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ok, same bug happens with above, looks like its a bug in GTA5's native functions. Instead, I just used AntiMicroX (https://github.com/AntiMicroX/antimicrox/releases/latest) to bind left/right DPAD to indicator keys K/L via Simple Native Trainer. Works super reliably, and its a bulletproof asi mod thats frequently updated.
https://www.gta5-mods.com/scripts/blinker-lua/download/117512 much better mod
This script is quite buggy. Turn on the indicator, then accelerate or brake. The indicator will start flashing erratically or switch sides. I think its accidentally bound to the trigger. Even though I set it to 14 and 15 with no modifiers (Dpad Left/Right). Btw, for anyone wanting to remove radio and headlight binds from left/right dpad on xbox controller, go in Update.rpf->Common->Data->Control->Standard.meta and search for LLEFT or LRIGHT and if they're the correct entry (see name above), change to LUP or LDOWN or something (I have those free cuz i disabled phone with mod)
taxi version would be great
@Simo_08 NVE installed first then RDE installed on top works great for me. What issues are you seeing?
It would be great if you could expose some API for the custom wanted level script - would be great if other scripts could read and set the custom wanted level. Examples: other Warrant script mods, manually increasing wanted level like with Simple Native Trainer (currently it maxes at 5). Thanks!
Here is a partial trainerv.ini config that replaces the "added cars" section from 1 to 134 - it lets you spawn all modded RDE cars (replaced and added). Friendly names are not included. Would be nice to have this shipped with the mod! https://pastebin.com/CbNKbqim
Very polished mod, works great on 3411, however it would be good if callouts were spread out a bit more. For example, if you go on patrol near Great Ocean Hwy, all the callouts are concentrated very close to it...
Unfortunately this script is quite unstable, lots of "index outside bounds of array" errors. It also causes EnableAllInteriors to throw errors for some reason. Kept throwing errors every few seconds, then when I went to SHVDN console, game crashed
@Jax765 Unfortunately this wasnt the case for me, when playing for multiple hours on a capable PC with appropriate HeapAdjuster, PoolManager, ResourceAdjuster settings, I did not see a single cop on traffic, this is on a completely vanilla mods folder with just RDE installed. The popcycle.dat values just seem to confirm that. Not sure what other troubleshooting steps I should try, but using Cops on Patrol.oiv from the "Pull Me Over" mod instantly fixed the issue, and the values within that mod reflect the changes I saw. Personally, I feel that the amount of cop vehicles is too low to provide any sort of use.