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@Lxvboy Super unfair. This mod is fantastic I've played it for years. If you don't want to lose all your drugs, then maybe you should stash them so you don't have crack flowing out of your pockets like the great river.
You can also disable hard mode in the INI. I believe that fixes what is bothering you.
But I don't understand how you don't understand the feature. If you die with $200,000 on you. They are running your pockets lol
It's funny I have a huge affinity for this mod. I started playing it right as I broke up with my first girlfriend lol and it simultenously helped distract me from her and learn about my love for business. 5 stars all the way I miss this project.
Also add a system where each type of dealer has a money limit. Retailers would be around $500-$10,000 Distributors $10,000-$100,000 Wholesalers $200,000-$2,000,000. You could also add in more layers to represent the financial differences. Such as, low level wholesalers $100,000-$500,000. Mid-level Wholesalers $500,000-$2,500,000, High level Wholesalers $2,500,000-$10,000,000
Also make it where wholesalers always purchase 20% lower than they buy. So if market price is $25,000 per kilo, a wholesaler will pay $20,000. This is because they intend to sell the whole kilo, to a distributor for $25,000.
It would be cool to add the ability to breakdown the bags into grams, and then also add bigger bricks that you can break open and get 36 ozs. So then you would have kilos, that you break into oz's, and then the oz's would be broken into grams. The margins would look like as follows for cocain. $25,000 for a kilo. $1,400 per oz ($50,000 per kilo) , $100 per gram ($100,000 per kilo). Then add these three types of dealers. The Wholesaler, The Distributor, and the Retailer. The wholesaler purchases and sells only kilos. The Distributor buys kilos and sells oz's for a solid price, and the Retailer Buys oz's and supplies grams. Because their intent is to sell grams, the retailer (pretty much the current street dealers) would only let go of oz's at premium rates. So 50% of what the retail price is in that area. Distributors would supply the market no less than double the wholesale price. So if kilo is $19,000. The oz price can be $38,000 per kilo or ~ $1,064 per oz. Since the distributor's price depends on the wholesale rate, and the retailers price depends on the retail rate. This will balance out the market, and make it hard in the beginning as you will be purchasing the rival street dealers extra surplus inventory at premium. Forced to sell grams to customers. Another important thing would be a reputation system. Make it so that every dealer is hidden from the start, except for one. And as you do business with dealers and customers, your network grows. This way you work your way from purchasing from retailers being a street dealer. To purchasing from the distributor and being a retailer, supplying your own street dealers. To making a connection to a big wholesaler like the vagos and buying kilos to sell to the distributors. Then even making an import connection that you can call and either receive massive 600 kilo shipments or send your own men to retrieve it. Once back home, using couriers to distribute the product to the wholesalers you've met. Buy 1,000 kilos for $1,000,000 and then sell it wholesale for $19,000 per kilo
I love it! Plot armor the mod lol
It would be very interesting if you overhauled the sell system! Say when you start the prompt to sell, you have to assign a certain amount of people to the delivery, which can be yourself. Then add the ability to hire employees for your lab to be couriers for the product. You could do this for supply too, and allow us control over our purchasing. Imagine if we could import from El Rubio, Assign a team to fly out to cayo perico, pick up 250 kg of cocaine and then bring it back to the lab. There you could apply your cut percentage, (ideally have a system to get bonuses for selling higher quality product) then use couriers to distribute the product. Then a lieutenant contact to act as your right hand man and give orders to couriers.
It would be very cool to have to work your way up, doing your first flight to cayo perico or maybe just receiving it from El Rubio's plane to cut down on your work, then assigning your own pilot later down the line to get a discount by fully owning the import process. This really would be great for your drug trafficking mod. It would be awesome to then begin negotiating with the other gangs and making them your wholesale customers
@kingaries617 you sir are a king! and facts I understand how much work this mod is to do by himself and have a job to pay his bills.
And you know I'm serious because I've already sent you $20 to get your attention!
I WILL PAY YOU $100 CASH to add distributors to take product to your dealers.
you have made the best drug dealing mod/game there is. The most in depth and realistic. You are the best, please finish your amazing and most realistic product! I've been waiting for many years now and I haven't given up!
Don't worry about responding to these goofy comments! All these youtubers have already answered their silly questions if they do some research. Better to save the hassle and put the work into the mod!
Thank you man, I hope you see this. Respond back if you do!