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Play as War Machine mark II in Avengers Age of Ultron and mark III in civil war. (mk III is originally released separately. Since jr59 has quit GTA 5 modding for a while, I decided to update the mk 3 here).
v1.4 update:
1. Fix the firing position bug of War machine mk2 and mk3 for the Ironman v2 script
2. Added a white eyes and white reactor version for War machine mark III
1. Download the basic requirement:
Add on peds selector
https://www.gta5-mods.com/scripts/addonpeds-asi-pedselector
Script hook V
http://www.dev-c.com/gtav/scripthookv/
Script hook V donet
https://www.gta5-mods.com/tools/scripthookv-net
NIB menu
http://gtaxscripting.blogspot.hk/2016/08/gta-v-nibmods-menu-download.html
2. Download the Ironman mod:
(The newest version: If you want to support JulioNIB, pls download from JulioNIB's Patreon.)
https://www.patreon.com/JulioNIB
(v2.4b download link)
http://www.mediafire.com/file/gd2e2bpamw8ad0g/IMV2.4b.zip
(v2.3 (slightly older version))
https://trevorsblackmarket.wixsite.com/gta5mods-blackmarket/mods
3. Install the files in the folder "ped" as add-on ped.
4. replace the "hud v2" folder inside scripts\IronmanV Files\HUD with the folder provided
5A. Addon props method (Recommended):
- Open the folder "Addon props method"
- Put all the files in the folder "armors" into scripts\IronmanV Files\ armors
- Install all the files in the folder "addonprops" as Add-on props
https://www.gta5-mods.com/tools/addonprops
( The installation instruction is included in the addonprops mod so don't ask it here if you got any problems related to that.)
5B Replace Props method (Not recommended):
- Open the folder "Replace props method"
- Put all the files inside the folder "armors" into scripts\IronmanV Files\ armors
- Install all the files in the folder "replace props" in mods\x64g.rpf\levels\gta5\generic\cutsobjects.rpf\
(This method will cause you losing some of the props which may affect the story mode or some scenerio, also I haven't done any testing on that.)
Why We use props instead of building it in the model? Because if we don't use props, the animation of the machine gun will be lost.
* Credits:
this mod is amended based on jr59 iron patriot and jr59 war machine mk3:
https://www.gta5-mods.com/player/war-machine-mark-iii-civil-war-add-on-ped
https://www.gta5-mods.com/player/iron-man-patriot
v1.4 update:
1. Fix the firing position bug of War machine mk2 and mk3 for the Ironman v2 script
2. Added a white eyes and white reactor version for War machine mark III
1. Download the basic requirement:
Add on peds selector
https://www.gta5-mods.com/scripts/addonpeds-asi-pedselector
Script hook V
http://www.dev-c.com/gtav/scripthookv/
Script hook V donet
https://www.gta5-mods.com/tools/scripthookv-net
NIB menu
http://gtaxscripting.blogspot.hk/2016/08/gta-v-nibmods-menu-download.html
2. Download the Ironman mod:
(The newest version: If you want to support JulioNIB, pls download from JulioNIB's Patreon.)
https://www.patreon.com/JulioNIB
(v2.4b download link)
http://www.mediafire.com/file/gd2e2bpamw8ad0g/IMV2.4b.zip
(v2.3 (slightly older version))
https://trevorsblackmarket.wixsite.com/gta5mods-blackmarket/mods
3. Install the files in the folder "ped" as add-on ped.
4. replace the "hud v2" folder inside scripts\IronmanV Files\HUD with the folder provided
5A. Addon props method (Recommended):
- Open the folder "Addon props method"
- Put all the files in the folder "armors" into scripts\IronmanV Files\ armors
- Install all the files in the folder "addonprops" as Add-on props
https://www.gta5-mods.com/tools/addonprops
( The installation instruction is included in the addonprops mod so don't ask it here if you got any problems related to that.)
5B Replace Props method (Not recommended):
- Open the folder "Replace props method"
- Put all the files inside the folder "armors" into scripts\IronmanV Files\ armors
- Install all the files in the folder "replace props" in mods\x64g.rpf\levels\gta5\generic\cutsobjects.rpf\
(This method will cause you losing some of the props which may affect the story mode or some scenerio, also I haven't done any testing on that.)
Why We use props instead of building it in the model? Because if we don't use props, the animation of the machine gun will be lost.
* Credits:
this mod is amended based on jr59 iron patriot and jr59 war machine mk3:
https://www.gta5-mods.com/player/war-machine-mark-iii-civil-war-add-on-ped
https://www.gta5-mods.com/player/iron-man-patriot
Először Feltöltve: 2016. szeptember 19.
Utoljára Feltöltve: 2017. július 22.
Utoljára Letöltött: 5 órája
56 Hozzászólás
Play as War Machine mark II in Avengers Age of Ultron and mark III in civil war. (mk III is originally released separately. Since jr59 has quit GTA 5 modding for a while, I decided to update the mk 3 here).
v1.4 update:
1. Fix the firing position bug of War machine mk2 and mk3 for the Ironman v2 script
2. Added a white eyes and white reactor version for War machine mark III
1. Download the basic requirement:
Add on peds selector
https://www.gta5-mods.com/scripts/addonpeds-asi-pedselector
Script hook V
http://www.dev-c.com/gtav/scripthookv/
Script hook V donet
https://www.gta5-mods.com/tools/scripthookv-net
NIB menu
http://gtaxscripting.blogspot.hk/2016/08/gta-v-nibmods-menu-download.html
2. Download the Ironman mod:
(The newest version: If you want to support JulioNIB, pls download from JulioNIB's Patreon.)
https://www.patreon.com/JulioNIB
(v2.4b download link)
http://www.mediafire.com/file/gd2e2bpamw8ad0g/IMV2.4b.zip
(v2.3 (slightly older version))
https://trevorsblackmarket.wixsite.com/gta5mods-blackmarket/mods
3. Install the files in the folder "ped" as add-on ped.
4. replace the "hud v2" folder inside scripts\IronmanV Files\HUD with the folder provided
5A. Addon props method (Recommended):
- Open the folder "Addon props method"
- Put all the files in the folder "armors" into scripts\IronmanV Files\ armors
- Install all the files in the folder "addonprops" as Add-on props
https://www.gta5-mods.com/tools/addonprops
( The installation instruction is included in the addonprops mod so don't ask it here if you got any problems related to that.)
5B Replace Props method (Not recommended):
- Open the folder "Replace props method"
- Put all the files inside the folder "armors" into scripts\IronmanV Files\ armors
- Install all the files in the folder "replace props" in mods\x64g.rpf\levels\gta5\generic\cutsobjects.rpf\
(This method will cause you losing some of the props which may affect the story mode or some scenerio, also I haven't done any testing on that.)
Why We use props instead of building it in the model? Because if we don't use props, the animation of the machine gun will be lost.
* Credits:
this mod is amended based on jr59 iron patriot and jr59 war machine mk3:
https://www.gta5-mods.com/player/war-machine-mark-iii-civil-war-add-on-ped
https://www.gta5-mods.com/player/iron-man-patriot
v1.4 update:
1. Fix the firing position bug of War machine mk2 and mk3 for the Ironman v2 script
2. Added a white eyes and white reactor version for War machine mark III
1. Download the basic requirement:
Add on peds selector
https://www.gta5-mods.com/scripts/addonpeds-asi-pedselector
Script hook V
http://www.dev-c.com/gtav/scripthookv/
Script hook V donet
https://www.gta5-mods.com/tools/scripthookv-net
NIB menu
http://gtaxscripting.blogspot.hk/2016/08/gta-v-nibmods-menu-download.html
2. Download the Ironman mod:
(The newest version: If you want to support JulioNIB, pls download from JulioNIB's Patreon.)
https://www.patreon.com/JulioNIB
(v2.4b download link)
http://www.mediafire.com/file/gd2e2bpamw8ad0g/IMV2.4b.zip
(v2.3 (slightly older version))
https://trevorsblackmarket.wixsite.com/gta5mods-blackmarket/mods
3. Install the files in the folder "ped" as add-on ped.
4. replace the "hud v2" folder inside scripts\IronmanV Files\HUD with the folder provided
5A. Addon props method (Recommended):
- Open the folder "Addon props method"
- Put all the files in the folder "armors" into scripts\IronmanV Files\ armors
- Install all the files in the folder "addonprops" as Add-on props
https://www.gta5-mods.com/tools/addonprops
( The installation instruction is included in the addonprops mod so don't ask it here if you got any problems related to that.)
5B Replace Props method (Not recommended):
- Open the folder "Replace props method"
- Put all the files inside the folder "armors" into scripts\IronmanV Files\ armors
- Install all the files in the folder "replace props" in mods\x64g.rpf\levels\gta5\generic\cutsobjects.rpf\
(This method will cause you losing some of the props which may affect the story mode or some scenerio, also I haven't done any testing on that.)
Why We use props instead of building it in the model? Because if we don't use props, the animation of the machine gun will be lost.
* Credits:
this mod is amended based on jr59 iron patriot and jr59 war machine mk3:
https://www.gta5-mods.com/player/war-machine-mark-iii-civil-war-add-on-ped
https://www.gta5-mods.com/player/iron-man-patriot
Először Feltöltve: 2016. szeptember 19.
Utoljára Feltöltve: 2017. július 22.
Utoljára Letöltött: 5 órája
@jr59
man ! i gave replaced in 4 place the p_omega and the tumbler
and the gun dont show up and the omega is on is left sholder ! ahah how its still alive !
can you help me ?
@jr59 NVM I found it ! but i have a question . the old warmachine was shooting bin tank machine guns ,
He still have it and it come with the .ini file, but the animation sucks , you fixed it !! but if i want my old exploding bullets do you know how i could get them
@nsh3t pretty but the gun mk3 is bad side, change part1 with pos_offset_z = 0,124 not -0.124, and what is the invisible file? what is its usefulness?
I have not succeeded in addon props, he crach, must put what value in addon props?
thank you
@jr59 Actually JulioNIB's war machine needed two props to be activated, in view of this I have added an invisible prop. (We've been using the hammer drone function in the past, which only require one prop). I changed the pos_offset file in order to fit the new Iron-man v2.4 script (but it may not be compatible to the older version of Iron-Man script). The values of addon props are: Textures: Embedded; LOD Distance: 500; Special Attribute:0 and Flags:12713984
@nsh3t I tried these settings in addon props, I will try again thank you
@nsh3t he does not shoot the darts now, no? can we still lift the vehicles? i saw bMiniHulkBusterV2Fix, is that it?
Make Infinity War Model War Machine
I am not able to gun in mk3 armour, please help
@Diathor how did you fix this problem
if I use add-on props version I get error that object wasn't found .... and yes I used add-on props editor and followed the instructions ... anybody who had the same problem and could give me some hint
@nsh3t War Machine Mark IV
hi i installed this mod recently i did every thing step by step like you said. evreything works great the only problem is that it doesnt fly correct like something doenst let me to fly with it just glitches and starts to roll on the ground without any reason and weapons work rly good but the aim it doesnt show any weapon aim to me any idea?
@nsh3t hello ,good position weapon for MK3, on left !!!
[parts_1]
model=p_tumbler_cs2_s
boneID=24818
pos_offset_x=0,2659
pos_offset_y=-0,1
pos_offset_z=0,124
rot_offset_x=0
rot_offset_y=-90
rot_offset_z=180
name=muz_assault_rifle
bMGBase=1
bMGBarrel=0
pos_offset_x=0
pos_offset_y=-0
pos_offset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
mgFXOffset_x=-0,1
mgFXOffset_y=-0,3
mgFXOffset_z=0,1
bHammerDroneGun=0
bHideInFirstPerson=0
[parts_2]
model=p_omega_neck_01_s
boneID=24818
pos_offset_x=0,2659
pos_offset_y=-0,1
pos_offset_z=0,124
rot_offset_x=0
rot_offset_y=-90
rot_offset_z=180
name=muz_assault_rifle
bMGBase=0
bMGBarrel=1
pos_offset_x=0
pos_offset_y=0
pos_offset_z=-0
mgFXOffset_x=0
mgFXOffset_y=-0.7
mgFXOffset_z=-0.7
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=-90
bHammerDroneGun=0
bHideInFirstPerson=0
it look quite beautiful
I'm getting super sketch vibes from the Trevor's black market website but it looks like it could be cool to get other mods as well, can anyone confirm that its a legit and safe place for downloading?
It's blacklisted by Yandex is the only reason I ask
when will more fnaf mods become unlocked on gta 5 mods?
the most fuck
my machine gun doesnt fire from the turret, it used the hand instead. any idea how to fix?
@alt09 @nsh3t Missing lots of infos to get it to work... Same problem here, cannot shoot from the turret gun