Live Traffic Density [SHVDN] - Organic Update 1.1
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Warning: in order to get the best out of this script you may need a capable machine and the right standard traffic density. I strongly reccomend to use the 5x peds and cars gameconfig.meta, downloadable here.
What this mod does?
This mod provides dynamic traffic patterns throughout the day, with particular attention to the weekend patterns.
The philosophy behind it is to reward or punish the driver depending on when he plans to act: A heist done during the rush hour will translate in a harder getaway, sweeping through the bumber-to-bumper traffic. Vice versa, hustling in the night makes it easy to run away from the crime scene.
Where to install?
Scripts folder. ScriptHookV and ScriptHookVDotNet required.
Changelog
1.0 Intial release
1.1 Organic Update
- Added pure randomness to the traffic flow. Traffic schedules are configurable to oscillate, and rush hours may occour anytime
- Garbage trucks schedules: set a specific day and hour to get garbage trucks to go around
- Completely reworked code
- Removed 20% of the spaghetti from the code
- Added 50% more spaghetti
What this mod does?
This mod provides dynamic traffic patterns throughout the day, with particular attention to the weekend patterns.
The philosophy behind it is to reward or punish the driver depending on when he plans to act: A heist done during the rush hour will translate in a harder getaway, sweeping through the bumber-to-bumper traffic. Vice versa, hustling in the night makes it easy to run away from the crime scene.
Where to install?
Scripts folder. ScriptHookV and ScriptHookVDotNet required.
Changelog
1.0 Intial release
1.1 Organic Update
- Added pure randomness to the traffic flow. Traffic schedules are configurable to oscillate, and rush hours may occour anytime
- Garbage trucks schedules: set a specific day and hour to get garbage trucks to go around
- Completely reworked code
- Removed 20% of the spaghetti from the code
- Added 50% more spaghetti
Először Feltöltve: 2019. március 24.
Utoljára Feltöltve: 2019. április 4.
Utoljára Letöltött: 1 napja
84 Hozzászólás
More mods by Zio Ark:
Warning: in order to get the best out of this script you may need a capable machine and the right standard traffic density. I strongly reccomend to use the 5x peds and cars gameconfig.meta, downloadable here.
What this mod does?
This mod provides dynamic traffic patterns throughout the day, with particular attention to the weekend patterns.
The philosophy behind it is to reward or punish the driver depending on when he plans to act: A heist done during the rush hour will translate in a harder getaway, sweeping through the bumber-to-bumper traffic. Vice versa, hustling in the night makes it easy to run away from the crime scene.
Where to install?
Scripts folder. ScriptHookV and ScriptHookVDotNet required.
Changelog
1.0 Intial release
1.1 Organic Update
- Added pure randomness to the traffic flow. Traffic schedules are configurable to oscillate, and rush hours may occour anytime
- Garbage trucks schedules: set a specific day and hour to get garbage trucks to go around
- Completely reworked code
- Removed 20% of the spaghetti from the code
- Added 50% more spaghetti
What this mod does?
This mod provides dynamic traffic patterns throughout the day, with particular attention to the weekend patterns.
The philosophy behind it is to reward or punish the driver depending on when he plans to act: A heist done during the rush hour will translate in a harder getaway, sweeping through the bumber-to-bumper traffic. Vice versa, hustling in the night makes it easy to run away from the crime scene.
Where to install?
Scripts folder. ScriptHookV and ScriptHookVDotNet required.
Changelog
1.0 Intial release
1.1 Organic Update
- Added pure randomness to the traffic flow. Traffic schedules are configurable to oscillate, and rush hours may occour anytime
- Garbage trucks schedules: set a specific day and hour to get garbage trucks to go around
- Completely reworked code
- Removed 20% of the spaghetti from the code
- Added 50% more spaghetti
Először Feltöltve: 2019. március 24.
Utoljára Feltöltve: 2019. április 4.
Utoljára Letöltött: 1 napja
Great mod.
To have the best experience, copy your "gameconfig" file (located at: update/update.rpf/common/data) to your MODS folder using OpenIV.
Only then, enable Edit mode on OpenIV, right click gameconfig and edit, then replace the original text (<ConfigPopulation>) with the following:
<ConfigPopulation>
<ScenarioPedsMultiplier_Base value="70"/>
<ScenarioPedsMultiplier value="100"/>
<AmbientPedsMultiplier_Base value="700"/>
<AmbientPedsMultiplier value="1000"/>
<MaxTotalPeds_Base value="70"/>
<MaxTotalPeds value="200"/>
<PedMemoryMultiplier value="500"/>
<PedsForVehicles_Base value="75"/>
<PedsForVehicles value="75"/>
<VehicleTimesliceMaxUpdatesPerFrame_Base value="4"/>
<VehicleTimesliceMaxUpdatesPerFrame value="10"/>
<VehicleAmbientDensityMultiplier_Base value="700"/>
<VehicleAmbientDensityMultiplier value="1000"/>
<VehicleMemoryMultiplier value="500"/>
<VehicleParkedDensityMultiplier_Base value="50"/>
<VehicleParkedDensityMultiplier value="100"/>
<VehicleLowPrioParkedDensityMultiplier_Base value="50"/>
<VehicleLowPrioParkedDensityMultiplier value="100"/>
<VehicleUpperLimit_Base value="40"/>
<VehicleUpperLimit value="130"/>
<VehicleUpperLimitMP value="60"/>
<VehicleParkedUpperLimit_Base value="40"/>
<VehicleParkedUpperLimit value="100"/>
<VehicleKeyholeShapeInnerThickness_Base value="20"/>
<VehicleKeyholeShapeInnerThickness value="20"/>
<VehicleKeyholeShapeOuterThickness_Base value="40"/>
<VehicleKeyholeShapeOuterThickness value="40"/>
<VehicleKeyholeShapeInnerRadius_Base value="80"/>
<VehicleKeyholeShapeInnerRadius value="120"/>
<VehicleKeyholeShapeOuterRadius_Base value="185"/>
<VehicleKeyholeShapeOuterRadius value="215"/>
<VehicleKeyholeSideWallThickness_Base value="60"/>
<VehicleKeyholeSideWallThickness value="60"/>
<VehicleMaxCreationDistance_Base value="225"/>
<VehicleMaxCreationDistance value="255"/>
<VehicleMaxCreationDistanceOffscreen_Base value="50"/>
<VehicleMaxCreationDistanceOffscreen value="50"/>
<VehicleCullRange_Base value="251"/>
<VehicleCullRange value="311"/>
<VehicleCullRangeOnScreenScale_Base value="140"/>
<VehicleCullRangeOnScreenScale value="140"/>
<VehicleCullRangeOffScreen_Base value="100"/>
<VehicleCullRangeOffScreen value="150"/>
<DensityBasedRemovalRateScale_Base value="36"/>
<DensityBasedRemovalRateScale value="36"/>
<DensityBasedRemovalTargetHeadroom_Base value="10"/>
<DensityBasedRemovalTargetHeadroom value="10"/>
<VehicleSpacing_Base>
<VehicleSpacing_0_Base value="50"/>
<VehicleSpacing_1_Base value="193"/>
<VehicleSpacing_2_Base value="182"/>
<VehicleSpacing_3_Base value="171"/>
<VehicleSpacing_4_Base value="162"/>
<VehicleSpacing_5_Base value="64"/>
<VehicleSpacing_6_Base value="43"/>
<VehicleSpacing_7_Base value="35"/>
<VehicleSpacing_8_Base value="47"/>
<VehicleSpacing_9_Base value="30"/>
<VehicleSpacing_10_Base value="27"/>
<VehicleSpacing_11_Base value="23"/>
<VehicleSpacing_12_Base value="20"/>
<VehicleSpacing_13_Base value="18"/>
<VehicleSpacing_14_Base value="15"/>
<VehicleSpacing_15_Base value="13"/>
</VehicleSpacing_Base>
<VehicleSpacing>
<VehicleSpacing_0 value="50"/>
<VehicleSpacing_1 value="196"/>
<VehicleSpacing_2 value="185"/>
<VehicleSpacing_3 value="174"/>
<VehicleSpacing_4 value="165"/>
<VehicleSpacing_5 value="64"/>
<VehicleSpacing_6 value="43"/>
<VehicleSpacing_7 value="35"/>
<VehicleSpacing_8 value="47"/>
<VehicleSpacing_9 value="27"/>
<VehicleSpacing_10 value="22"/>
<VehicleSpacing_11 value="18"/>
<VehicleSpacing_12 value="15"/>
<VehicleSpacing_13 value="13"/>
<VehicleSpacing_14 value="10"/>
<VehicleSpacing_15 value="8"/>
</VehicleSpacing>
<PlayersRoadScanDistance_Base value="300"/>
<PlayersRoadScanDistance value="330"/>
<PlayerRoadDensityInc_Base>
<PlayerRoadDensityInc_0_Base value="1"/>
<PlayerRoadDensityInc_1_Base value="1"/>
<PlayerRoadDensityInc_2_Base value="1"/>
<PlayerRoadDensityInc_3_Base value="1"/>
<PlayerRoadDensityInc_4_Base value="1"/>
<PlayerRoadDensityInc_5_Base value="1"/>
<PlayerRoadDensityInc_6_Base value="2"/>
<PlayerRoadDensityInc_7_Base value="3"/>
<PlayerRoadDensityInc_8_Base value="3"/>
<PlayerRoadDensityInc_9_Base value="3"/>
<PlayerRoadDensityInc_10_Base value="3"/>
<PlayerRoadDensityInc_11_Base value="4"/>
<PlayerRoadDensityInc_12_Base value="4"/>
<PlayerRoadDensityInc_13_Base value="4"/>
<PlayerRoadDensityInc_14_Base value="4"/>
<PlayerRoadDensityInc_15_Base value="4"/>
</PlayerRoadDensityInc_Base>
<PlayerRoadDensityInc>
<PlayerRoadDensityInc_0 value="1"/>
<PlayerRoadDensityInc_1 value="1"/>
<PlayerRoadDensityInc_2 value="1"/>
<PlayerRoadDensityInc_3 value="1"/>
<PlayerRoadDensityInc_4 value="1"/>
<PlayerRoadDensityInc_5 value="1"/>
<PlayerRoadDensityInc_6 value="2"/>
<PlayerRoadDensityInc_7 value="3"/>
<PlayerRoadDensityInc_8 value="4"/>
<PlayerRoadDensityInc_9 value="4"/>
<PlayerRoadDensityInc_10 value="4"/>
<PlayerRoadDensityInc_11 value="5"/>
<PlayerRoadDensityInc_12 value="5"/>
<PlayerRoadDensityInc_13 value="5"/>
<PlayerRoadDensityInc_14 value="5"/>
<PlayerRoadDensityInc_15 value="5"/>
</PlayerRoadDensityInc>
<NonPlayerRoadDensityDec_Base>
<NonPlayerRoadDensityDec_0_Base value="1"/>
<NonPlayerRoadDensityDec_1_Base value="1"/>
<NonPlayerRoadDensityDec_2_Base value="1"/>
<NonPlayerRoadDensityDec_3_Base value="1"/>
<NonPlayerRoadDensityDec_4_Base value="2"/>
<NonPlayerRoadDensityDec_5_Base value="2"/>
<NonPlayerRoadDensityDec_6_Base value="2"/>
<NonPlayerRoadDensityDec_7_Base value="1"/>
<NonPlayerRoadDensityDec_8_Base value="2"/>
<NonPlayerRoadDensityDec_9_Base value="2"/>
<NonPlayerRoadDensityDec_10_Base value="2"/>
<NonPlayerRoadDensityDec_11_Base value="2"/>
<NonPlayerRoadDensityDec_12_Base value="3"/>
<NonPlayerRoadDensityDec_13_Base value="3"/>
<NonPlayerRoadDensityDec_14_Base value="3"/>
<NonPlayerRoadDensityDec_15_Base value="3"/>
</NonPlayerRoadDensityDec_Base>
<NonPlayerRoadDensityDec>
<NonPlayerRoadDensityDec_0 value="0"/>
<NonPlayerRoadDensityDec_1 value="0"/>
<NonPlayerRoadDensityDec_2 value="0"/>
<NonPlayerRoadDensityDec_3 value="0"/>
<NonPlayerRoadDensityDec_4 value="0"/>
<NonPlayerRoadDensityDec_5 value="0"/>
<NonPlayerRoadDensityDec_6 value="0"/>
<NonPlayerRoadDensityDec_7 value="0"/>
<NonPlayerRoadDensityDec_8 value="0"/>
<NonPlayerRoadDensityDec_9 value="0"/>
<NonPlayerRoadDensityDec_10 value="0"/>
<NonPlayerRoadDensityDec_11 value="1"/>
<NonPlayerRoadDensityDec_12 value="2"/>
<NonPlayerRoadDensityDec_13 value="3"/>
<NonPlayerRoadDensityDec_14 value="4"/>
<NonPlayerRoadDensityDec_15 value="5"/>
</NonPlayerRoadDensityDec>
<VehiclePopulationFrameRate_Base value="20"/>
<VehiclePopulationFrameRate value="25"/>
<VehiclePopulationCyclesPerFrame_Base value="1"/>
<VehiclePopulationCyclesPerFrame value="1"/>
<VehiclePopulationFrameRateMP_Base value="15"/>
<VehiclePopulationFrameRateMP value="20"/>
<VehiclePopulationCyclesPerFrameMP_Base value="1"/>
<VehiclePopulationCyclesPerFrameMP value="1"/>
<PedPopulationFrameRate_Base value="20"/>
<PedPopulationFrameRate value="25"/>
<PedPopulationCyclesPerFrame_Base value="1"/>
<PedPopulationCyclesPerFrame value="1"/>
<PedPopulationFrameRateMP_Base value="15"/>
<PedPopulationFrameRateMP value="20"/>
<PedPopulationCyclesPerFrameMP_Base value="1"/>
<PedPopulationCyclesPerFrameMP value="1"/>
</ConfigPopulation>
Now you should have the best experience possible with this mod. It will increase drastically the traffic capacity.
When I use this mod now and since the beginning of 1.1, I only see the same 3 or 4 cars in traffic. Why is that? All I see are Buffalo's, Asterope's, Blista's, and Baller's. Sometimes a cop car and taxi appear, but it's mostly the same 4 cars.
@Algonquin1234 try not to have manny replacement car models and make sure edit settings file in my documents to traffic variety to 5 or 7.
Does this still work?
Love this mod. Just one thing. Not a bug or anything just a question. What does budgets mean for this mod?
@KylianV98 Yes! It works fantastically
@yellowboy06 I don't replace cars. I leave them vanilla so your recommendation is irrelevant
Update? :)
This mod + https://www.gta5-mods.com/misc/ai-traffic-fluidity-discipline-4-0-2#comments_tab + https://www.gta5-mods.com/misc/gta-iv-handling-mod-ai-traffic-fix + https://www.gta5-mods.com/scripts/lively-world#description_tab = Real World Traffic
this mod crashes my game wtf
@Schoenberg GREAT;)
I don't know, but I feel like it doesn't work for my game, it doesn't seem to change the traffic for any period of time
Does it work with version 1.0.2245?
i can't download the 5x traffic config because the instructions are wrong, they tell you to follow a filepath that doesn't exist
nvm i just replaced normal config. i think that's what it wanted me to do anyways.
@zBlackPantherr and https://www.gta5-mods.com/misc/insanely-bad-drivers-traffic-mod makes it even more realistic (on insane setting)
So good!!!
Could someone tell me how to make it so its always rush hour? I changed the random rush hour percentage to 100 and its still not always random rush hour.
@Ex696 Try to reintall the mod and change the "2" to 90 no spaces no nothing just change the number....it works fine for me
My roads are almost perpetually empty. I wish there was a way to force traffic and certain times of day!