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IMPORTANT: Bikers DLC has broken some scripthookdotnet functions, which are crucial to this script. Its heavily recommended that you update your ScriptHookDotNet to the latest version to fix it.
This script also requires NativeUI.
__________________________________
My attempt to bring Street Racing to the streets of Los Santos.
Keep in mind that, while functional, this is WIP and not polished.
Reccomended mods
Realistic Nitro - Needed if you want to have nitro, like the rest of the racers. You can use Turbosystem V, too.
Faster AI Drivers - Will greatly improve the experience.
Vehicle Handling V - Can make races more interesting, as each car has a more unique handling. FWD cars have stability advantage, for example.
Features
Plans (Can't promise anything)
Plans for the next update
Installation
Place "Street Racing.dll" and the "StreetRaces" folder inside the "Grand Theft Auto V/scripts" folder. If you don't have that folder, create it.
Once ingame, go to any of the so-called Street Races. A blip will show all the races available. Once there, hit E.
Optional: Race & Oponent creator
If you wish to create your own races and add new cars/opponents to the script, place the "Street Racing Editor.dll" file inside the "Grand Theft Auto V/scripts" folder.
Then, use - to open the Car Saver menu, and + to open the Race Creator menu.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
NativeUI Latest
CHANGELOG
0.7
The Script
- Races now finish properly. Once the first car finishes, everyone else has 30 seconds to finish, THEN the prizes are given and the race ends.
- You can now leave the race by leaving the car and walking away from it. This won't happen if you have finished and are waiting for the race to finish.
- More AI finetuning. Also, added offroad and downhill behavior for the Opponents.
- Opponents will be tuned by the script on the fly now. That means every car will be tuned from now own, without any pre-designing process by the user(or me).
- Big rework on races and how AI drives through the checkpoints. Old races will be incompatible.
- Added and removed a few Races. There are now 32 Races in total.
- Added Betting as spectator. You can now bet on other drivers if you enter the race on foot. You'll enter the driver's car as a passenger.
The Editor
- Added some options to define if the checkpoint is offroad, flat surface or dangerous. Defining this will allow the AI to go through more interesting courses.
- Changed the way the Editor names races.
0.6.5
- Added custom classes, fire up the Race/Opponent creator and you'll see.
- The Racers.xml should be able to handle vehicle names and not only vehicle hashes now.
- More AI finetuning, namely, AI will now take jumps if they approach them at the correct angle. If not, they will brake to avoid being thrown unsafely.
- More race finetuning, plus some experimental races.
0.6.2
- Finetuned AI, they should stop braking randomly now.
- Finetuned some races.
0.6
- Improved AI braking helpers (AI now brakes properly, without strange magic)
- Improved vehicle classes and distributed the vehicles more properly
- Implemented random tuning system for non-tuned vehicles (pretty basic)
- Added FREE for the bets (Request)
- Added some offroad races
- Improved AI waypoint processing (they now decide which driving style they need to reach their waypoint depending on the circumstances)
This script also requires NativeUI.
__________________________________
My attempt to bring Street Racing to the streets of Los Santos.
Keep in mind that, while functional, this is WIP and not polished.
Reccomended mods
Realistic Nitro - Needed if you want to have nitro, like the rest of the racers. You can use Turbosystem V, too.
Faster AI Drivers - Will greatly improve the experience.
Vehicle Handling V - Can make races more interesting, as each car has a more unique handling. FWD cars have stability advantage, for example.
Features
- Street Races scattered all around the game world
- You bring your own vehicle to the races, no vehicle selection
- Each race is customizable (Opponents, Nº of participants, Nº of laps, Prize, traffic density) so you get exactly the experience you want
- Exciting races with smart opponents (AI Racers have various helpers coded for them so they're more competent)
- Realistic Prize system, where each racer contributes money to the final Prize
- New Bet system, where you can bet on other racers if you enter the race as a Spectator.
- Oponent and Race creator included
Plans (Can't promise anything)
- Dynamic notifications based on the race's events
- Immersive mode (No menus, flares instead of waypoints, etc)
- More cars, Addon cars
Plans for the next update
- Tune some cars from the Street category
- Cops
- Stuff regarding realism
Installation
Place "Street Racing.dll" and the "StreetRaces" folder inside the "Grand Theft Auto V/scripts" folder. If you don't have that folder, create it.
Once ingame, go to any of the so-called Street Races. A blip will show all the races available. Once there, hit E.
Optional: Race & Oponent creator
If you wish to create your own races and add new cars/opponents to the script, place the "Street Racing Editor.dll" file inside the "Grand Theft Auto V/scripts" folder.
Then, use - to open the Car Saver menu, and + to open the Race Creator menu.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
NativeUI Latest
CHANGELOG
0.7
The Script
- Races now finish properly. Once the first car finishes, everyone else has 30 seconds to finish, THEN the prizes are given and the race ends.
- You can now leave the race by leaving the car and walking away from it. This won't happen if you have finished and are waiting for the race to finish.
- More AI finetuning. Also, added offroad and downhill behavior for the Opponents.
- Opponents will be tuned by the script on the fly now. That means every car will be tuned from now own, without any pre-designing process by the user(or me).
- Big rework on races and how AI drives through the checkpoints. Old races will be incompatible.
- Added and removed a few Races. There are now 32 Races in total.
- Added Betting as spectator. You can now bet on other drivers if you enter the race on foot. You'll enter the driver's car as a passenger.
The Editor
- Added some options to define if the checkpoint is offroad, flat surface or dangerous. Defining this will allow the AI to go through more interesting courses.
- Changed the way the Editor names races.
0.6.5
- Added custom classes, fire up the Race/Opponent creator and you'll see.
- The Racers.xml should be able to handle vehicle names and not only vehicle hashes now.
- More AI finetuning, namely, AI will now take jumps if they approach them at the correct angle. If not, they will brake to avoid being thrown unsafely.
- More race finetuning, plus some experimental races.
0.6.2
- Finetuned AI, they should stop braking randomly now.
- Finetuned some races.
0.6
- Improved AI braking helpers (AI now brakes properly, without strange magic)
- Improved vehicle classes and distributed the vehicles more properly
- Implemented random tuning system for non-tuned vehicles (pretty basic)
- Added FREE for the bets (Request)
- Added some offroad races
- Improved AI waypoint processing (they now decide which driving style they need to reach their waypoint depending on the circumstances)
Először Feltöltve: 2016. augusztus 30.
Utoljára Feltöltve: 2016. december 28.
Utoljára Letöltött: 5 perce
636 Hozzászólás
More mods by Eddlm:
IMPORTANT: Bikers DLC has broken some scripthookdotnet functions, which are crucial to this script. Its heavily recommended that you update your ScriptHookDotNet to the latest version to fix it.
This script also requires NativeUI.
__________________________________
My attempt to bring Street Racing to the streets of Los Santos.
Keep in mind that, while functional, this is WIP and not polished.
Reccomended mods
Realistic Nitro - Needed if you want to have nitro, like the rest of the racers. You can use Turbosystem V, too.
Faster AI Drivers - Will greatly improve the experience.
Vehicle Handling V - Can make races more interesting, as each car has a more unique handling. FWD cars have stability advantage, for example.
Features
Plans (Can't promise anything)
Plans for the next update
Installation
Place "Street Racing.dll" and the "StreetRaces" folder inside the "Grand Theft Auto V/scripts" folder. If you don't have that folder, create it.
Once ingame, go to any of the so-called Street Races. A blip will show all the races available. Once there, hit E.
Optional: Race & Oponent creator
If you wish to create your own races and add new cars/opponents to the script, place the "Street Racing Editor.dll" file inside the "Grand Theft Auto V/scripts" folder.
Then, use - to open the Car Saver menu, and + to open the Race Creator menu.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
NativeUI Latest
CHANGELOG
0.7
The Script
- Races now finish properly. Once the first car finishes, everyone else has 30 seconds to finish, THEN the prizes are given and the race ends.
- You can now leave the race by leaving the car and walking away from it. This won't happen if you have finished and are waiting for the race to finish.
- More AI finetuning. Also, added offroad and downhill behavior for the Opponents.
- Opponents will be tuned by the script on the fly now. That means every car will be tuned from now own, without any pre-designing process by the user(or me).
- Big rework on races and how AI drives through the checkpoints. Old races will be incompatible.
- Added and removed a few Races. There are now 32 Races in total.
- Added Betting as spectator. You can now bet on other drivers if you enter the race on foot. You'll enter the driver's car as a passenger.
The Editor
- Added some options to define if the checkpoint is offroad, flat surface or dangerous. Defining this will allow the AI to go through more interesting courses.
- Changed the way the Editor names races.
0.6.5
- Added custom classes, fire up the Race/Opponent creator and you'll see.
- The Racers.xml should be able to handle vehicle names and not only vehicle hashes now.
- More AI finetuning, namely, AI will now take jumps if they approach them at the correct angle. If not, they will brake to avoid being thrown unsafely.
- More race finetuning, plus some experimental races.
0.6.2
- Finetuned AI, they should stop braking randomly now.
- Finetuned some races.
0.6
- Improved AI braking helpers (AI now brakes properly, without strange magic)
- Improved vehicle classes and distributed the vehicles more properly
- Implemented random tuning system for non-tuned vehicles (pretty basic)
- Added FREE for the bets (Request)
- Added some offroad races
- Improved AI waypoint processing (they now decide which driving style they need to reach their waypoint depending on the circumstances)
This script also requires NativeUI.
__________________________________
My attempt to bring Street Racing to the streets of Los Santos.
Keep in mind that, while functional, this is WIP and not polished.
Reccomended mods
Realistic Nitro - Needed if you want to have nitro, like the rest of the racers. You can use Turbosystem V, too.
Faster AI Drivers - Will greatly improve the experience.
Vehicle Handling V - Can make races more interesting, as each car has a more unique handling. FWD cars have stability advantage, for example.
Features
- Street Races scattered all around the game world
- You bring your own vehicle to the races, no vehicle selection
- Each race is customizable (Opponents, Nº of participants, Nº of laps, Prize, traffic density) so you get exactly the experience you want
- Exciting races with smart opponents (AI Racers have various helpers coded for them so they're more competent)
- Realistic Prize system, where each racer contributes money to the final Prize
- New Bet system, where you can bet on other racers if you enter the race as a Spectator.
- Oponent and Race creator included
Plans (Can't promise anything)
- Dynamic notifications based on the race's events
- Immersive mode (No menus, flares instead of waypoints, etc)
- More cars, Addon cars
Plans for the next update
- Tune some cars from the Street category
- Cops
- Stuff regarding realism
Installation
Place "Street Racing.dll" and the "StreetRaces" folder inside the "Grand Theft Auto V/scripts" folder. If you don't have that folder, create it.
Once ingame, go to any of the so-called Street Races. A blip will show all the races available. Once there, hit E.
Optional: Race & Oponent creator
If you wish to create your own races and add new cars/opponents to the script, place the "Street Racing Editor.dll" file inside the "Grand Theft Auto V/scripts" folder.
Then, use - to open the Car Saver menu, and + to open the Race Creator menu.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
NativeUI Latest
CHANGELOG
0.7
The Script
- Races now finish properly. Once the first car finishes, everyone else has 30 seconds to finish, THEN the prizes are given and the race ends.
- You can now leave the race by leaving the car and walking away from it. This won't happen if you have finished and are waiting for the race to finish.
- More AI finetuning. Also, added offroad and downhill behavior for the Opponents.
- Opponents will be tuned by the script on the fly now. That means every car will be tuned from now own, without any pre-designing process by the user(or me).
- Big rework on races and how AI drives through the checkpoints. Old races will be incompatible.
- Added and removed a few Races. There are now 32 Races in total.
- Added Betting as spectator. You can now bet on other drivers if you enter the race on foot. You'll enter the driver's car as a passenger.
The Editor
- Added some options to define if the checkpoint is offroad, flat surface or dangerous. Defining this will allow the AI to go through more interesting courses.
- Changed the way the Editor names races.
0.6.5
- Added custom classes, fire up the Race/Opponent creator and you'll see.
- The Racers.xml should be able to handle vehicle names and not only vehicle hashes now.
- More AI finetuning, namely, AI will now take jumps if they approach them at the correct angle. If not, they will brake to avoid being thrown unsafely.
- More race finetuning, plus some experimental races.
0.6.2
- Finetuned AI, they should stop braking randomly now.
- Finetuned some races.
0.6
- Improved AI braking helpers (AI now brakes properly, without strange magic)
- Improved vehicle classes and distributed the vehicles more properly
- Implemented random tuning system for non-tuned vehicles (pretty basic)
- Added FREE for the bets (Request)
- Added some offroad races
- Improved AI waypoint processing (they now decide which driving style they need to reach their waypoint depending on the circumstances)
Először Feltöltve: 2016. augusztus 30.
Utoljára Feltöltve: 2016. december 28.
Utoljára Letöltött: 5 perce
Hope you enjoy this one. Races are more exciting than ever!
Most cars from the Imports Exports update have been added, and some more Races.
Black screen Loading bug, reload scripts. Go to your GTA V folder, open ScriptHookVDotNet.ini, and change the ReloadKey=None setting to ReloadKey=Insert
when i click start race i get a error
@Viperstar The issue is the cars you're racing against. Stock gta handling in the hands of ai will never give you competitive races.
Dope mod since you can't use Rockstar Editor to get different camera angles of the story mode GTA races. Did a lil Fast n Furious tribute..check it out! [just wish there was a menu option to add custom cars to the race]
https://youtu.be/-FezrFLP39M
бесконечная загрузка, вывод: кал полнейший!
@minhtan2004 same
@Viperstar Should probably look for an EA programmer to fix this,they are very good with their ai :D
works good. crashes sometimes besides that works great. AI too slow ;)
@Eddlm Best race mod! Works real good! Any chance of an update please?
for me does not work. maybe in need of an update?
This is the best race mod you'll find. Source is hopefully on github. Can someone with the required knowledge please update this mod?? :) I think the most urgent thing is at least an option to hide blips.
Getting quite a funny error when I try to start race 3 down at the south east port. Whenever I try to start the race, as the other racers are loading, my car just spontaneously self-destructs and it kills me! Unexpected! Seems like all the other races work fine. Would get 5* if my car didn't explode!
It is very interesting, maybe you can add a line on the map to follow the correct path, could you do this type of racing on mountain roads?
Can Somebody Help with this?? Every race i start, the opponents are not moving at all, its annoying and i wanna know if anybody knows how to fix it
i add 1 stars ,this mod need update
@Nobodyiss Did you get the requirements
How to steal those cars please help and when do to steal them they just disappear while driving please help pllzzzzz
The blibs dont show up on the map, i installed all the required things. Do i need to do something with scripthooknet or any of the other required apps/mods except for scripthookv (this already works)
Where in Street Racing.dll is name and value of cars' strength? I'd like to make them completely invincible. I know that there's something about that in Street Racing.dll or in NativeUI.dll because during races cars are stronger than cars in traffic.
Still works, tested the clost race to franklins house, worked great thanks !