Remastered Gen7 Minimap 2.5
10 383
218
10 383
218
Information:
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import the files from the "Minimap Textures" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_generic.rpf" (build 2372 and below) or "mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf" (build 2545 and above).
Import "minimap_main_map.gfx" from the "Minimap Scaleforms" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "SPMinimap.cs" from the "Minimap Script" folder in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.5
Updated the installation instructions to include the paths for both newer and olders builds (2545 and above, 2372 and below) of the game.
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import the files from the "Minimap Textures" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_generic.rpf" (build 2372 and below) or "mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf" (build 2545 and above).
Import "minimap_main_map.gfx" from the "Minimap Scaleforms" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "SPMinimap.cs" from the "Minimap Script" folder in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.5
Updated the installation instructions to include the paths for both newer and olders builds (2545 and above, 2372 and below) of the game.
Először Feltöltve: 2020. február 14.
Utoljára Feltöltve: 2022. február 19.
Utoljára Letöltött: 1 órája
105 Hozzászólás
More mods by Alex106:
Information:
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import the files from the "Minimap Textures" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_generic.rpf" (build 2372 and below) or "mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf" (build 2545 and above).
Import "minimap_main_map.gfx" from the "Minimap Scaleforms" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "SPMinimap.cs" from the "Minimap Script" folder in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.5
Updated the installation instructions to include the paths for both newer and olders builds (2545 and above, 2372 and below) of the game.
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import the files from the "Minimap Textures" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_generic.rpf" (build 2372 and below) or "mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf" (build 2545 and above).
Import "minimap_main_map.gfx" from the "Minimap Scaleforms" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "SPMinimap.cs" from the "Minimap Script" folder in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.5
Updated the installation instructions to include the paths for both newer and olders builds (2545 and above, 2372 and below) of the game.
Először Feltöltve: 2020. február 14.
Utoljára Feltöltve: 2022. február 19.
Utoljára Letöltött: 1 órája
@Alex106
Oh nice, it worked lol. Looks much better now, thanks for the help once again. Check it out..
https://i.postimg.cc/sgMH0JMr/GTA5-2022-01-02-15-13-29-877.png
This is great man thank you! :)
when i zoom in on the map it turns into the new gen version, and also the minimap is still like new gen. I did everything in the steps and it still doesn't work properly. is it something on my end? @Alex106
@Sase22 Make sure the "spminimap" dlc pack is in "mods\update\x64\dlcpacks" and that the line is also added to the dlclist.xml
Sir, I have a request... Can you do an Old Minimap... Like there is a BlackSquare in the corner.
Like in this picture... https://www.gta5-mods.com/scripts/minimap-mod-mrfoxsteil
nvm, found it.. glad I read the comment at the top and someone asks and you give it. Thanks, try to combine it with this one.
@Alex106 did not help
the map is still becoming standard in the area of (new) Franklin's home
@NOOB23 Do you have Map Fixes installed? If yes, delete "minimap_4_5.ydd" in "mods\update\x64\dlcpacks\spmappatches\dlc.rpf\x64\levels\gta5\minimap.rpf".
If the step above doesn't fix it or you don't have it installed, then try with an unmodded update.rpf and install only this mod and see if the issue persist.
@Alex106 yes, thanks for the answer, I already figured it out and yes, that was the problem)
This conflicts with your map fix, GPS doesn't work near tongva hills
@LeeRico Delete "minimap_4_5.ydd" in "mods\update\x64\dlcpacks\spmappatches\dlc.rpf\x64\levels\gta5\minimap.rpf".
@Alex106 Actually, I was wrong. Nothing to do with this mod. After I install the map fixes with pure game, the GPS still doesn't work.
@LeeRico I will look at it.
Is it possible to convert all this into a 2D vector image for edit in Illustrator?
this is really cool takes me back thank you
i can't find the mods/update/x64/dlcpacks diectory. I just have the mods/update or the mods/update/update.rpf/x64 or the mods/update/update.rpf/dlc_patch or the update/x64/dlcpacks but this one isn't in the mods folder but in the main folder. these are the closest to it and idk what to do now.
@chaker002 You need to create those folder ("x64" and "dlcpacks") in the "mods\update" folder and then copy "spminimap" there.
@TrustNo1 How exactly did you do it? I mean borders around the edges
@Alex106 Hey i used manual installation and am facing the same problem as @Sase22
hey what does spminimap.cs do?