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@RadiantBrood
Hello 👋,
No, I didn't move each point by hand 😅. I made a Python script to do it for me
@Wolfx101
Hey,
I've uploaded a new version that should support controllers for camera movement and manual respawn (Jump button). However, the “zoom” part is not currently supported.
(As I don't have a controller, I can't guarantee that it works. Any feedback is welcome)
@duration
Hey,
I've been trying to get the " attaching " system to work for a while (sorry for the lack of news 😅), I've got something that works for position, but there's a mathematical part I can't figure out for rotations.
I've temporarily added a menu that lets you adjust position and rotation manually after attaching the entities together. I don't plan to publish the plugin as is, but if you're interested in testing the current version, contact me on Discord : @ssstuart
Have a nice day!
@17277
You can check that the plugin is loaded by typing (in the console (F4)) "ListPlugins". If the plugin is not loaded, type "LoadPlugin MoreFire.dll".
@a012345 Hello 👋,
You must place the .dll file in the "plugins" folder located in the game folder.
You should have something like this : Grand Theft Auto V/plugins/DeleteThatEntity.dll
@gtavjamal Hello,
no, it's not possible to do this with this mod, as buildings are not considered entities.
@duration
Hi, that's an interesting idea, I'll see what I can do ;)
*(when RAGEPluginHook is updated again)*
@House Rushton
Hello, I've updated the description for clarification:
"Deletion is only temporary (e.g. to quickly remove a vehicle that is blocking the way); if you move too far away, reload the game, or edit a sequence in the Rockstar Editor, the changes will not be saved. "
-> Deleted entities will still appear in the Editor.
@gtavjamal
Hello 👋, as long as the object added by the YMAP is considered by the game as an entity, it should work ( ❕ deletion won't be saved if you reload the game/go too far away though).