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I made this a long time ago and I first though about introducing it on a update of the Accuracy Fix mod, then I though about making a new mod that modifies the AI behaviour when injured, damaged or lying on the floor. But I'm busy ATM with other projects, so this is more like a preview of the idea. Some people asked for it on the forum, when I published the WIP project.
The idea is to improve this with more functions and stuff that make things more realistic, so keep in mind this is more like a WIP project/preview. More exactly, I want to make a complete script that changes the AI reactions when they get hurt, and this is just one part of it.
How does the script work? It analyzes all the peds on the area, if a ped is lying on the floor (what the game calls being "hurt") the ped receives the order to play a random pain sound. Actually I just included the burning and coughing SFX, but the idea is to include more. The peds affected by this should have a blip, which dissappears as soon as the ped finally dies (the script stop working on it).
Version 2 of the script features a randomization that makes the ped scream, cough or do nothing (the vanilla reaction/SFX) randomly, so they won't be screaming all the time. Version 1 is the original one which hasn't got that randomization.
You can follow this trick to avoiding peds automatically dying after a few seconds when they're injured on the floor. If they die soon enough, you might don't hear them screaming like it's intended.
This is a .NET script, so you need ScriptHookV and ScriptHookV DotNet in order to have this working on your game. Put the DLL file on Grand Theft Auto V/scripts folder.
Changelog
- v1: initial release
- v2: timers included: now, each ped will trigger what we can call "a screaming event" each 5 seconds. These events will randomly make the ped shout, cough or do nothing (the vanilla SFX for the injured peds). Each event have the same posibilities (33% for each one). On the next release, I'll include an INI file where you can customize everything. Plz, let me know what do you think about the system and how do you think it could be improved.
Először Feltöltve: 2017. január 4.
Utoljára Feltöltve: 2017. január 5.
Utoljára Letöltött: 3 órája
72 Hozzászólás
I made this a long time ago and I first though about introducing it on a update of the Accuracy Fix mod, then I though about making a new mod that modifies the AI behaviour when injured, damaged or lying on the floor. But I'm busy ATM with other projects, so this is more like a preview of the idea. Some people asked for it on the forum, when I published the WIP project.
The idea is to improve this with more functions and stuff that make things more realistic, so keep in mind this is more like a WIP project/preview. More exactly, I want to make a complete script that changes the AI reactions when they get hurt, and this is just one part of it.
How does the script work? It analyzes all the peds on the area, if a ped is lying on the floor (what the game calls being "hurt") the ped receives the order to play a random pain sound. Actually I just included the burning and coughing SFX, but the idea is to include more. The peds affected by this should have a blip, which dissappears as soon as the ped finally dies (the script stop working on it).
Version 2 of the script features a randomization that makes the ped scream, cough or do nothing (the vanilla reaction/SFX) randomly, so they won't be screaming all the time. Version 1 is the original one which hasn't got that randomization.
You can follow this trick to avoiding peds automatically dying after a few seconds when they're injured on the floor. If they die soon enough, you might don't hear them screaming like it's intended.
This is a .NET script, so you need ScriptHookV and ScriptHookV DotNet in order to have this working on your game. Put the DLL file on Grand Theft Auto V/scripts folder.
Changelog
- v1: initial release
- v2: timers included: now, each ped will trigger what we can call "a screaming event" each 5 seconds. These events will randomly make the ped shout, cough or do nothing (the vanilla SFX for the injured peds). Each event have the same posibilities (33% for each one). On the next release, I'll include an INI file where you can customize everything. Plz, let me know what do you think about the system and how do you think it could be improved.
Először Feltöltve: 2017. január 4.
Utoljára Feltöltve: 2017. január 5.
Utoljára Letöltött: 3 órája
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2017. január 5.
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It doesn´t work for me. I did put the .dll file in my scripts folder but it still not working.
2017. január 12. -
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@EnforcerZhukov Nothing. But i get minicrashreports. Don´t know if it´s because of the mod or something else.
2017. január 12. -
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i shot a ped he doesnt hurt. he just standing and start running. i install your accuracy fix, selective fire, locational damage, injured ragdoll mods. maybe one of these broke the ped's pain animation whats the solution of this problem ?
2017. július 30. -
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@EnforcerZhukov any chance u gonna update this mod?
ive faced a problem with clr.dll error and finaly found the problem and it seems that this mod is outdated
after removing this mod no longer clr.dll crash/ game crash and windows logbook error
2017. október 1. -
@InYourFace not actually. I don't know what is clr.dll - anyway you might try the first version, or download the source .cs from Github and use it instead of my compiled DLL.
2017. október 3. -
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@InYourFace Apparently Realism Dispatch Enhanced has an issue with clr.dll as well, and they say it would take a lot of time to fix.
2017. december 15. -
@Hyfrith ah well i have this problem after the gunrunning/smugglers run or maybe one dlc before
the only mods what ive installed are WOV / Euphoria Ragdoll Overhaul - E.R.O 1.9.4 and some scripts what should work together and this crash apears random and some add-ons cars have this problem
ive searched this error on interent and they say like NET framework problem or script fault tried everything but nothing works sadly
have no idea how to solve this clr.dll error so i left the singel player coz its unplayable dont gonna wait for the random crash everytime since there is no solution for me
2017. december 17. -
it's very good but about the peds, aren't they overreacting ?. i think it will be better if they just cough and perform the heavy pain voice. they're not burning.
2018. február 11.
v2 changelog: timers included: now, each ped will trigger what we can call "a screaming event" each 5 seconds. These events will randomly make the ped shout, cough or do nothing (the vanilla SFX for the injured peds). Each event have the same posibilities (33% for each one). On the next release, I'll include an INI file where you can customize everything. Plz, let me know what do you think about the system and how do you think it could be improved.
Wait for file approval!