@NeonX, I don't think so, I want to start working over new mod with a simple name "Real FireArms". It will include some GSW mechanics, but only firearms related things, it will not affect melee, falings or any other damage types except firearm.
Guys, I'm really sorry, but this mod discontinued again :(
I'm really busy since last year and I don't know when I'll get enough time to work over GSW.
Also, I think it's better to re-write codebase at all to support more features(correct fall damage) and solve annoying bugs(no fire and drowning damage, eg).
Sorry, guys :(
Guys, I'm really sorry, but this mod discontinued again :(
I'm really busy last year and I don't know when I'll get enough time to work over GSW.
Also, I think it's better to re-write codebase at all to support more features(correct fall damage) and solve annoying bugs(no fire and drowning damage, eg).
Sorry, guys :(
@GlintLeGulag, I assume that the player's ped can't determine what exactly happened to other peds, he just sees visual damages or reactions to the wound, but he can know and feel his own internal damages. That's why our wounds have detailed descriptions, but other peds has only simple descriptions.
@GlintLeGulag, yeah, you can edit the GSW2Localization.csv to change the mod's messages. If you'll make it more blunt and dramatic, please, share it for everyone here :)
@bowiestink, you need to do something only if you're using INCREASES HEALTH version of WYD, in the latest version(5.0.1) GSW must work fine without any changes(but I did not test it yet)
@An0n4514, please, give me a list of "essential immersion mods", I'll try to support them when I'll back to development
@NeonX, I don't think so, I want to start working over new mod with a simple name "Real FireArms". It will include some GSW mechanics, but only firearms related things, it will not affect melee, falings or any other damage types except firearm.
@fooltrueidiot_yt, source code was released after first mod release, you can find sources here
https://github.com/SH42913/GunshotWound2 (this link was in description)
@LumpyRAMPAGE, looks like you've changed something in GSW2Config.xml at line 11, check that
Guys, I'm really sorry, but this mod discontinued again :(
I'm really busy since last year and I don't know when I'll get enough time to work over GSW.
Also, I think it's better to re-write codebase at all to support more features(correct fall damage) and solve annoying bugs(no fire and drowning damage, eg).
Sorry, guys :(
Guys, I'm really sorry, but this mod discontinued again :(
I'm really busy last year and I don't know when I'll get enough time to work over GSW.
Also, I think it's better to re-write codebase at all to support more features(correct fall damage) and solve annoying bugs(no fire and drowning damage, eg).
Sorry, guys :(
@NeonX, sets of move animations
@loginos, yeah, I totally forgot about Exhaustion .-.
@alexiscoolandfunny, no, you can't due GSW2 is using ScripthookV .Net to work
@Faic, sounds strange, GSW2 doesn't change FOV at all
@GlintLeGulag, I assume that the player's ped can't determine what exactly happened to other peds, he just sees visual damages or reactions to the wound, but he can know and feel his own internal damages. That's why our wounds have detailed descriptions, but other peds has only simple descriptions.
@Eyon, answered :)
@GlintLeGulag, yeah, you can edit the GSW2Localization.csv to change the mod's messages. If you'll make it more blunt and dramatic, please, share it for everyone here :)
@bowiestink, you need to do something only if you're using INCREASES HEALTH version of WYD, in the latest version(5.0.1) GSW must work fine without any changes(but I did not test it yet)