Thermite Bomb [Add-On | Sound | Anim | Icon | Lore-Friendly] 1.1
1 169
58
1 169
58
A pyrotechnic's wet dream device. Works just like termites except for metal, if there's ever a giant gate standing in your way - you know what to do.
At some point during development of Heists DLC and the PS4/XB1/PC version, Rockstar wanted to make the Thermite Bomb into a functional weapon or at least a prop you can use in the mission (like the briefcases). This obviously was changed and instead it became a literal prop to use in the mission animations.
This mod makes Thermite Bomb usable again, with remade text in higher quality, restored unused first person animation set, a custom sound bank which has a slight adjustment and of course it's functional.
WEAPON SPAWN NAME: WEAPON_THERMALCHARGE
Changelog:
1.0 - Initial release
1.1 - Fixed slot (before the release i used sticky bomb slot for testing and i forgot to change it for the release)
Things to note:
* This mod features an icon, you don't require any modded files for it since Rockstar already created it and it is assigned to the weapon name and slot.
* So far there's a weird bug where throwing in first person will have a slight delay, hopefully i can fix that at some point but so far i have no leads on this.
* The custom sound adjustment adds the thermite bomb button press sound from pacific standard plant animation when you throw the projectile, Rockstar has not created a sticky bomb with overridden beeping sound so i was not able to replace it because i don't know how.
* Thermite bomb works like molotov except it's manually detonated and sticks to surfaces just like sticky bombs.
* Due to the weirdness of a sticky molotov functionality or some sort of hardcoded shenanigans, the behavior might be slightly weird, such as enemies comically dropping on the floor when standing next to the explosion.
* The remade texture details are not a 1:1 match to the original, the text is custom because it's impossible to read what Rockstar originally wrote, they have a higher quality model and textures on their servers but obviously no one can access that data. The flammable symbol comes from Jerry Can texture.
* Texture itself might not be the best since the original is 256x256.
* Other languages are supported but might not be perfect.
Credits:
* Rockstar Games - Original assets.
* Codewalker/Dexyfex - Animation editing functionality which helped me fix a bug from unfinished leftover animations.
* The George#6192 - Ideas for remade text.
* Slick (me) - The works.
Installation:
1.Open the zip and then drag and drop the "slick_thermitebomb" folder to mods\update\x64\dlcpacks.
2.Add slick_thermitebomb entry to dlclist.xml located in mods\update\update.rpf\common\data (Look at original lines for reference).
3.Enjoy the hotness.
At some point during development of Heists DLC and the PS4/XB1/PC version, Rockstar wanted to make the Thermite Bomb into a functional weapon or at least a prop you can use in the mission (like the briefcases). This obviously was changed and instead it became a literal prop to use in the mission animations.
This mod makes Thermite Bomb usable again, with remade text in higher quality, restored unused first person animation set, a custom sound bank which has a slight adjustment and of course it's functional.
WEAPON SPAWN NAME: WEAPON_THERMALCHARGE
Changelog:
1.0 - Initial release
1.1 - Fixed slot (before the release i used sticky bomb slot for testing and i forgot to change it for the release)
Things to note:
* This mod features an icon, you don't require any modded files for it since Rockstar already created it and it is assigned to the weapon name and slot.
* So far there's a weird bug where throwing in first person will have a slight delay, hopefully i can fix that at some point but so far i have no leads on this.
* The custom sound adjustment adds the thermite bomb button press sound from pacific standard plant animation when you throw the projectile, Rockstar has not created a sticky bomb with overridden beeping sound so i was not able to replace it because i don't know how.
* Thermite bomb works like molotov except it's manually detonated and sticks to surfaces just like sticky bombs.
* Due to the weirdness of a sticky molotov functionality or some sort of hardcoded shenanigans, the behavior might be slightly weird, such as enemies comically dropping on the floor when standing next to the explosion.
* The remade texture details are not a 1:1 match to the original, the text is custom because it's impossible to read what Rockstar originally wrote, they have a higher quality model and textures on their servers but obviously no one can access that data. The flammable symbol comes from Jerry Can texture.
* Texture itself might not be the best since the original is 256x256.
* Other languages are supported but might not be perfect.
Credits:
* Rockstar Games - Original assets.
* Codewalker/Dexyfex - Animation editing functionality which helped me fix a bug from unfinished leftover animations.
* The George#6192 - Ideas for remade text.
* Slick (me) - The works.
Installation:
1.Open the zip and then drag and drop the "slick_thermitebomb" folder to mods\update\x64\dlcpacks.
2.Add slick_thermitebomb entry to dlclist.xml located in mods\update\update.rpf\common\data (Look at original lines for reference).
3.Enjoy the hotness.
Először Feltöltve: 2023. január 12.
Utoljára Feltöltve: 2023. január 14.
Utoljára Letöltött: 12 órája
14 Hozzászólás
More mods by HeySlickThatsMe:
A pyrotechnic's wet dream device. Works just like termites except for metal, if there's ever a giant gate standing in your way - you know what to do.
At some point during development of Heists DLC and the PS4/XB1/PC version, Rockstar wanted to make the Thermite Bomb into a functional weapon or at least a prop you can use in the mission (like the briefcases). This obviously was changed and instead it became a literal prop to use in the mission animations.
This mod makes Thermite Bomb usable again, with remade text in higher quality, restored unused first person animation set, a custom sound bank which has a slight adjustment and of course it's functional.
WEAPON SPAWN NAME: WEAPON_THERMALCHARGE
Changelog:
1.0 - Initial release
1.1 - Fixed slot (before the release i used sticky bomb slot for testing and i forgot to change it for the release)
Things to note:
* This mod features an icon, you don't require any modded files for it since Rockstar already created it and it is assigned to the weapon name and slot.
* So far there's a weird bug where throwing in first person will have a slight delay, hopefully i can fix that at some point but so far i have no leads on this.
* The custom sound adjustment adds the thermite bomb button press sound from pacific standard plant animation when you throw the projectile, Rockstar has not created a sticky bomb with overridden beeping sound so i was not able to replace it because i don't know how.
* Thermite bomb works like molotov except it's manually detonated and sticks to surfaces just like sticky bombs.
* Due to the weirdness of a sticky molotov functionality or some sort of hardcoded shenanigans, the behavior might be slightly weird, such as enemies comically dropping on the floor when standing next to the explosion.
* The remade texture details are not a 1:1 match to the original, the text is custom because it's impossible to read what Rockstar originally wrote, they have a higher quality model and textures on their servers but obviously no one can access that data. The flammable symbol comes from Jerry Can texture.
* Texture itself might not be the best since the original is 256x256.
* Other languages are supported but might not be perfect.
Credits:
* Rockstar Games - Original assets.
* Codewalker/Dexyfex - Animation editing functionality which helped me fix a bug from unfinished leftover animations.
* The George#6192 - Ideas for remade text.
* Slick (me) - The works.
Installation:
1.Open the zip and then drag and drop the "slick_thermitebomb" folder to mods\update\x64\dlcpacks.
2.Add slick_thermitebomb entry to dlclist.xml located in mods\update\update.rpf\common\data (Look at original lines for reference).
3.Enjoy the hotness.
At some point during development of Heists DLC and the PS4/XB1/PC version, Rockstar wanted to make the Thermite Bomb into a functional weapon or at least a prop you can use in the mission (like the briefcases). This obviously was changed and instead it became a literal prop to use in the mission animations.
This mod makes Thermite Bomb usable again, with remade text in higher quality, restored unused first person animation set, a custom sound bank which has a slight adjustment and of course it's functional.
WEAPON SPAWN NAME: WEAPON_THERMALCHARGE
Changelog:
1.0 - Initial release
1.1 - Fixed slot (before the release i used sticky bomb slot for testing and i forgot to change it for the release)
Things to note:
* This mod features an icon, you don't require any modded files for it since Rockstar already created it and it is assigned to the weapon name and slot.
* So far there's a weird bug where throwing in first person will have a slight delay, hopefully i can fix that at some point but so far i have no leads on this.
* The custom sound adjustment adds the thermite bomb button press sound from pacific standard plant animation when you throw the projectile, Rockstar has not created a sticky bomb with overridden beeping sound so i was not able to replace it because i don't know how.
* Thermite bomb works like molotov except it's manually detonated and sticks to surfaces just like sticky bombs.
* Due to the weirdness of a sticky molotov functionality or some sort of hardcoded shenanigans, the behavior might be slightly weird, such as enemies comically dropping on the floor when standing next to the explosion.
* The remade texture details are not a 1:1 match to the original, the text is custom because it's impossible to read what Rockstar originally wrote, they have a higher quality model and textures on their servers but obviously no one can access that data. The flammable symbol comes from Jerry Can texture.
* Texture itself might not be the best since the original is 256x256.
* Other languages are supported but might not be perfect.
Credits:
* Rockstar Games - Original assets.
* Codewalker/Dexyfex - Animation editing functionality which helped me fix a bug from unfinished leftover animations.
* The George#6192 - Ideas for remade text.
* Slick (me) - The works.
Installation:
1.Open the zip and then drag and drop the "slick_thermitebomb" folder to mods\update\x64\dlcpacks.
2.Add slick_thermitebomb entry to dlclist.xml located in mods\update\update.rpf\common\data (Look at original lines for reference).
3.Enjoy the hotness.
Először Feltöltve: 2023. január 12.
Utoljára Feltöltve: 2023. január 14.
Utoljára Letöltött: 12 órája
This file has been approved automatically. If you think this file should not be here for any reason please report it.
perfect! weaponsworks individually now?
wow good work.
Hot.
fenomenal job as usual dude
game crashes when on loading screen with this mod
Coolmaker935115 you need WeaponLimitsAdjuster
it works but how do you activate it once you have launched it? I tried several keys I did not find
@Alex01 G, same as sticky bomb
@HeySlickThatsMe thank you I had not paid attention to this detail there it works! do you plan to make other weapons in add on? nobody made a karambit in add on like those of call of duty or in splinter cell in addon
can you drop your reshade please
@HeySlickThatsMe I have an idea, but I lack the skills to bring it to fruition. Inside the weapons.meta from this mod, you can change the <default> value in the <explosion> tag from MOLOTOV to EXP_TAG_RAYGUN. This changes the explosions from the thermite charges into Up-n-Atomizer pulses. Would it be possible to make a third sticky bomb variant, with this new explosion type? I think it could be a ton of fun, and clearly you've got the know-how to make it happen. I hope that's possible, I love this mod and I like the idea of more explosive types!
@Hydraxonn Sure I guess that can be done, I wanted to make a pack of multiple explosives but still haven't worked on it, would include bunch of bombs that are from multiple heists (like the explosive used to blow up the vault door in casino heist) and such, what you're describing could be a kinetic mine/grenade/bomb of some sorts
If the kinetic bombs make it into your multi-pack of explosives, I would be absolutely elated. Great work, as always!