GTA V Modding Launcher 0.7.9 BETA
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This launcher needs .NET 5 Desktop Runtime (x64) to work. It usually is not installed by default on most Windows computers
The launcher is open source on github.
This launcher enables you to easily switch between several sets of mods without having to move the mods yourself. It can also be used to move all your mods outside of your game directory automatically.
In order for the launcher to work properly, all vanilla files have to be genuine. GTA V can be modded without replacing any core file, which is, in my opinion, the best practice. Since the launcher works by moving files, it obviously won't work if core files have been modified.
For example, if you want to modify vanilla .rpf files, you must keep the original file as it is, and use OpenIV.asi for the game to load the modified version in the "mods" folder.
How to use the launcher ?
Simply create a new profile (with the + button), make it active (with a right click on its name) and put mods in your game's folder normally (while being sure not to replace any base game file).
When first starting the launcher, if your game is already modded, a new profile called "Modded Profile" will automatically be created with the current mods.
How does it work ?
The launcher searches for modded files using a provided manifest of all vanilla files. When you switch profiles, it moves the mods in the GTA V directory to an external folder, then moves the mods of the other profile to the game. Using this launcher, you don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.7.9
* Added BattlEye files to the list of vanilla game files
0.7.8
* Added libtox.dll to the list of vanilla game files
0.7.7
* Added new files to the list of vanilla game files (Thanks to @octylFractal)
0.7.6
* Fixed a typo that prevented the new vanilla game files from being taken into account
0.7.5
* Added new files to the list of vanilla game files (Thanks to SirMallard)
0.7.4
* Fixed a bug that made the launcher believe a vanilla DLC pack from the "Mercenaries" DLC was modded
0.7.3
* Fixed a bug that made the launcher believe a vanilla DLC pack from the "Mercenaries" DLC was modded (Thanks to SirMallard)
+ Added the Russian language (Thanks to VALKREE)
0.7.2
* Fixed a bug that prevented the launcher from launching the Epic Games version of the game
0.7.1
* Added .egstore and EOSSDK-Win64-Shipping.dll to the game manifest
0.7.0
* The tool now uses .NET 5
* Fixed an issue regarding permission propagation
* Fixed the news display
* Added "uninstall.exe" to the game manifest
0.6.9
* Fixed a crash that could occur when the option to kill the game's launcher was enabled
- Legacy compatbility was removed (ie: the launcher doesn't convert old config files anymore)
- The option to launch modded profiles in offline mode was removed since it doesn't work properly with the new R* launcher
0.6.8
* Fixed a crash that occured when switching from a modded vanilla profile to another profile without launching the game
0.6.7
* Fixed a crash that could occur when the launcher tried to display a modern popup while the main window wasn't visible
0.6.6
* The launcher now properly launches the EGS version of the game (Thanks to mips!)
0.6.5
* All dialogs now use the modern theme
* The launcher should now be able to launch the Epic Games version of the game
0.6.4
* Partial support for the Epic Games version of the game
0.6.3
* Failed attempt to support the Epic Games version
0.6.2
* Fixed a crash that occured when the selected / detected installation was invalid
0.6.1
* Mods could sometimes not be moved properly
0.6.0
* The launcher's code has been cleaned
* Popups are now handled in a better way
+ Custom installations can now be easily specified in no installation is found
* The launcher now uses a Modern theme
* Added support for the new Rockstar Games launcher
+ The launcher can now optionally close the Rockstar Games launcher after launching the game
* The launcher's UI has been overhauled
* The launcher can now display the game's news
* The launcher now uses an external game manifest rather than an hardcoded one
- The integrity check feature has been removed
* Profiles are now saved in the launcher's folder
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't need to be installed in a particular location. You only need to extract the archive somewhere, and ensure all the included files are in the same directory. However, the launcher cannot be installed in the game's directory.
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advice.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2023 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
The launcher is open source on github.
This launcher enables you to easily switch between several sets of mods without having to move the mods yourself. It can also be used to move all your mods outside of your game directory automatically.
In order for the launcher to work properly, all vanilla files have to be genuine. GTA V can be modded without replacing any core file, which is, in my opinion, the best practice. Since the launcher works by moving files, it obviously won't work if core files have been modified.
For example, if you want to modify vanilla .rpf files, you must keep the original file as it is, and use OpenIV.asi for the game to load the modified version in the "mods" folder.
How to use the launcher ?
Simply create a new profile (with the + button), make it active (with a right click on its name) and put mods in your game's folder normally (while being sure not to replace any base game file).
When first starting the launcher, if your game is already modded, a new profile called "Modded Profile" will automatically be created with the current mods.
How does it work ?
The launcher searches for modded files using a provided manifest of all vanilla files. When you switch profiles, it moves the mods in the GTA V directory to an external folder, then moves the mods of the other profile to the game. Using this launcher, you don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.7.9
* Added BattlEye files to the list of vanilla game files
0.7.8
* Added libtox.dll to the list of vanilla game files
0.7.7
* Added new files to the list of vanilla game files (Thanks to @octylFractal)
0.7.6
* Fixed a typo that prevented the new vanilla game files from being taken into account
0.7.5
* Added new files to the list of vanilla game files (Thanks to SirMallard)
0.7.4
* Fixed a bug that made the launcher believe a vanilla DLC pack from the "Mercenaries" DLC was modded
0.7.3
* Fixed a bug that made the launcher believe a vanilla DLC pack from the "Mercenaries" DLC was modded (Thanks to SirMallard)
+ Added the Russian language (Thanks to VALKREE)
0.7.2
* Fixed a bug that prevented the launcher from launching the Epic Games version of the game
0.7.1
* Added .egstore and EOSSDK-Win64-Shipping.dll to the game manifest
0.7.0
* The tool now uses .NET 5
* Fixed an issue regarding permission propagation
* Fixed the news display
* Added "uninstall.exe" to the game manifest
0.6.9
* Fixed a crash that could occur when the option to kill the game's launcher was enabled
- Legacy compatbility was removed (ie: the launcher doesn't convert old config files anymore)
- The option to launch modded profiles in offline mode was removed since it doesn't work properly with the new R* launcher
0.6.8
* Fixed a crash that occured when switching from a modded vanilla profile to another profile without launching the game
0.6.7
* Fixed a crash that could occur when the launcher tried to display a modern popup while the main window wasn't visible
0.6.6
* The launcher now properly launches the EGS version of the game (Thanks to mips!)
0.6.5
* All dialogs now use the modern theme
* The launcher should now be able to launch the Epic Games version of the game
0.6.4
* Partial support for the Epic Games version of the game
0.6.3
* Failed attempt to support the Epic Games version
0.6.2
* Fixed a crash that occured when the selected / detected installation was invalid
0.6.1
* Mods could sometimes not be moved properly
0.6.0
* The launcher's code has been cleaned
* Popups are now handled in a better way
+ Custom installations can now be easily specified in no installation is found
* The launcher now uses a Modern theme
* Added support for the new Rockstar Games launcher
+ The launcher can now optionally close the Rockstar Games launcher after launching the game
* The launcher's UI has been overhauled
* The launcher can now display the game's news
* The launcher now uses an external game manifest rather than an hardcoded one
- The integrity check feature has been removed
* Profiles are now saved in the launcher's folder
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't need to be installed in a particular location. You only need to extract the archive somewhere, and ensure all the included files are in the same directory. However, the launcher cannot be installed in the game's directory.
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advice.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2023 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
Először Feltöltve: 2016. június 20.
Utoljára Feltöltve: 2024. december 22.
Utoljára Letöltött: 30 perce
All Versions
583 Hozzászólás
More mods by Pursuit:
This launcher needs .NET 5 Desktop Runtime (x64) to work. It usually is not installed by default on most Windows computers
The launcher is open source on github.
This launcher enables you to easily switch between several sets of mods without having to move the mods yourself. It can also be used to move all your mods outside of your game directory automatically.
In order for the launcher to work properly, all vanilla files have to be genuine. GTA V can be modded without replacing any core file, which is, in my opinion, the best practice. Since the launcher works by moving files, it obviously won't work if core files have been modified.
For example, if you want to modify vanilla .rpf files, you must keep the original file as it is, and use OpenIV.asi for the game to load the modified version in the "mods" folder.
How to use the launcher ?
Simply create a new profile (with the + button), make it active (with a right click on its name) and put mods in your game's folder normally (while being sure not to replace any base game file).
When first starting the launcher, if your game is already modded, a new profile called "Modded Profile" will automatically be created with the current mods.
How does it work ?
The launcher searches for modded files using a provided manifest of all vanilla files. When you switch profiles, it moves the mods in the GTA V directory to an external folder, then moves the mods of the other profile to the game. Using this launcher, you don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.7.9
* Added BattlEye files to the list of vanilla game files
0.7.8
* Added libtox.dll to the list of vanilla game files
0.7.7
* Added new files to the list of vanilla game files (Thanks to @octylFractal)
0.7.6
* Fixed a typo that prevented the new vanilla game files from being taken into account
0.7.5
* Added new files to the list of vanilla game files (Thanks to SirMallard)
0.7.4
* Fixed a bug that made the launcher believe a vanilla DLC pack from the "Mercenaries" DLC was modded
0.7.3
* Fixed a bug that made the launcher believe a vanilla DLC pack from the "Mercenaries" DLC was modded (Thanks to SirMallard)
+ Added the Russian language (Thanks to VALKREE)
0.7.2
* Fixed a bug that prevented the launcher from launching the Epic Games version of the game
0.7.1
* Added .egstore and EOSSDK-Win64-Shipping.dll to the game manifest
0.7.0
* The tool now uses .NET 5
* Fixed an issue regarding permission propagation
* Fixed the news display
* Added "uninstall.exe" to the game manifest
0.6.9
* Fixed a crash that could occur when the option to kill the game's launcher was enabled
- Legacy compatbility was removed (ie: the launcher doesn't convert old config files anymore)
- The option to launch modded profiles in offline mode was removed since it doesn't work properly with the new R* launcher
0.6.8
* Fixed a crash that occured when switching from a modded vanilla profile to another profile without launching the game
0.6.7
* Fixed a crash that could occur when the launcher tried to display a modern popup while the main window wasn't visible
0.6.6
* The launcher now properly launches the EGS version of the game (Thanks to mips!)
0.6.5
* All dialogs now use the modern theme
* The launcher should now be able to launch the Epic Games version of the game
0.6.4
* Partial support for the Epic Games version of the game
0.6.3
* Failed attempt to support the Epic Games version
0.6.2
* Fixed a crash that occured when the selected / detected installation was invalid
0.6.1
* Mods could sometimes not be moved properly
0.6.0
* The launcher's code has been cleaned
* Popups are now handled in a better way
+ Custom installations can now be easily specified in no installation is found
* The launcher now uses a Modern theme
* Added support for the new Rockstar Games launcher
+ The launcher can now optionally close the Rockstar Games launcher after launching the game
* The launcher's UI has been overhauled
* The launcher can now display the game's news
* The launcher now uses an external game manifest rather than an hardcoded one
- The integrity check feature has been removed
* Profiles are now saved in the launcher's folder
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't need to be installed in a particular location. You only need to extract the archive somewhere, and ensure all the included files are in the same directory. However, the launcher cannot be installed in the game's directory.
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advice.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2023 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
The launcher is open source on github.
This launcher enables you to easily switch between several sets of mods without having to move the mods yourself. It can also be used to move all your mods outside of your game directory automatically.
In order for the launcher to work properly, all vanilla files have to be genuine. GTA V can be modded without replacing any core file, which is, in my opinion, the best practice. Since the launcher works by moving files, it obviously won't work if core files have been modified.
For example, if you want to modify vanilla .rpf files, you must keep the original file as it is, and use OpenIV.asi for the game to load the modified version in the "mods" folder.
How to use the launcher ?
Simply create a new profile (with the + button), make it active (with a right click on its name) and put mods in your game's folder normally (while being sure not to replace any base game file).
When first starting the launcher, if your game is already modded, a new profile called "Modded Profile" will automatically be created with the current mods.
How does it work ?
The launcher searches for modded files using a provided manifest of all vanilla files. When you switch profiles, it moves the mods in the GTA V directory to an external folder, then moves the mods of the other profile to the game. Using this launcher, you don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.7.9
* Added BattlEye files to the list of vanilla game files
0.7.8
* Added libtox.dll to the list of vanilla game files
0.7.7
* Added new files to the list of vanilla game files (Thanks to @octylFractal)
0.7.6
* Fixed a typo that prevented the new vanilla game files from being taken into account
0.7.5
* Added new files to the list of vanilla game files (Thanks to SirMallard)
0.7.4
* Fixed a bug that made the launcher believe a vanilla DLC pack from the "Mercenaries" DLC was modded
0.7.3
* Fixed a bug that made the launcher believe a vanilla DLC pack from the "Mercenaries" DLC was modded (Thanks to SirMallard)
+ Added the Russian language (Thanks to VALKREE)
0.7.2
* Fixed a bug that prevented the launcher from launching the Epic Games version of the game
0.7.1
* Added .egstore and EOSSDK-Win64-Shipping.dll to the game manifest
0.7.0
* The tool now uses .NET 5
* Fixed an issue regarding permission propagation
* Fixed the news display
* Added "uninstall.exe" to the game manifest
0.6.9
* Fixed a crash that could occur when the option to kill the game's launcher was enabled
- Legacy compatbility was removed (ie: the launcher doesn't convert old config files anymore)
- The option to launch modded profiles in offline mode was removed since it doesn't work properly with the new R* launcher
0.6.8
* Fixed a crash that occured when switching from a modded vanilla profile to another profile without launching the game
0.6.7
* Fixed a crash that could occur when the launcher tried to display a modern popup while the main window wasn't visible
0.6.6
* The launcher now properly launches the EGS version of the game (Thanks to mips!)
0.6.5
* All dialogs now use the modern theme
* The launcher should now be able to launch the Epic Games version of the game
0.6.4
* Partial support for the Epic Games version of the game
0.6.3
* Failed attempt to support the Epic Games version
0.6.2
* Fixed a crash that occured when the selected / detected installation was invalid
0.6.1
* Mods could sometimes not be moved properly
0.6.0
* The launcher's code has been cleaned
* Popups are now handled in a better way
+ Custom installations can now be easily specified in no installation is found
* The launcher now uses a Modern theme
* Added support for the new Rockstar Games launcher
+ The launcher can now optionally close the Rockstar Games launcher after launching the game
* The launcher's UI has been overhauled
* The launcher can now display the game's news
* The launcher now uses an external game manifest rather than an hardcoded one
- The integrity check feature has been removed
* Profiles are now saved in the launcher's folder
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't need to be installed in a particular location. You only need to extract the archive somewhere, and ensure all the included files are in the same directory. However, the launcher cannot be installed in the game's directory.
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advice.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2023 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
Először Feltöltve: 2016. június 20.
Utoljára Feltöltve: 2024. december 22.
Utoljára Letöltött: 30 perce
@FlameTheRager Hi! I'm not familiar with the mods you mentioned - do they alter vanilla RPF files, or other files? If you're talking about RPF files, you can modify them without overriding the vanilla version by using OpenIV.asi & the "mods" folder
Fair Enough, I'll Look Into It.
Would it be possible to set it up so we don't have to duplicate shared files between profiles?
@The Loot That's an interesting idea! I'll keep it in mind for a future update, thanks :)
Coming back to say still the best mod folder manager there's out there.
it seems it caused an issue where game wont load and says is already running even when its not issue persisted even after deleteing the mod manager and i had to reinstall the game to get it to launch
@Dakota44 Hi! Are you sure the issue was caused by the launcher? Apart from moving mods around, it shouldn't affect your game in any way.
It's possible that an unidentified vanilla file was mistakenly treated as a modded file - when you launched the game for the first time, did the launcher say your game was modded? And if so, was it supposed to be modded?
To where does it move mods to? I created a new profile, and then ran Vanilla so i could play Online, and now when I go to the modded profile all mods are gone.
@AVGUSERS Hi! The launcher moves the mods to the "Profiles" folder next to GTAVModdingLauncher.exe
All mods should be moved back to your game's folder when you switch back to your modded profile though...
needs to be updated since it removes the battleye files when switching to vanilla
@nodarthvaderwastaken Indeed - I'll do that asap
In the meantime, you can modify the GameManifest.xml file to include the new files
Mod need update with the new game version files
@nodarthvaderwastaken @RealSmoke I've just published an official update to include the new game files to the manifest - sorry for the delay
@Pursuit No need to apologize , Thank you very much for this really helpful launcher
@Pursuit Thank you so much!, this launcher has really been very helpful, appreciate the work that you do!
malwarebytes is now registering this as ransomware, why?
I've noticed that while the launcher is doing a good job moving the primary mod files and the trainer I use, it does not seem to work properly with the mods folder created by OpenIV. It seems to delete the mods folder outright instead of moving it to the profile folder, as it does not get restored when I re-enable my modded profiles that have it.
I really like this tool, has alot of potential, but it doesnt remove mod files, only folders from what I experienced. The gta v remove tool removes all files and folders. I like this one more because I can create different profiles and easily switch between them. If by the next update, you can have this tool remove files along with folders, it will be the ultimate tool for everyone!!
This is an incredibly detailed and helpful post—thank you for sharing! The launcher sounds like a game-changer for managing GTA V mods more efficiently and safely. The ability to create separate modding profiles and keep core files intact is such a practical feature, especially for avoiding issues with the game's integrity.
For anyone looking to dive deeper into modding tips, tools, and tutorials, I highly recommend checking out thestripesblog.com. They have a wealth of information on gaming, modding, and optimizing setups that could be a great resource for both new and experienced modders.
Has anyone here tested this launcher with different versions of the game? I'd love to hear how it's working for you! 🎮
@DrSeussInDaHaus Hey! Good question... I suspect it is a false positive. I can attest to the safe nature of the source code, which is partially open source (ie: the source code of the launcher itself is open & accessible on GitHub, but my personal PursuitLib library isn't open source yet)
@Jambopaul Oh really? That's definitely a bug. Is your "Profiles" folder in the same drive as your GTA V directory?
@skeeze415 It should definitely move files too, as long as they're not in the list of files from the vanilla game. That looks like a bug too
Looks like I have quite a few things to fix :D
@Wering1995 Thanks for the feedback! Happy to see you're finding this launcher helpful :)