PedProp Limit Adjuster 3179.0
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1 140
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The hats of yours are quite impressive, However, I understand you're looking to download more for your collection, but the 2013 game engine imposes limitations, necessitating the removal of other hats you have in your game, it sucks right?!
Well, not anymore!!
Introduction: What this ASI does you may ask, it basically patches the limit of the ped props that characters use (Mostly mp freemode), and replace's the limit of 255 from RAGE of 8bit style to 32bits, which increases as result the ped prop limit to a total of 2,147,483,647 props!
This means there is basically no need to consider any of this limit! Yes you heard that right!
Read more here as FiveM added this in their WIP build: (https://github.com/citizenfx/fivem/pull/2421)
This is a port to single player in form of ASI made by Zombieguy, who allowed me to post the fix.
Issues: This patch was tested on the current game build (3179.0 16th of April, still Chop Chop Update), and it will work at least the older version 2372v (Los Santos Tuners), below that i can't guarantee it will work, beware of crashes if you try!
Changes from Rockstar devs that don't affect the ASI:
https://steamdb.info/patchnotes/14026221/
Installation: Instructions are easy! Drag and drop into the root folder of GTA V, you need the latest ASI loader and Script Hook V to work properly
Credits: Zombieguy and FiveM team.
All rights reserved©
Well, not anymore!!
Introduction: What this ASI does you may ask, it basically patches the limit of the ped props that characters use (Mostly mp freemode), and replace's the limit of 255 from RAGE of 8bit style to 32bits, which increases as result the ped prop limit to a total of 2,147,483,647 props!
This means there is basically no need to consider any of this limit! Yes you heard that right!
Read more here as FiveM added this in their WIP build: (https://github.com/citizenfx/fivem/pull/2421)
This is a port to single player in form of ASI made by Zombieguy, who allowed me to post the fix.
Issues: This patch was tested on the current game build (3179.0 16th of April, still Chop Chop Update), and it will work at least the older version 2372v (Los Santos Tuners), below that i can't guarantee it will work, beware of crashes if you try!
Changes from Rockstar devs that don't affect the ASI:
https://steamdb.info/patchnotes/14026221/
Installation: Instructions are easy! Drag and drop into the root folder of GTA V, you need the latest ASI loader and Script Hook V to work properly
Credits: Zombieguy and FiveM team.
All rights reserved©
Először Feltöltve: 2024. április 6.
Utoljára Feltöltve: 2024. április 6.
Utoljára Letöltött: 2 órája
39 Hozzászólás
More mods by Zombieguy and William Halverd:
The hats of yours are quite impressive, However, I understand you're looking to download more for your collection, but the 2013 game engine imposes limitations, necessitating the removal of other hats you have in your game, it sucks right?!
Well, not anymore!!
Introduction: What this ASI does you may ask, it basically patches the limit of the ped props that characters use (Mostly mp freemode), and replace's the limit of 255 from RAGE of 8bit style to 32bits, which increases as result the ped prop limit to a total of 2,147,483,647 props!
This means there is basically no need to consider any of this limit! Yes you heard that right!
Read more here as FiveM added this in their WIP build: (https://github.com/citizenfx/fivem/pull/2421)
This is a port to single player in form of ASI made by Zombieguy, who allowed me to post the fix.
Issues: This patch was tested on the current game build (3179.0 16th of April, still Chop Chop Update), and it will work at least the older version 2372v (Los Santos Tuners), below that i can't guarantee it will work, beware of crashes if you try!
Changes from Rockstar devs that don't affect the ASI:
https://steamdb.info/patchnotes/14026221/
Installation: Instructions are easy! Drag and drop into the root folder of GTA V, you need the latest ASI loader and Script Hook V to work properly
Credits: Zombieguy and FiveM team.
All rights reserved©
Well, not anymore!!
Introduction: What this ASI does you may ask, it basically patches the limit of the ped props that characters use (Mostly mp freemode), and replace's the limit of 255 from RAGE of 8bit style to 32bits, which increases as result the ped prop limit to a total of 2,147,483,647 props!
This means there is basically no need to consider any of this limit! Yes you heard that right!
Read more here as FiveM added this in their WIP build: (https://github.com/citizenfx/fivem/pull/2421)
This is a port to single player in form of ASI made by Zombieguy, who allowed me to post the fix.
Issues: This patch was tested on the current game build (3179.0 16th of April, still Chop Chop Update), and it will work at least the older version 2372v (Los Santos Tuners), below that i can't guarantee it will work, beware of crashes if you try!
Changes from Rockstar devs that don't affect the ASI:
https://steamdb.info/patchnotes/14026221/
Installation: Instructions are easy! Drag and drop into the root folder of GTA V, you need the latest ASI loader and Script Hook V to work properly
Credits: Zombieguy and FiveM team.
All rights reserved©
Először Feltöltve: 2024. április 6.
Utoljára Feltöltve: 2024. április 6.
Utoljára Letöltött: 2 órája
Very useful tool! Love mods like these that will continue to help future modders over the years to come! Great work William Halverd and Zombieguy!
@WolfFire23309 I hope it helps ya! Thanks for the amazing mods you do!
@FranklinTheGoon Are you using the latest version? if yes that'a one less trouble, or Menyoo is not compatible as the menu itself deals clothing slots differently, do in a clean game install, if the problems persists, i'll report to Zombie and i and him will investigate
@William Halverd Hey just letting you know as maybe you, ZombieGuy or the FiveM team can look into it, but there's a Component / Prop limit per type of 128 (shirts, pants, etc etc), then there's the 255 props (hats etc) per gender which the FiveM team and this ASI patches, however there also appears to be a heel limit, and regardless of sticking within the YMT and creaturemetadata limitation per gamebuild, if you go over a set amount, they suddenly stop working and just squish into the ground.
DurtyFree, the team and I at Plebmaster's are looking into this as we have a Cloth Tool and wiki page 😃
https://github.com/DurtyFree/durty-cloth-tool/wiki/YMT-Game-Limit-And-Crash-Issues
@TayMcKenzie I will report to Zombie and the team to see that, thanks!
I suggest regarding heels to remove any metadata creature you have and redone from zero, sometimes the game itself will overwrite the custom values (seems to be hardcoded on exe)
@mitto_backup Never tested on, but you can try, same for Michael and Trevor. Use YMT Editor and test to see if works if you find suitable hats or helmets for them
@William Halverd Yeah, we've let Disquise know and have opened a forum post too that goes into more detail and has a test resource
https://forum.cfx.re/t/increase-255-limit-for-ped-heel-height/5229225
Someone needs to make a mod that increases the (possibly) hardcoded limit of ymaps/MLOs u can put in the game. If i put in too many MLOs or ymaps the game crashes either intantly or after a while when going into an area that has a lot of new map assets... "Game ran out of memory" ->
ERR_GEN_CONT_1 or ERR_GEN_CONT_3 pops up.
@VILZUPLAYER1 You can increase the limit if i'm not wrong the mapstore value stored in gameconfig.xml
Or you can use Resource Adjuster and the Ymap patch extender
@William Halverd about this ymap patch extender. Where can i find it? What is the exact name of that mod?
@VILZUPLAYER1 search it on google, it's easy to find
I've currently got all my added components added to the base player ymts, is there anyway to increase the limit for a ymt file, or will I have to create new dlc packs for the new ones when i reach the limit? Also u mentioned the chop shop update is the most recent version this was tested on, what about versions after that? One other thing u mentioned menyoo not working with this, does it still work with other trainers like enhanced native trainer, simple trainer, etc? Sorry this is alot but I just wanna know this stuff
one other thing I forgot to add, does the ymt component limit count towards just one slot or all of them, ik this is listed on the GitHub, but im a little confused on if it means per type like say I have 50 or so upper component slots, then 50 for lower, do both upper and lower count towards the 128 limit, is basically what i dont understand
misunderstood what it meant by ydd and ytd combined, I see your trying to raise this limit anyways, so for now I'll just try to stay under the limit, to save me the hassle of setting up the flags and stuff again.
@JamesRack What this ASI does is just fix the 8 bit string to 32 that is RAGE limit imposed by Rockstar, regarding ymts and limits, each new update that they launches it takes away a ymt slot, reducing our chances to add our custom clothing (Blame Online), Tay say above there's a WIP resource by FiveM that patches the limit, although i'm not sure if is really stable (I hope they can make it for our sakes). And trainers like Menyoo and Simple Trainer are still to be tested by your own, Franklin the Goon mentioned it crashes while using, but Simple Trainer in my tests worked with no issues, might be a issue with the metadata or something with ymt's that are constantly bugged with Rockstar Patches, i'm gonna test one day to confirm that crash of Menyoo
Now about combining ydd's and ytd, i refer textures (max 26 of each ydd) to be merged to prevent the invisible slot glitch due to the 8 bit string of RAGE engine that the game runs and was coded that way by devs, now installed, you will have 2 billon slots for your hats, forget the combining thing, still you need change some flags if you want your hats to appear normally in your head while using a hair (rn there's a issue related to metadata store that breaks it, still investigating)
@JamesRack FiveM and SP has different limits for each component, rn fiveM has 128 ymt limit per component, now SP i'm unsure
ahhh, would props still count tho?
@JamesRack in Technical way, props are basically hats, helmets, anything that goes on your character's head
i know this has nothing to do with your mod but do you know why peds don't hold their guns in map editor when i set a weapon for them ?!! this happened when i updated my ScripthookvDotNet !! and everything is updated and i use mapeditor 2.16
@Soru1368 Use the 2.10.9 version of dot net