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Final Update
By func_npc
is that my video????????????
errrmmmhhhh maaaaiii gaaaaawwwwwdddd im famousssss!!!11111 mooom get the cameraaaaaaaaaa!!!!!1
:|
>:(
@Jax765 Ankles in general tend to rotate too much upwards, which looks unnatural when you start noticing it. It can probably be fixed by heavily reducing the rotation angle for upwards movement. I've tried doing it myself but I can't make sense of the fred and wilma xml files.
@pini I recently did a complete run through the entire mod again and I didn't notice any issues. The coordinates are correct and as intended. All I can recommend is check if you have any mods that alter the map or something of similar nature.
@t1gerr Might be because you can't pull out weapons inside the safehouse and mission maker uses that "weapon inventory" event to trigger the mission end. Try getting out of the safehouse and ending the mission then.
@William Halverd 🎉🎉🥳🥳🥳
@coremax2016 Thank you kindly 😎
@MissingRocco123 My previous packs were removed in order for their design to be reused (and updated) in upcoming new Heists for Heists DLC 😎
They were simply too outdated compared to Heists DLC and I didn't want people to play something vastly inferior compared to what I can do now.
@LG_tech You can install the mod and play it without those 2 mods, but Heists DLC uses it's own dynamic music during missions, and whenever you gain a wanted level or enter a helicopter, your dynamic music will break without those 2 mods.
@SWOD I ran a few tests, these DEFINITELY have potential. Thanks for letting me know. The next update for Heists DLC will introduce dynamic mission music to EVERY mission in Heists DLC. I might also add a new smaller-scaled heist (with the size of The Fleeca Job II) as well with the update but the main focus will be the new dynamic music.
Hopefully I won't break too much stuff adding in new objectives to the existing missions...