think_Tank the trainer works just fine at least just for me. I just put invincibility on the vehicle I am using and it does not explode.
@truffleshuffle well, yeah, but what if they don't WANT invincibility?
Think_Tank Как называется мод стрелять по колесам чтобы машина перевернулась
@Think_Tank I was responding to a person that was wanting invincibility he didn't want the car to explode.
@Think_Tank For you and the others with concerns about explosions, just set ExplodeChance (in the ini file) down, I put mine on =2 and I rarely explode.
Thanks for this mod it will help a lot for my Machinimas !! :D
mine just goes crazy and starts flying
It no work. I have Version game 2944 latest one rn, and i put n scripts. it no work. i also have nve and realistic vehicle deformation.
This mod should work only if a certain speed is reached.. it shouldn't happen when I'm going too slow..
I need help. My mod was working perfect. I had rolling force set to 25. The only thing I can think of its that new cluckin bell update but thats for online . But now I'm receiving this code when loaded up LSPDFR. It says unhandled exception in script main!
Invalid operation exception . I have a photo of it but im not sure what happened now my hollywood rollover dont work. Ive tried to source everything I could to get it working
@TreyStaysLit I too had it working last year but there have been a few updates since which I think killed the mod. It does not work for me anymore sadly.