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[ERROR] [4/11/2025 10:33:19 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 10:52:07 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 10:53:07 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 10:58:29 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 10:59:39 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:00:41 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:00:41 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:00:41 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:00:41 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:03:02 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:04:27 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:07:23 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:09:27 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:09:27 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:09:27 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:09:27 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:09:27 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:09:27 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:09:27 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:10:43 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:13:29 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/11/2025 11:14:14 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/12/2025 1:15:38 AM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/12/2025 1:15:39 AM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/12/2025 1:15:39 AM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/12/2025 1:15:40 AM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/12/2025 1:15:42 AM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/12/2025 1:15:48 AM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/12/2025 1:15:48 AM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/12/2025 1:15:50 AM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/12/2025 1:15:55 AM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/12/2025 1:15:56 AM] Error on loading : Hydraulics,False => Input string was not in a correct format.
######################## Exception Start ########################
# Date: 4/15/2025 8:53:52 PM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at GTA.Entity.AttachTo(EntityBone entityBone, Vector3 offset, Vector3 rotation, Boolean detachWhenDead, Boolean detachWhenRagdoll, Boolean activeCollisions, Boolean useBasicAttachIfPed, EulerRotationOrder rotationOrder, Boolean attachOffsetIsRelative, Boolean markAsNoLongerNeededWhenDetached) in ScriptHookVDotNet3\GTA\Entities\Entity.cs:line 2728
at GTA.Entity.AttachTo(EntityBone entityBone, Vector3 position, Vector3 rotation) in ScriptHookVDotNet3\GTA\Entities\Entity.cs:line 2602
at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: ScriptHookVDotNet3
# Helplink:
# TargetSite: Void AttachTo(GTA.EntityBone, GTA.Math.Vector3, GTA.Math.Vector3, Boolean, Boolean, Boolean, Boolean, GTA.EulerRotationOrder, Boolean, Boolean)
# TargetSite DeclaringType: GTA.Entity
# TargetSite Name: AttachTo
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 721
######################### Exception End #########################
######################## Exception Start ########################
# Date: 4/15/2025 9:05:12 PM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadPed()
# TargetSite DeclaringType: PropertyManager.Staff.Maid
# TargetSite Name: LoadPed
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 721
######################### Exception End #########################
######################## Exception Start ########################
# Date: 4/15/2025 10:19:50 PM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadPed()
# TargetSite DeclaringType: PropertyManager.Staff.Maid
# TargetSite Name: LoadPed
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 721
######################### Exception End #########################
######################## Exception Start ########################
# Date: 4/15/2025 10:30:41 PM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at GTA.Entity.AttachTo(EntityBone entityBone, Vector3 offset, Vector3 rotation, Boolean detachWhenDead, Boolean detachWhenRagdoll, Boolean activeCollisions, Boolean useBasicAttachIfPed, EulerRotationOrder rotationOrder, Boolean attachOffsetIsRelative, Boolean markAsNoLongerNeededWhenDetached) in ScriptHookVDotNet3\GTA\Entities\Entity.cs:line 2728
at GTA.Entity.AttachTo(EntityBone entityBone, Vector3 position, Vector3 rotation) in ScriptHookVDotNet3\GTA\Entities\Entity.cs:line 2602
at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: ScriptHookVDotNet3
# Helplink:
# TargetSite: Void AttachTo(GTA.EntityBone, GTA.Math.Vector3, GTA.Math.Vector3, Boolean, Boolean, Boolean, Boolean, GTA.EulerRotationOrder, Boolean, Boolean)
# TargetSite DeclaringType: GTA.Entity
# TargetSite Name: AttachTo
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 721
######################### Exception End #########################
######################## Exception Start ########################
# Date: 4/15/2025 10:36:40 PM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadPed()
# TargetSite DeclaringType: PropertyManager.Staff.Maid
# TargetSite Name: LoadPed
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 721
######################### Exception End #########################
[ERROR] [4/15/2025 11:09:55 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:09:57 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:10:03 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:10:18 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:10:29 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:10:29 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:10:29 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:10:29 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:10:57 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:11:08 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:25:06 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:25:06 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:25:08 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:25:09 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:25:15 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:25:17 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:25:33 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:25:42 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:25:42 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
[ERROR] [4/15/2025 11:26:12 PM] Error on loading : Hydraulics,False => Input string was not in a correct format.
######################## Exception Start ########################
# Date: 4/15/2025 11:37:12 PM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadPed()
# TargetSite DeclaringType: PropertyManager.Staff.Maid
# TargetSite Name: LoadPed
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 721
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/4/2024 6:41:59 PM
# Custom Message: Error catched in AliveFeature -> Always : PropertyManager.Alive.AliveParkingSpot
# Message: Object reference not set to an instance of an object.
# StackTrace: at SHVDN.ScriptDomain.ExecuteTask(IScriptTask task)
at SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64* argPtr, Int32 argCount)
at GTA.Native.Function.Call(Hash hash, InputArgument argument0)
at GTA.UI.Notification.Show(String message, Boolean blinking)
at PropertyManager.CarManager.LoadCar(GarageParkingSpot spot)
at PropertyManager.Alive.AliveParkingSpot.<>c__DisplayClass0_0.<.ctor>b__2()
at PropertyManager.Alive.AliveFeature.Update()
# Source: ScriptHookVDotNet
# Sender: PropertyManager.Alive.AliveParkingSpot
# Helplink:
# TargetSite: Void ExecuteTask(SHVDN.IScriptTask)
# TargetSite DeclaringType: SHVDN.ScriptDomain
# TargetSite Name: ExecuteTask
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 91
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/4/2024 6:42:06 PM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at SHVDN.ScriptDomain.ExecuteTask(IScriptTask task)
at SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64* argPtr, Int32 argCount)
at GTA.Native.Function.Call(Hash hash, InputArgument argument0)
at GTA.UI.Notification.Show(NotificationIcon icon, String sender, String subject, String message, Boolean fadeIn, Boolean blinking)
at PropertyManager.Log.AsyncFileLogger.LogException(Exception ex, String customMessage, Object sender, String filePath, Int32 lineNumber)
at PropertyManager.Alive.AliveFeature.Update()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: ScriptHookVDotNet
# Helplink:
# TargetSite: Void ExecuteTask(SHVDN.IScriptTask)
# TargetSite DeclaringType: SHVDN.ScriptDomain
# TargetSite Name: ExecuteTask
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 618
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/5/2024 9:12:04 PM
# Custom Message: General error in task executed by PropertyManager.Thread1 : No description
# Message: Thread was being aborted.
# StackTrace: at PropertyManager.Closet.OutfitManager.LoadOutfit(String playerName, String outfitName)
at PropertyManager.Alive.AliveShower.<>c__DisplayClass0_4.<.ctor>b__10()
at PropertyManager.Scheduled.ScheduledTaskQueue.ExecuteScheduledTasks(Vector3 currentPosition)
at PropertyManager.PropertyManager.<>c.<OnTick>b__28_0()
at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadOutfit(System.String, System.String)
# TargetSite DeclaringType: PropertyManager.Closet.OutfitManager
# TargetSite Name: LoadOutfit
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
# Line: 34
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/5/2024 9:12:12 PM
# Custom Message: Error while dequeuing or executing task in PropertyManager.Thread1
# Message: Object reference not set to an instance of an object.
# StackTrace: at SHVDN.ScriptDomain.ExecuteTask(IScriptTask task)
at SHVDN.NativeFunc.Invoke(UInt64 hash, UInt64* argPtr, Int32 argCount)
at GTA.Native.Function.Call(Hash hash, InputArgument argument0)
at GTA.UI.Notification.Show(NotificationIcon icon, String sender, String subject, String message, Boolean fadeIn, Boolean blinking)
at PropertyManager.Log.AsyncFileLogger.LogException(Exception ex, String customMessage, Object sender, String filePath, Int32 lineNumber)
at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
# Source: ScriptHookVDotNet
# Helplink:
# TargetSite: Void ExecuteTask(SHVDN.IScriptTask)
# TargetSite DeclaringType: SHVDN.ScriptDomain
# TargetSite Name: ExecuteTask
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
# Line: 41
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/5/2024 10:34:13 PM
# Custom Message: General error in task executed by PropertyManager.Thread1 : No description
# Message: Thread was being aborted.
# StackTrace: at PropertyManager.Closet.OutfitManager.LoadOutfit(String playerName, String outfitName)
at PropertyManager.Closet.OutfitMenuManager.<>c__DisplayClass10_0.<RefreshOutfitsMenu>b__1()
at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadOutfit(System.String, System.String)
# TargetSite DeclaringType: PropertyManager.Closet.OutfitManager
# TargetSite Name: LoadOutfit
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
# Line: 34
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/5/2024 10:34:14 PM
# Custom Message: Error while dequeuing or executing task in PropertyManager.Thread1
# Message: Thread was being aborted.
# StackTrace: at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
# Source: PropertyManager
# Helplink:
# TargetSite: Void <.ctor>b__0_0(System.Object, System.EventArgs)
# TargetSite DeclaringType: PropertyManager.Thread1
# TargetSite Name: <.ctor>b__0_0
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
# Line: 41
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:37 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:38 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:38 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:38 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:38 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:39 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:39 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 12:23:39 AM
# Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
at PropertyManager.Alive.AliveFeature.Update()
# Source: PropertyManager
# Sender: PropertyManager.Alive.AliveEntertainment
# Helplink:
# TargetSite: Void <.ctor>b__3()
# TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
# TargetSite Name: <.ctor>b__3
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
# Line: 54
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 1:19:13 AM
# Custom Message: General error in task executed by PropertyManager.Thread1 : No description
# Message: Thread was being aborted.
# StackTrace: at PropertyManager.Closet.OutfitManager.LoadOutfit(String playerName, String outfitName)
at PropertyManager.Closet.OutfitMenuManager.<>c__DisplayClass10_0.<RefreshOutfitsMenu>b__1()
at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadOutfit(System.String, System.String)
# TargetSite DeclaringType: PropertyManager.Closet.OutfitManager
# TargetSite Name: LoadOutfit
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
# Line: 34
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 1:19:13 AM
# Custom Message: Error while dequeuing or executing task in PropertyManager.Thread1
# Message: Thread was being aborted.
# StackTrace: at PropertyManager.Thread1.<.ctor>b__0_0(Object sender, EventArgs args)
# Source: PropertyManager
# Helplink:
# TargetSite: Void <.ctor>b__0_0(System.Object, System.EventArgs)
# TargetSite DeclaringType: PropertyManager.Thread1
# TargetSite Name: <.ctor>b__0_0
# TargetSite IsStatic: False
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\Thread1.cs
# Line: 41
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 9:29:21 AM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PropertyManager.PropertyFeatures.StaffFeature.Populate()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadPed()
# TargetSite DeclaringType: PropertyManager.Staff.Maid
# TargetSite Name: LoadPed
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 618
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 10:16:30 AM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at GTA.Entity.AttachTo(EntityBone entityBone, Vector3 position, Vector3 rotation)
at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PropertyManager.PropertyFeatures.StaffFeature.Populate()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: ScriptHookVDotNet3
# Helplink:
# TargetSite: Void AttachTo(GTA.EntityBone, GTA.Math.Vector3, GTA.Math.Vector3)
# TargetSite DeclaringType: GTA.Entity
# TargetSite Name: AttachTo
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 618
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 10:29:51 AM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at GTA.Entity.AttachTo(EntityBone entityBone, Vector3 position, Vector3 rotation)
at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PropertyManager.PropertyFeatures.StaffFeature.Populate()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: ScriptHookVDotNet3
# Helplink:
# TargetSite: Void AttachTo(GTA.EntityBone, GTA.Math.Vector3, GTA.Math.Vector3)
# TargetSite DeclaringType: GTA.Entity
# TargetSite Name: AttachTo
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 618
######################### Exception End #########################
######################## Exception Start ########################
# Date: 1/7/2024 11:46:28 AM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PropertyManager.PropertyFeatures.StaffFeature.Populate()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: PropertyManager
# Helplink:
# TargetSite: Void LoadPed()
# TargetSite DeclaringType: PropertyManager.Staff.Maid
# TargetSite Name: LoadPed
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 618
######################### Exception End #########################