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@JohnFromGWN Okay, now at least I understand that I shouldn't pay attention to hashes of this type in scenario ymt files🙂and btw, now I have an basic understanding of how to configure scenario ymt files, to make it works like I want to. So now I'd rather continue trying your Scene Creator mod than mess with these hashes. Thanks again for your help👏
@JohnFromGWN Hmm... I don't think that this hash_9B1D60AB is a ped name hash, cause I saw definitely the same hash in many of scenario ymt files, but I still doesn't sure what is this hashes means, btw I tried to found some hashes from Peds/PedHash.cs from github in some of scenario ymt files, and convert them from decimal to hexadecimal, but looks like any ped models in any of scenario ymt files are indicated in a different way, namely under PedModelSetNames line, so I still don't know what the hashes like hash_9B1D60AB are... Maybe I won't need them, but anyway, when I tried to create an addon radio, I had to edit an .rel files, there are also many hashes of this type, that's probably why I couldn't create my addon radio.
@JohnFromGWN This hash from vinewood.ymt scenario file that I put to CodeWalker RPF Explorer and export it to .xml file, but the question is how can I get the hash like this if I know only the name of an ped/vehicle model?
@JohnFromGWN Thank you for such useful and easy to use mods👏And btw since it's not a scenario mod, that means even better for me🙂Cause I still don't fully understand, what type of hashes is uses there, and where I cand finds the hash name like that. For example, if I want to change an scenario by way to changing the ped models are uses there, I can't do this cause I don't know what the hash is it. I just want to experiment with some ready-made scenario and see what comes out of it. Can you help me with this? The type of hashes I would like to know how to find is something like this: hash_9B1D60AB
@JohnFromGWN If I understand correctly, this script does about the same thing with peds as scenarios, right? So this is exactly what I need😊I will definitely wait for new updates, because judging by the description it will be something really grandiose🔥Thank you for mod like this👏👏👏
@Foxy_Oxy Btw I forgot to say, it seems like this mod is incompatible with the Vivid V YMAPS mod by @TheBabyGoat, my game crashing everytime after a few minutes of playing🤔So, I hope it can be possible to make it compatible with the Vivid V YMAPS mod.
@Foxy_Oxy Very nice look🤩
@Foxy_Oxy Your vegetation mod looks really amazing🤩🤩🤩
@diego4fun2k24 Nice work👍
@SalsaCookies23 Thanks👏