Addon Vehicles Creator v1.5
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90 777
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About
---------------------------------------------------------------------------------------------------
This program generates autofilled in dlc packs.. so no more setting it UP!
Instructions
---------------------------------------------------------------------------------------------------
1. In Dlc Name Texbox type your desired dlc packs name...
2. Choose dlc pack type Vehicle
3. Click Create Dlc and choose where to save it...
4. Drag and drop generated dlc pack in dlcpacks folder (located here: "Grand Theft Auto V\mods\update\x64\dlcpacks")
5. Copy and paste dlclist into your dlclist.xml (located here: "rand Theft Auto V\mods\update\update.rpf\common\data)
6. For vehicles dlc pack drag and drop tuning files ( .yft ) inside "dlcname"_mods.rpf
- Drag all files ( .yft, .ytd ) inside "vehicles".rpf
7. For vehicle dlc pack!!
8. If you have additional meta files like carcols.meta, etc., add to the dlc archive. In any case, delete the unused code from content.xml in order to avoid game errors.
ChangeLog
---------------------------------------------------------------------------------------------------
[1.3]
- Added new category of cars like: two categories of transport, an airplane and a helicopter, have been added so far.
[1.4]
- Added 10 new car types slots:
At the moment "BMX", "Benson", "Biff", "Barracks", "Omnis", "PCJ-600", "Sanchez2", "Blazer", "Bizon", "Bus" have been added.
- Now you can choose from a list of speedometers of your choice from the list or name it in your own way in the input field for the ytd file.
- Support .NET Framework 4.8.1
[1.4.1]
- Added new meta file: "carvariations.meta" and fixed problem in "vehicles.meta".
- Support .NET Framework 4.7.1
[1.4.2]
- Added 10 new car types slots:
"Sheriff2", "Burrito", "Tractor2", "Towtruck", "Rhino", "Tr4(trailer with cars)", "TrailreS2", "Jetmax", "Marquis", "Seashark2".
[1.5]
- Added the ability to customize carvariation colors for a car directly in the application.
- In the tool assigns standard colors for cars from the list.
You can specify your own color options at your discretion.
The generated file has only one column with color variations.
Attention!
Some vehicle.meta settings require manual configuration so that the character’s hands are exactly on the steering wheel. In any case, you can simply replace the finished add-in vehicle.meta.
---------------------------------------------------------------------------------------------------
Credits
---------------------------------------------------------------------------------------------------
Special thanks to the user "skylumz" for providing the source code for updating the program. skylumz (link)
All credits for codewalker-core.dll which allows this program to create the dlc packs goes to dexyfex and Codewalker contributors thanks a ton!
You can donate, if you like, to the efforts of this program:(yoomoney) 4100118029346172
CodeWalker GTA V 3D Map + Editor (link)
---------------------------------------------------------------------------------------------------
This program generates autofilled in dlc packs.. so no more setting it UP!
Instructions
---------------------------------------------------------------------------------------------------
1. In Dlc Name Texbox type your desired dlc packs name...
2. Choose dlc pack type Vehicle
3. Click Create Dlc and choose where to save it...
4. Drag and drop generated dlc pack in dlcpacks folder (located here: "Grand Theft Auto V\mods\update\x64\dlcpacks")
5. Copy and paste dlclist into your dlclist.xml (located here: "rand Theft Auto V\mods\update\update.rpf\common\data)
6. For vehicles dlc pack drag and drop tuning files ( .yft ) inside "dlcname"_mods.rpf
- Drag all files ( .yft, .ytd ) inside "vehicles".rpf
7. For vehicle dlc pack!!
8. If you have additional meta files like carcols.meta, etc., add to the dlc archive. In any case, delete the unused code from content.xml in order to avoid game errors.
ChangeLog
---------------------------------------------------------------------------------------------------
[1.3]
- Added new category of cars like: two categories of transport, an airplane and a helicopter, have been added so far.
[1.4]
- Added 10 new car types slots:
At the moment "BMX", "Benson", "Biff", "Barracks", "Omnis", "PCJ-600", "Sanchez2", "Blazer", "Bizon", "Bus" have been added.
- Now you can choose from a list of speedometers of your choice from the list or name it in your own way in the input field for the ytd file.
- Support .NET Framework 4.8.1
[1.4.1]
- Added new meta file: "carvariations.meta" and fixed problem in "vehicles.meta".
- Support .NET Framework 4.7.1
[1.4.2]
- Added 10 new car types slots:
"Sheriff2", "Burrito", "Tractor2", "Towtruck", "Rhino", "Tr4(trailer with cars)", "TrailreS2", "Jetmax", "Marquis", "Seashark2".
[1.5]
- Added the ability to customize carvariation colors for a car directly in the application.
- In the tool assigns standard colors for cars from the list.
You can specify your own color options at your discretion.
The generated file has only one column with color variations.
Attention!
Some vehicle.meta settings require manual configuration so that the character’s hands are exactly on the steering wheel. In any case, you can simply replace the finished add-in vehicle.meta.
---------------------------------------------------------------------------------------------------
Credits
---------------------------------------------------------------------------------------------------
Special thanks to the user "skylumz" for providing the source code for updating the program. skylumz (link)
All credits for codewalker-core.dll which allows this program to create the dlc packs goes to dexyfex and Codewalker contributors thanks a ton!
You can donate, if you like, to the efforts of this program:(yoomoney) 4100118029346172
CodeWalker GTA V 3D Map + Editor (link)
Először Feltöltve: 2019. április 6.
Utoljára Feltöltve: 2024. május 12.
Utoljára Letöltött: 17 perce
232 Hozzászólás
About
---------------------------------------------------------------------------------------------------
This program generates autofilled in dlc packs.. so no more setting it UP!
Instructions
---------------------------------------------------------------------------------------------------
1. In Dlc Name Texbox type your desired dlc packs name...
2. Choose dlc pack type Vehicle
3. Click Create Dlc and choose where to save it...
4. Drag and drop generated dlc pack in dlcpacks folder (located here: "Grand Theft Auto V\mods\update\x64\dlcpacks")
5. Copy and paste dlclist into your dlclist.xml (located here: "rand Theft Auto V\mods\update\update.rpf\common\data)
6. For vehicles dlc pack drag and drop tuning files ( .yft ) inside "dlcname"_mods.rpf
- Drag all files ( .yft, .ytd ) inside "vehicles".rpf
7. For vehicle dlc pack!!
8. If you have additional meta files like carcols.meta, etc., add to the dlc archive. In any case, delete the unused code from content.xml in order to avoid game errors.
ChangeLog
---------------------------------------------------------------------------------------------------
[1.3]
- Added new category of cars like: two categories of transport, an airplane and a helicopter, have been added so far.
[1.4]
- Added 10 new car types slots:
At the moment "BMX", "Benson", "Biff", "Barracks", "Omnis", "PCJ-600", "Sanchez2", "Blazer", "Bizon", "Bus" have been added.
- Now you can choose from a list of speedometers of your choice from the list or name it in your own way in the input field for the ytd file.
- Support .NET Framework 4.8.1
[1.4.1]
- Added new meta file: "carvariations.meta" and fixed problem in "vehicles.meta".
- Support .NET Framework 4.7.1
[1.4.2]
- Added 10 new car types slots:
"Sheriff2", "Burrito", "Tractor2", "Towtruck", "Rhino", "Tr4(trailer with cars)", "TrailreS2", "Jetmax", "Marquis", "Seashark2".
[1.5]
- Added the ability to customize carvariation colors for a car directly in the application.
- In the tool assigns standard colors for cars from the list.
You can specify your own color options at your discretion.
The generated file has only one column with color variations.
Attention!
Some vehicle.meta settings require manual configuration so that the character’s hands are exactly on the steering wheel. In any case, you can simply replace the finished add-in vehicle.meta.
---------------------------------------------------------------------------------------------------
Credits
---------------------------------------------------------------------------------------------------
Special thanks to the user "skylumz" for providing the source code for updating the program. skylumz (link)
All credits for codewalker-core.dll which allows this program to create the dlc packs goes to dexyfex and Codewalker contributors thanks a ton!
You can donate, if you like, to the efforts of this program:(yoomoney) 4100118029346172
CodeWalker GTA V 3D Map + Editor (link)
---------------------------------------------------------------------------------------------------
This program generates autofilled in dlc packs.. so no more setting it UP!
Instructions
---------------------------------------------------------------------------------------------------
1. In Dlc Name Texbox type your desired dlc packs name...
2. Choose dlc pack type Vehicle
3. Click Create Dlc and choose where to save it...
4. Drag and drop generated dlc pack in dlcpacks folder (located here: "Grand Theft Auto V\mods\update\x64\dlcpacks")
5. Copy and paste dlclist into your dlclist.xml (located here: "rand Theft Auto V\mods\update\update.rpf\common\data)
6. For vehicles dlc pack drag and drop tuning files ( .yft ) inside "dlcname"_mods.rpf
- Drag all files ( .yft, .ytd ) inside "vehicles".rpf
7. For vehicle dlc pack!!
8. If you have additional meta files like carcols.meta, etc., add to the dlc archive. In any case, delete the unused code from content.xml in order to avoid game errors.
ChangeLog
---------------------------------------------------------------------------------------------------
[1.3]
- Added new category of cars like: two categories of transport, an airplane and a helicopter, have been added so far.
[1.4]
- Added 10 new car types slots:
At the moment "BMX", "Benson", "Biff", "Barracks", "Omnis", "PCJ-600", "Sanchez2", "Blazer", "Bizon", "Bus" have been added.
- Now you can choose from a list of speedometers of your choice from the list or name it in your own way in the input field for the ytd file.
- Support .NET Framework 4.8.1
[1.4.1]
- Added new meta file: "carvariations.meta" and fixed problem in "vehicles.meta".
- Support .NET Framework 4.7.1
[1.4.2]
- Added 10 new car types slots:
"Sheriff2", "Burrito", "Tractor2", "Towtruck", "Rhino", "Tr4(trailer with cars)", "TrailreS2", "Jetmax", "Marquis", "Seashark2".
[1.5]
- Added the ability to customize carvariation colors for a car directly in the application.
- In the tool assigns standard colors for cars from the list.
You can specify your own color options at your discretion.
The generated file has only one column with color variations.
Attention!
Some vehicle.meta settings require manual configuration so that the character’s hands are exactly on the steering wheel. In any case, you can simply replace the finished add-in vehicle.meta.
---------------------------------------------------------------------------------------------------
Credits
---------------------------------------------------------------------------------------------------
Special thanks to the user "skylumz" for providing the source code for updating the program. skylumz (link)
All credits for codewalker-core.dll which allows this program to create the dlc packs goes to dexyfex and Codewalker contributors thanks a ton!
You can donate, if you like, to the efforts of this program:(yoomoney) 4100118029346172
CodeWalker GTA V 3D Map + Editor (link)
Először Feltöltve: 2019. április 6.
Utoljára Feltöltve: 2024. május 12.
Utoljára Letöltött: 17 perce
@ganic @ganic I have but the thing is that the EXE. file will not get the popup for me. When i double click nothing happens. So i am just wondering is it something in my security that's blocking the popup?
@QuietStorm Try changing the system compatibility in the EXE properties. I can't say exactly how to solve this.
@ganic hey, looks nice, i was wondering if Addon Vehicles Creator wouldn't be a better title
thank bro for update I use this to conver five m car in story mod dlc AWSOME
@ganic Mod is incredible but in this latest update 1.5 it closes the game if you load save or start a new game
When i get out of the car it shoots off at high speed killing me insttanrtly
i tried to add a burrito copy as dlc. The model itself spawns but there is no collision. The car drives through anything. Also there is no dashboard animation
i'll stick to the previous version. much better
@ganic nice job my friend pls can u add m0ore car and name dlc have a nice day
can you add suv option
@ganic hey, the discord link in your profile doesn't work because that ''link slot'' is made for server invites
My Game Crash on startup, i dont now what i do
I added the tuning parts,but they don't show up in the addon car
but now ,no spawn car more
for some reason, i cannot addon sheriff anymore....its just police, firetruck, ambulanc for emergency vehicles
Hey Please Add The Option To Make Trailer DLCs Otherwise Top Notch Mod
Whenever I Try Adding a Trailer Mod To My Game It Thinks The Trailer is a Vehicle and Not Something that a Vehicle Pulls
am need help... i have truck flatbed, how to replace in this app..it's a lot staff that crash my game... please put in this app more vehicles name
@thematos same shit bro
@pakzproducer if i put parts in vehicle mods rpf the f***ng parts dont appear in the game
Hello bro, I'm player from LSPDFR. Thanks for creating such a useful tool. However, there's a little bug which will lead a result that our light and sirens don't working in fact. It cost me several hours to find the reason and luckily I got it. In the 'carvariations.meta' of police vehicle created by the tool, there's a two rows description in the end.,reading '<lightsettings value=X /> and <sirensettings value=X />.The number X seems need to larger than Zero in order to make our police vehicles' light and siren work for pulling up and so on, but it's a pitty that the default number is Zero/0. I'm writting the comment to give a backup and hoping that authors can adjust the number in the next update. Thank you so much.