The Beef
4 657
83
4 657
83
WHAT THIS MOD DOES:
Now everytime you shoot a gang member from up close, they will remember you for a timeframe determined by yourself in the ini, it's a week by default
They will not remember you if you snipe them, for example, the mod only works at a range set in the ini (by default 25 meters) gives you a reason to stay out of sight by climbing up a building and using that sniper rifle when you want to mess with gangs.
Once you kill a gang member while been within the set range, they will notice your presence and reinforcements will be called, a vehicle from the gang filled with 4 members will arrive and shoot at you.
It's compatible with story mode or mods that create gang members as mission peds (Like the ballas mission with lamar, JavelinV or the gang by Dealien) which means, gangs will remember you after you finish that mission or after you kill a gang member in JavelinV/The Gang
If a gang remembers you, the gang members will try to fight you on sight, the gang will also send hit squads towards you on your daily basis until the beef is over.
Mix it up with my mod "the homies" and with the "JavelinV" gang contracts for some real hood action, you can find both mods on my profile.
INSTALLATION
Drop it in your scripts folder
CHANGELOG 2.0
-Added an ini
-Customizable range
-Cuztomizable time of beef
-Customizable beef for almost every gang and every character
-New better looking text messages
-New reinforcements system, now when you kill a gang member, a car with 4 members with spawn in the vincinity and perform a drive by on you.
CHANGELOG 3.0
-Added random drive bys from gangs beefing with you
-Added text messages for each gang drive by
-Added the korean gang
-Added a setting for the frequency of random gang drive bys (minimum time and maximum time in which they can happen)
-Fixed the beef not saving in the ini after exiting the game
-A couple fixes related to the ini functioning.
-Changed the default time of beef in the ini to a game week which would be roughly 6 hours
3.1 HOTFIX
-Fixed the minimum and maximum time between random hit drive bys resetting when the game starts
3.2 SMALL CHANGE
-Changed most peds relationship group to the actual gang relationship group instead of a fake clone of it (Now the game actually perceives the peds as gang members)
-This increases compatibility with any mod that uses the actual game gang relationship groups and prevents the peds that are spawned in this mod from shooting peds spawned by other mod (most of the time)
CHANGELOG 4.0
-Added families to the beef.
-Increased the distance for backup vehicles to spawn, to give the player more time to escape before being shot.
-Added toggle in the ini to disable the gang members in the street attacking you ENABLEHOSTILITY set to true by default.
-Added toggle in the ini to disable the gangs backup ENABLEGANGSBACKUP set to true by default.
-Added togle in the ini to disable the gang hits, ENABLEGANGHITS set to true by default.
CHANGELOG 5.0
-Added a toggle to be able to beef with the families as franklin (ENABLEFRANKFAMBEEF) Set to false by default
-Fixed the issue that caused the families not to attack franklin when they were beefing.
-Fixed an issue that caused Madrazos peds spawned in the world to attack Madrazos peds spawned by backup or gang hits and viceversa, tested with madrazos peds spawning in madrazos ranch (This has not been tested with the madrazo peds spawned by the game when Trevor and Michael are banned from LS).
-Removed the armenians backup and hits, since they had the same issue as the madrazos, but couldn't be fixed the same way, if it's not done right, I'd rather not have it, non negotiable, use a prior version if you want that feature.
-Gang backup will not arrive during missions, they will instead arrive when the missions end
-Gang hits will not arrive during missions, they will instead arrive when the missions end
CHANGELOG COMPLETE:
-added toggles to disable text messages
-ENABLETHREATMESSAGES set to true by default, enables messages received when the beef starts.
-ENABLEHITTIPS enables messages received when a random gang hit spawns, set to true by default, I recommend setting it to false for immersion, will force you to constantly be looking behind your shoulder and being aware in case of an attack.
CHANGELOG COMPLETE V2
-Fixed backup and hits still appearing in missions, now it works for real (I didn't really test it properly before.)
PERFORMANCE FIXES
-A few compatibility fixes with the homies.
-Optimized the code
-Fixed the major performance loss when having a lot of dead gang members around.
-Returned the armenians now they are working properly.
STEALTH UPDATE/SMALL FIX
-Changed the way a beef is obtained a member of another gang needs to SEE YOU kill one of them for a beef to be acquired.
-Fixed the range in the ini not doing nothing (It was always set to 25 meters) it was a small oversight I just noticed now.
TO DO LIST:
-Add more variety to the text messages
-Add more variety to vehicles in the reinforcements and forecoming drive by feature.
TIPS:
-You can have an infinite fight with gang members now with the reinforcements feature, if you keep killing them they keep coming.
-If you don't want to keep fighting you have to leave and make sure the reinforcements are not following you.
-If you want to set any character beef to true in the ini, you need to set the whole gang to be in beef mode
-The beef timer restarts every time you damage a gang member of the gang you're beefing with, and with a default time of a game week, you'll have to play a lot of golf and a lot of tenis and do a lot of running away for that beef to be squashed.
BUGS (or lack of feature)
-If you're beefing with a gang and you quit the game, when you come back, you'll be beefing with them still, but the timer will begin from the start, meaning, it's 6 hours all over again homie.
-Gang peds spawned in missions don't play nice with gang peds spawned by the mod, usually, this is because Rockstar didn't assigned them a gang pedtype, instead they are mission peds, and gang peds outside missions don't consider them their allies.
-The peds spawned by the mod "THE BEEF" are gang members (script wise) if they shoot gang members of the same gang from other mod, it's because their creators are cutting corners and instead of assigning the peds the "fightagainst" task, they are assigning them the "hate player" relationship (which is not friendly with gangs), if you run into that issue, go bother other creators, I'm doing it right, they are doing it wrong.
Now everytime you shoot a gang member from up close, they will remember you for a timeframe determined by yourself in the ini, it's a week by default
They will not remember you if you snipe them, for example, the mod only works at a range set in the ini (by default 25 meters) gives you a reason to stay out of sight by climbing up a building and using that sniper rifle when you want to mess with gangs.
Once you kill a gang member while been within the set range, they will notice your presence and reinforcements will be called, a vehicle from the gang filled with 4 members will arrive and shoot at you.
It's compatible with story mode or mods that create gang members as mission peds (Like the ballas mission with lamar, JavelinV or the gang by Dealien) which means, gangs will remember you after you finish that mission or after you kill a gang member in JavelinV/The Gang
If a gang remembers you, the gang members will try to fight you on sight, the gang will also send hit squads towards you on your daily basis until the beef is over.
Mix it up with my mod "the homies" and with the "JavelinV" gang contracts for some real hood action, you can find both mods on my profile.
INSTALLATION
Drop it in your scripts folder
CHANGELOG 2.0
-Added an ini
-Customizable range
-Cuztomizable time of beef
-Customizable beef for almost every gang and every character
-New better looking text messages
-New reinforcements system, now when you kill a gang member, a car with 4 members with spawn in the vincinity and perform a drive by on you.
CHANGELOG 3.0
-Added random drive bys from gangs beefing with you
-Added text messages for each gang drive by
-Added the korean gang
-Added a setting for the frequency of random gang drive bys (minimum time and maximum time in which they can happen)
-Fixed the beef not saving in the ini after exiting the game
-A couple fixes related to the ini functioning.
-Changed the default time of beef in the ini to a game week which would be roughly 6 hours
3.1 HOTFIX
-Fixed the minimum and maximum time between random hit drive bys resetting when the game starts
3.2 SMALL CHANGE
-Changed most peds relationship group to the actual gang relationship group instead of a fake clone of it (Now the game actually perceives the peds as gang members)
-This increases compatibility with any mod that uses the actual game gang relationship groups and prevents the peds that are spawned in this mod from shooting peds spawned by other mod (most of the time)
CHANGELOG 4.0
-Added families to the beef.
-Increased the distance for backup vehicles to spawn, to give the player more time to escape before being shot.
-Added toggle in the ini to disable the gang members in the street attacking you ENABLEHOSTILITY set to true by default.
-Added toggle in the ini to disable the gangs backup ENABLEGANGSBACKUP set to true by default.
-Added togle in the ini to disable the gang hits, ENABLEGANGHITS set to true by default.
CHANGELOG 5.0
-Added a toggle to be able to beef with the families as franklin (ENABLEFRANKFAMBEEF) Set to false by default
-Fixed the issue that caused the families not to attack franklin when they were beefing.
-Fixed an issue that caused Madrazos peds spawned in the world to attack Madrazos peds spawned by backup or gang hits and viceversa, tested with madrazos peds spawning in madrazos ranch (This has not been tested with the madrazo peds spawned by the game when Trevor and Michael are banned from LS).
-Removed the armenians backup and hits, since they had the same issue as the madrazos, but couldn't be fixed the same way, if it's not done right, I'd rather not have it, non negotiable, use a prior version if you want that feature.
-Gang backup will not arrive during missions, they will instead arrive when the missions end
-Gang hits will not arrive during missions, they will instead arrive when the missions end
CHANGELOG COMPLETE:
-added toggles to disable text messages
-ENABLETHREATMESSAGES set to true by default, enables messages received when the beef starts.
-ENABLEHITTIPS enables messages received when a random gang hit spawns, set to true by default, I recommend setting it to false for immersion, will force you to constantly be looking behind your shoulder and being aware in case of an attack.
CHANGELOG COMPLETE V2
-Fixed backup and hits still appearing in missions, now it works for real (I didn't really test it properly before.)
PERFORMANCE FIXES
-A few compatibility fixes with the homies.
-Optimized the code
-Fixed the major performance loss when having a lot of dead gang members around.
-Returned the armenians now they are working properly.
STEALTH UPDATE/SMALL FIX
-Changed the way a beef is obtained a member of another gang needs to SEE YOU kill one of them for a beef to be acquired.
-Fixed the range in the ini not doing nothing (It was always set to 25 meters) it was a small oversight I just noticed now.
TO DO LIST:
-Add more variety to the text messages
-Add more variety to vehicles in the reinforcements and forecoming drive by feature.
TIPS:
-You can have an infinite fight with gang members now with the reinforcements feature, if you keep killing them they keep coming.
-If you don't want to keep fighting you have to leave and make sure the reinforcements are not following you.
-If you want to set any character beef to true in the ini, you need to set the whole gang to be in beef mode
-The beef timer restarts every time you damage a gang member of the gang you're beefing with, and with a default time of a game week, you'll have to play a lot of golf and a lot of tenis and do a lot of running away for that beef to be squashed.
BUGS (or lack of feature)
-If you're beefing with a gang and you quit the game, when you come back, you'll be beefing with them still, but the timer will begin from the start, meaning, it's 6 hours all over again homie.
-Gang peds spawned in missions don't play nice with gang peds spawned by the mod, usually, this is because Rockstar didn't assigned them a gang pedtype, instead they are mission peds, and gang peds outside missions don't consider them their allies.
-The peds spawned by the mod "THE BEEF" are gang members (script wise) if they shoot gang members of the same gang from other mod, it's because their creators are cutting corners and instead of assigning the peds the "fightagainst" task, they are assigning them the "hate player" relationship (which is not friendly with gangs), if you run into that issue, go bother other creators, I'm doing it right, they are doing it wrong.
Először Feltöltve: 2023. április 1.
Utoljára Feltöltve: 3 napja
Utoljára Letöltött: 4 perce
All Versions
116 Hozzászólás
More mods by thalilmythos:

- Játékmenet
- Kiemelt
4.71
5 810
96
Major fix
By thalilmythos
WHAT THIS MOD DOES:
Now everytime you shoot a gang member from up close, they will remember you for a timeframe determined by yourself in the ini, it's a week by default
They will not remember you if you snipe them, for example, the mod only works at a range set in the ini (by default 25 meters) gives you a reason to stay out of sight by climbing up a building and using that sniper rifle when you want to mess with gangs.
Once you kill a gang member while been within the set range, they will notice your presence and reinforcements will be called, a vehicle from the gang filled with 4 members will arrive and shoot at you.
It's compatible with story mode or mods that create gang members as mission peds (Like the ballas mission with lamar, JavelinV or the gang by Dealien) which means, gangs will remember you after you finish that mission or after you kill a gang member in JavelinV/The Gang
If a gang remembers you, the gang members will try to fight you on sight, the gang will also send hit squads towards you on your daily basis until the beef is over.
Mix it up with my mod "the homies" and with the "JavelinV" gang contracts for some real hood action, you can find both mods on my profile.
INSTALLATION
Drop it in your scripts folder
CHANGELOG 2.0
-Added an ini
-Customizable range
-Cuztomizable time of beef
-Customizable beef for almost every gang and every character
-New better looking text messages
-New reinforcements system, now when you kill a gang member, a car with 4 members with spawn in the vincinity and perform a drive by on you.
CHANGELOG 3.0
-Added random drive bys from gangs beefing with you
-Added text messages for each gang drive by
-Added the korean gang
-Added a setting for the frequency of random gang drive bys (minimum time and maximum time in which they can happen)
-Fixed the beef not saving in the ini after exiting the game
-A couple fixes related to the ini functioning.
-Changed the default time of beef in the ini to a game week which would be roughly 6 hours
3.1 HOTFIX
-Fixed the minimum and maximum time between random hit drive bys resetting when the game starts
3.2 SMALL CHANGE
-Changed most peds relationship group to the actual gang relationship group instead of a fake clone of it (Now the game actually perceives the peds as gang members)
-This increases compatibility with any mod that uses the actual game gang relationship groups and prevents the peds that are spawned in this mod from shooting peds spawned by other mod (most of the time)
CHANGELOG 4.0
-Added families to the beef.
-Increased the distance for backup vehicles to spawn, to give the player more time to escape before being shot.
-Added toggle in the ini to disable the gang members in the street attacking you ENABLEHOSTILITY set to true by default.
-Added toggle in the ini to disable the gangs backup ENABLEGANGSBACKUP set to true by default.
-Added togle in the ini to disable the gang hits, ENABLEGANGHITS set to true by default.
CHANGELOG 5.0
-Added a toggle to be able to beef with the families as franklin (ENABLEFRANKFAMBEEF) Set to false by default
-Fixed the issue that caused the families not to attack franklin when they were beefing.
-Fixed an issue that caused Madrazos peds spawned in the world to attack Madrazos peds spawned by backup or gang hits and viceversa, tested with madrazos peds spawning in madrazos ranch (This has not been tested with the madrazo peds spawned by the game when Trevor and Michael are banned from LS).
-Removed the armenians backup and hits, since they had the same issue as the madrazos, but couldn't be fixed the same way, if it's not done right, I'd rather not have it, non negotiable, use a prior version if you want that feature.
-Gang backup will not arrive during missions, they will instead arrive when the missions end
-Gang hits will not arrive during missions, they will instead arrive when the missions end
CHANGELOG COMPLETE:
-added toggles to disable text messages
-ENABLETHREATMESSAGES set to true by default, enables messages received when the beef starts.
-ENABLEHITTIPS enables messages received when a random gang hit spawns, set to true by default, I recommend setting it to false for immersion, will force you to constantly be looking behind your shoulder and being aware in case of an attack.
CHANGELOG COMPLETE V2
-Fixed backup and hits still appearing in missions, now it works for real (I didn't really test it properly before.)
PERFORMANCE FIXES
-A few compatibility fixes with the homies.
-Optimized the code
-Fixed the major performance loss when having a lot of dead gang members around.
-Returned the armenians now they are working properly.
STEALTH UPDATE/SMALL FIX
-Changed the way a beef is obtained a member of another gang needs to SEE YOU kill one of them for a beef to be acquired.
-Fixed the range in the ini not doing nothing (It was always set to 25 meters) it was a small oversight I just noticed now.
TO DO LIST:
-Add more variety to the text messages
-Add more variety to vehicles in the reinforcements and forecoming drive by feature.
TIPS:
-You can have an infinite fight with gang members now with the reinforcements feature, if you keep killing them they keep coming.
-If you don't want to keep fighting you have to leave and make sure the reinforcements are not following you.
-If you want to set any character beef to true in the ini, you need to set the whole gang to be in beef mode
-The beef timer restarts every time you damage a gang member of the gang you're beefing with, and with a default time of a game week, you'll have to play a lot of golf and a lot of tenis and do a lot of running away for that beef to be squashed.
BUGS (or lack of feature)
-If you're beefing with a gang and you quit the game, when you come back, you'll be beefing with them still, but the timer will begin from the start, meaning, it's 6 hours all over again homie.
-Gang peds spawned in missions don't play nice with gang peds spawned by the mod, usually, this is because Rockstar didn't assigned them a gang pedtype, instead they are mission peds, and gang peds outside missions don't consider them their allies.
-The peds spawned by the mod "THE BEEF" are gang members (script wise) if they shoot gang members of the same gang from other mod, it's because their creators are cutting corners and instead of assigning the peds the "fightagainst" task, they are assigning them the "hate player" relationship (which is not friendly with gangs), if you run into that issue, go bother other creators, I'm doing it right, they are doing it wrong.
Now everytime you shoot a gang member from up close, they will remember you for a timeframe determined by yourself in the ini, it's a week by default
They will not remember you if you snipe them, for example, the mod only works at a range set in the ini (by default 25 meters) gives you a reason to stay out of sight by climbing up a building and using that sniper rifle when you want to mess with gangs.
Once you kill a gang member while been within the set range, they will notice your presence and reinforcements will be called, a vehicle from the gang filled with 4 members will arrive and shoot at you.
It's compatible with story mode or mods that create gang members as mission peds (Like the ballas mission with lamar, JavelinV or the gang by Dealien) which means, gangs will remember you after you finish that mission or after you kill a gang member in JavelinV/The Gang
If a gang remembers you, the gang members will try to fight you on sight, the gang will also send hit squads towards you on your daily basis until the beef is over.
Mix it up with my mod "the homies" and with the "JavelinV" gang contracts for some real hood action, you can find both mods on my profile.
INSTALLATION
Drop it in your scripts folder
CHANGELOG 2.0
-Added an ini
-Customizable range
-Cuztomizable time of beef
-Customizable beef for almost every gang and every character
-New better looking text messages
-New reinforcements system, now when you kill a gang member, a car with 4 members with spawn in the vincinity and perform a drive by on you.
CHANGELOG 3.0
-Added random drive bys from gangs beefing with you
-Added text messages for each gang drive by
-Added the korean gang
-Added a setting for the frequency of random gang drive bys (minimum time and maximum time in which they can happen)
-Fixed the beef not saving in the ini after exiting the game
-A couple fixes related to the ini functioning.
-Changed the default time of beef in the ini to a game week which would be roughly 6 hours
3.1 HOTFIX
-Fixed the minimum and maximum time between random hit drive bys resetting when the game starts
3.2 SMALL CHANGE
-Changed most peds relationship group to the actual gang relationship group instead of a fake clone of it (Now the game actually perceives the peds as gang members)
-This increases compatibility with any mod that uses the actual game gang relationship groups and prevents the peds that are spawned in this mod from shooting peds spawned by other mod (most of the time)
CHANGELOG 4.0
-Added families to the beef.
-Increased the distance for backup vehicles to spawn, to give the player more time to escape before being shot.
-Added toggle in the ini to disable the gang members in the street attacking you ENABLEHOSTILITY set to true by default.
-Added toggle in the ini to disable the gangs backup ENABLEGANGSBACKUP set to true by default.
-Added togle in the ini to disable the gang hits, ENABLEGANGHITS set to true by default.
CHANGELOG 5.0
-Added a toggle to be able to beef with the families as franklin (ENABLEFRANKFAMBEEF) Set to false by default
-Fixed the issue that caused the families not to attack franklin when they were beefing.
-Fixed an issue that caused Madrazos peds spawned in the world to attack Madrazos peds spawned by backup or gang hits and viceversa, tested with madrazos peds spawning in madrazos ranch (This has not been tested with the madrazo peds spawned by the game when Trevor and Michael are banned from LS).
-Removed the armenians backup and hits, since they had the same issue as the madrazos, but couldn't be fixed the same way, if it's not done right, I'd rather not have it, non negotiable, use a prior version if you want that feature.
-Gang backup will not arrive during missions, they will instead arrive when the missions end
-Gang hits will not arrive during missions, they will instead arrive when the missions end
CHANGELOG COMPLETE:
-added toggles to disable text messages
-ENABLETHREATMESSAGES set to true by default, enables messages received when the beef starts.
-ENABLEHITTIPS enables messages received when a random gang hit spawns, set to true by default, I recommend setting it to false for immersion, will force you to constantly be looking behind your shoulder and being aware in case of an attack.
CHANGELOG COMPLETE V2
-Fixed backup and hits still appearing in missions, now it works for real (I didn't really test it properly before.)
PERFORMANCE FIXES
-A few compatibility fixes with the homies.
-Optimized the code
-Fixed the major performance loss when having a lot of dead gang members around.
-Returned the armenians now they are working properly.
STEALTH UPDATE/SMALL FIX
-Changed the way a beef is obtained a member of another gang needs to SEE YOU kill one of them for a beef to be acquired.
-Fixed the range in the ini not doing nothing (It was always set to 25 meters) it was a small oversight I just noticed now.
TO DO LIST:
-Add more variety to the text messages
-Add more variety to vehicles in the reinforcements and forecoming drive by feature.
TIPS:
-You can have an infinite fight with gang members now with the reinforcements feature, if you keep killing them they keep coming.
-If you don't want to keep fighting you have to leave and make sure the reinforcements are not following you.
-If you want to set any character beef to true in the ini, you need to set the whole gang to be in beef mode
-The beef timer restarts every time you damage a gang member of the gang you're beefing with, and with a default time of a game week, you'll have to play a lot of golf and a lot of tenis and do a lot of running away for that beef to be squashed.
BUGS (or lack of feature)
-If you're beefing with a gang and you quit the game, when you come back, you'll be beefing with them still, but the timer will begin from the start, meaning, it's 6 hours all over again homie.
-Gang peds spawned in missions don't play nice with gang peds spawned by the mod, usually, this is because Rockstar didn't assigned them a gang pedtype, instead they are mission peds, and gang peds outside missions don't consider them their allies.
-The peds spawned by the mod "THE BEEF" are gang members (script wise) if they shoot gang members of the same gang from other mod, it's because their creators are cutting corners and instead of assigning the peds the "fightagainst" task, they are assigning them the "hate player" relationship (which is not friendly with gangs), if you run into that issue, go bother other creators, I'm doing it right, they are doing it wrong.
Először Feltöltve: 2023. április 1.
Utoljára Feltöltve: 3 napja
Utoljára Letöltött: 4 perce
Fixed a small oversight in the script, that made the range in the ini useless, Now it will actually work if you change it in the ini.
Also, for those who had not seen previous update, changed the way a beef is obtained, now a gang member needs to SEE YOU kill another one in order for a beef to be obtained, allowing for stealth, backup also won't arrive if no one sees you killing the gang member.
@thalilmythos I love your scripts, you should add a gang patrols feature, where when you are beefing with a gang or when a hit is about to happen they look around for you, and other gang members.
@Poorsoul44 Bruh, it's already there, if gang members see you around while driving around the hood they will attack you, and if I make a feature making them look for you, you wouldn't notice the difference anyway, makes no sense.
@thalilmythos can you make what gang reacts on MP Player Model too. And, i dont know it depends at your mod or not, but gang ai strikes like aim bot, especialy from car.
@thalilmythos ight never noticed it idk why youre being sassy abt it
Right now theyll be beefing and theres no gangs driving around just the hits, also is there a way to change their loadouts? Theres too many automatic weapons and it makes it hard when you have realistic mods
@Alex_Hornet You need to search for a mod thta reduces ped accuracy, also, I will add mp player soon.
@Poorsoul44 If you drive around the hood, some times there's a balla driving a car, or a vago or a families gang member, that's not from my mod, that's how it is in the game by default, and on that case, they should attack you once they notice your presence, wasn't meaning to be sassy, is just that your suggestion is like
"I want someone looking for me"
Well, in that case, you wouldn't see them until they attack you, so the gang hits already serve that purpose.
Hey could you explain the max time for a it and the minimum time for a hit? They keep spinning the block too quick for me lol @thalilmythos
Need help on how to shorten the time not sure what 1280000 is equivalent to.. @thalilmythos
5 STAR
Featured this mod in my GANGLAND mods video👌: https://www.youtube.com/watch?v=tRAoY8A9jo0&ab_channel=V3ryH1gh
@thalilmythos
Gangs features work perfect now but regular peds behavior changed.
Most of peds when they spot me they will say threating line and march toward me and get into melee fight and if I pull gun some of them will stop attack and run away.
Also some of them will stop what they were doing, turn away and flee when they see me(like they become scared).
And very few won't react at all.
It's not vanilla behavior where they start to "complain" when you get into their face and then they react but at much further distance.
Looks like they adopted TheBeef behavior.
Could be some mod conflict? I don't have other mod that changes NPC behavior.
Settings:
[CONFIG]
TIME = 72000000
RANGEOFDETECTION = 70
ENABLEHOSTILITY = true
ENABLEGANGSBACKUP = false
ENABLEGANGHITS = true
ENABLEFRANKFAMBEEF = True
ENABLETHREATTEXT = false
ENABLEHITTEXT = false
VAGOSFORGETTIMERSTARTED, BALLASFORGETTIMERSTARTED, etc. all true.
MINTIMEFORAHIT = 600000
MAXTIMEFORAHIT = 12000000
[VAGOS] [BALLAS] etc. and all other options true.
@SJTrece13
1=1 mili secoond
1000=1 second
60000=1 minute
Thanks bro could you explain what the minimum hit and maximum hit mean? @loginos
@SJTrece13 1280000 milliseconds = 1280 seconds, I don't remember how many minutes that is, use your calculator my man, as for minimum hit and maximum hit, that's the minimum and maximum time for a hit to happen since the beef starts or since the game starts, gangs will hit you in a random time between the minimum and maximum amount.
@loginos yeah, that's an error I made in the latest version, it's fixed now, just waiting for approval.
BUFF THEM!! feels like im gettin shot once and dying :(
Nerf*
@QuandaleDingleton Peds accuracy mod, look for it
STEALTH UPDATE
I've been playing lately and I'm burned out with all the shootouts I've been having, makes no sense killing a gang member on his own, with no witnesses around and still having beef.
So here it is, the stealth update, Now if you kill a gang member on it's own or if you shoot them on their back without letting em get a peak at you, there won't be beef, you'll just be a shadow in the night...
@thalilmythos thanks never knew that was a thing
You went pretty crazy with updates , nice work. Good to see such a support for a mod.
@Aiakos Well, I update mostly for myself, I play with it almost every day so I'm practically my best modtester, hope you're enjoying it, thanks for the good comment.