Appearance Keeper 0.1.0
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46
1
Appearance Keeper
This mod preserves your freemode (multiplayer) character's appearance in story mode and re-applies it automatically on load, so your character comes up exactly as you left them - no menus, no clicks. Save as many looks as you like into named slots, mark one active, and turn on Auto-apply on Load.
It does not customize anything - authoring the look is left to a full customizer (e.g. Menyoo). Appearance Keeper just snapshots what the game reports back and replays it.
What gets preserved
A few fields the game exposes no getter for (face morphs, overlay opacity, hair tint, moving style, mood, tattoos) are read directly from the live character's memory. Every read is bounds-checked and locates its data by content, never a hard-coded address, so a read that doesn't line up simply falls back to native capture - it never applies a wrong value.
Mod data location
The mod stores its data (log, AppearanceKeeper.ini and saved appearances) in %APPDATA%\GTA V Mods\KernelPryanic\AppearanceKeeper instead of the game folder. This is required on GTA V Enhanced, where the game locks every file inside the game directory for the whole session.
Default keys
Dependencies
Installation
Just extract the content of AppearanceKeeper.zip to the root of your GTA 5 directory.
Or use my Vortex extension for GTA 5.
Known limitations
Changelog
0.1.0
This mod preserves your freemode (multiplayer) character's appearance in story mode and re-applies it automatically on load, so your character comes up exactly as you left them - no menus, no clicks. Save as many looks as you like into named slots, mark one active, and turn on Auto-apply on Load.
It does not customize anything - authoring the look is left to a full customizer (e.g. Menyoo). Appearance Keeper just snapshots what the game reports back and replays it.
What gets preserved
- Model (Freemode Male / Female)
- Heritage (face shape + skin tone) and the 20 face micro-morphs
- Head overlays - brows, makeup, beard, wrinkles - with opacity
- Hair drawable + texture and hair tint colour
- Eye colour and voice
- Clothing components and props (hats, glasses, earrings, watches, bracelets)
- Moving style (movement clipset)
- Mood (facial idle-anim override)
- Tattoos / decals
A few fields the game exposes no getter for (face morphs, overlay opacity, hair tint, moving style, mood, tattoos) are read directly from the live character's memory. Every read is bounds-checked and locates its data by content, never a hard-coded address, so a read that doesn't line up simply falls back to native capture - it never applies a wrong value.
Mod data location
The mod stores its data (log, AppearanceKeeper.ini and saved appearances) in %APPDATA%\GTA V Mods\KernelPryanic\AppearanceKeeper instead of the game folder. This is required on GTA V Enhanced, where the game locks every file inside the game directory for the whole session.
Default keys
- F10 - Open menu (configurable in AppearanceKeeper.ini)
Dependencies
Installation
Just extract the content of AppearanceKeeper.zip to the root of your GTA 5 directory.
Or use my Vortex extension for GTA 5.
Known limitations
- Works on freemode (MP Male/Female) peds only - story protagonists and addon/custom models have their face baked into the model and can't be captured.
- Some externally-authored faces can't be captured - a few peds (e.g. certain trainer-created characters) store their face outside the head-blend system the game lets us read, so it reports no head data (clothes, hair and props still save). The mod warns you at save time when this happens. Faces made in the in-game creator work fine.
- Tattoos don't capture on some Menyoo-loaded peds (the game refuses to add the locator decoration) - the rest of the look still saves. The first tattoo-enabled save on such a ped stutters for a few seconds before giving up.
- Overlay tint colours aren't preserved yet on Enhanced (brow/makeup/lipstick shape and opacity are).
- Custom moving styles / moods outside the known tables are left unset rather than guessed.
Changelog
0.1.0
- Initial release - snapshot and auto-apply your freemode look, multiple named slots, autosave, manual per-feature capture toggles, and protagonist identity swap.
Először Feltöltve: 5 órája
Utoljára Feltöltve: 5 órája
Utoljára Letöltött: 20 perce
10 Hozzászólás
Appearance Keeper
This mod preserves your freemode (multiplayer) character's appearance in story mode and re-applies it automatically on load, so your character comes up exactly as you left them - no menus, no clicks. Save as many looks as you like into named slots, mark one active, and turn on Auto-apply on Load.
It does not customize anything - authoring the look is left to a full customizer (e.g. Menyoo). Appearance Keeper just snapshots what the game reports back and replays it.
What gets preserved
A few fields the game exposes no getter for (face morphs, overlay opacity, hair tint, moving style, mood, tattoos) are read directly from the live character's memory. Every read is bounds-checked and locates its data by content, never a hard-coded address, so a read that doesn't line up simply falls back to native capture - it never applies a wrong value.
Mod data location
The mod stores its data (log, AppearanceKeeper.ini and saved appearances) in %APPDATA%\GTA V Mods\KernelPryanic\AppearanceKeeper instead of the game folder. This is required on GTA V Enhanced, where the game locks every file inside the game directory for the whole session.
Default keys
Dependencies
Installation
Just extract the content of AppearanceKeeper.zip to the root of your GTA 5 directory.
Or use my Vortex extension for GTA 5.
Known limitations
Changelog
0.1.0
This mod preserves your freemode (multiplayer) character's appearance in story mode and re-applies it automatically on load, so your character comes up exactly as you left them - no menus, no clicks. Save as many looks as you like into named slots, mark one active, and turn on Auto-apply on Load.
It does not customize anything - authoring the look is left to a full customizer (e.g. Menyoo). Appearance Keeper just snapshots what the game reports back and replays it.
What gets preserved
- Model (Freemode Male / Female)
- Heritage (face shape + skin tone) and the 20 face micro-morphs
- Head overlays - brows, makeup, beard, wrinkles - with opacity
- Hair drawable + texture and hair tint colour
- Eye colour and voice
- Clothing components and props (hats, glasses, earrings, watches, bracelets)
- Moving style (movement clipset)
- Mood (facial idle-anim override)
- Tattoos / decals
A few fields the game exposes no getter for (face morphs, overlay opacity, hair tint, moving style, mood, tattoos) are read directly from the live character's memory. Every read is bounds-checked and locates its data by content, never a hard-coded address, so a read that doesn't line up simply falls back to native capture - it never applies a wrong value.
Mod data location
The mod stores its data (log, AppearanceKeeper.ini and saved appearances) in %APPDATA%\GTA V Mods\KernelPryanic\AppearanceKeeper instead of the game folder. This is required on GTA V Enhanced, where the game locks every file inside the game directory for the whole session.
Default keys
- F10 - Open menu (configurable in AppearanceKeeper.ini)
Dependencies
Installation
Just extract the content of AppearanceKeeper.zip to the root of your GTA 5 directory.
Or use my Vortex extension for GTA 5.
Known limitations
- Works on freemode (MP Male/Female) peds only - story protagonists and addon/custom models have their face baked into the model and can't be captured.
- Some externally-authored faces can't be captured - a few peds (e.g. certain trainer-created characters) store their face outside the head-blend system the game lets us read, so it reports no head data (clothes, hair and props still save). The mod warns you at save time when this happens. Faces made in the in-game creator work fine.
- Tattoos don't capture on some Menyoo-loaded peds (the game refuses to add the locator decoration) - the rest of the look still saves. The first tattoo-enabled save on such a ped stutters for a few seconds before giving up.
- Overlay tint colours aren't preserved yet on Enhanced (brow/makeup/lipstick shape and opacity are).
- Custom moving styles / moods outside the known tables are left unset rather than guessed.
Changelog
0.1.0
- Initial release - snapshot and auto-apply your freemode look, multiple named slots, autosave, manual per-feature capture toggles, and protagonist identity swap.
Először Feltöltve: 5 órája
Utoljára Feltöltve: 5 órája
Utoljára Letöltött: 20 perce



I'm expecting lots of bugs as logic is quite fragile here, so if you encounter one and decide to report, please attach the log from %APPDATA%\GTA V Mods\KernelPryanic\AppearanceKeeper\AppearanceKeeper.log
This file has been approved automatically. If you think this file should not be here for any reason please report it.
@Kernel Pryanic Man, your mod is interesting. Do you think it's possible to implement a monetary system for multiplayer characters—so they can buy things in stores, earn money through robberies and the like—without needing some sort of character-swapping mechanic?
@Zona Comics, yeah, I tried to spoof identity of a freemode into protagonists, but in enhanced version identity is a single object now, so it applies character look automatically. Maybe it's possible somehow, but it's definitely not trivial.
Regarding separate monetary system - also very complicated, I'd rather bet on some clever spoofing mechanics to just reuse existing GTA system.
Actually, I have an idea - we can try to hook into protagonists wallets while on freemode, without full identity spoof. I'll try this out on the weekends maybe.
Can you tell me if you use character mods?
@MaGeTo I've been testing it only with Menyoo character presets that you can find here on gta5-mods.com, no external models/substitutions
@null_pointer Is there any way to access the money without having to change the hash to one of the main characters? The methods or internal mods I tested—like character swapping—cause glitches if you use a multiplayer character and try to change outfits; the game gets confused because the hash makes it think the character is one of the three main protagonists.
@null_pointer Got it, thanks
@null_pointer any chance your on discord, ive been trying for ages to get detection of Tattoos in my own Playable Online Character mod to work, any chance you could help me out with getting it to work/explaining how you have got it to work?