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@lorizz12
Yes, I tried this native, it works as it should, as I wrote above, I was just interested to understand the problem with repetitive particles, and the problem was that I wrote above. Thank you very much for your time, I was glad to talk with you))
@lorizz12
hmm, interesting, I'll try looking for another native, I do not particularly important, just was curious why such a bug can be, in principle, I understand why, the render particle takes a certain amount of frames and when I add it to the position of the bone exhaust, the vehicle is already in another position. To fix this I think can clear the previous particle each frame. (but maybe I'm wrong). Native about which you speak probably does just that. Thank you very much)
@lorizz12
Okay, I'll keep thinking, thanks.)
@lorizz12
Hi, can you give me an idea of how you managed to fix multiplied exhaust fires? Sorry for my English)