@lucasvinbr What would that "integration with vanilla factions" be? To make for example the standard world spawns Families allied with peds from a Families gang from the mod? That would be a cool addition if that's what you mean here.
@lucasvinbr So what happens if I put 4 instead of 0? Would it force to always have 4 peds? Why do normal cops that spawn in the world fight cops from gangs now? In previous version of Gang and Turf they were ignoring each other.
@lucasvinbr I have a couple problems. Now for some reason I cannot call enemy backup vehicles it says their too much gang members around (even with zero gang members spawned) or no registered peds or vehicles even though I can attack said gangs territories and everything spawns fine. This option was working on previous versions before 2.0. Also now cop gang peds fight other ambient normal "none gang cops" which they didn't do before, it was kinda cool to have them work together, now they kill each others.
@lucasvinbr You're right. Hopefully they release an updated version if ever. Apart from that, the rest of your new update is awesome though, thank you!
@lucasvinbr I've tested the new 2.0 version and I still don't have the new weapons, all the "new" ones you have now, like the PrecisionRifle or WM29Pistol for example, were already working with your old version by adding them manually which I did already. Now the Battle Rifle and the Tactical SMG are still not working even if I use the correct terms which are: TacticalSMG and BattleRifle, try it yourself. This sucks I've waited since last summer for this update to add the new weapons. Everything else in the update is awesome but this really bummed me out to be honest.
@lucasvinbr What would that "integration with vanilla factions" be? To make for example the standard world spawns Families allied with peds from a Families gang from the mod? That would be a cool addition if that's what you mean here.
@lucasvinbr So what happens if I put 4 instead of 0? Would it force to always have 4 peds? Why do normal cops that spawn in the world fight cops from gangs now? In previous version of Gang and Turf they were ignoring each other.
@lucasvinbr also what's <knownMaxPassengers>0</knownMaxPassengers> ?
@lucasvinbr I have a couple problems. Now for some reason I cannot call enemy backup vehicles it says their too much gang members around (even with zero gang members spawned) or no registered peds or vehicles even though I can attack said gangs territories and everything spawns fine. This option was working on previous versions before 2.0. Also now cop gang peds fight other ambient normal "none gang cops" which they didn't do before, it was kinda cool to have them work together, now they kill each others.
@TwinkyMods ok, thank you. I've just tested it and you're right. I'm going to ask the mod author why he changed it.
@TwinkyMods Why does the Crash Units gang doesn't work in the latest version of the main mod?
@lucasvinbr You're right. Hopefully they release an updated version if ever. Apart from that, the rest of your new update is awesome though, thank you!
@lucasvinbr On their page I can see all the new weapons: https://github.com/scripthookvdotnet/scripthookvdotnet/blob/main/source/scripting_v3/GTA/Weapons/WeaponHash.cs
BattleRifle = 0x72B66B11,
TacticalSMG = 0x14E5AFD5,
SnowballLauncher = 0x3BF5575,
and more
@lucasvinbr I've tested the new 2.0 version and I still don't have the new weapons, all the "new" ones you have now, like the PrecisionRifle or WM29Pistol for example, were already working with your old version by adding them manually which I did already. Now the Battle Rifle and the Tactical SMG are still not working even if I use the correct terms which are: TacticalSMG and BattleRifle, try it yourself. This sucks I've waited since last summer for this update to add the new weapons. Everything else in the update is awesome but this really bummed me out to be honest.
@lucasvinbr gotcha boss, I'm checking like 3 times a day, lol 😅