Addon To Road 0.5
1 560
50
1 560
50
Addon To Road
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
- INI-based vehicle list: choose which models can spawn (supports add-on and vanilla models).
- Automatic model validation: the script validates models using the game engine (IsInCdImage + IsVehicle) and separates valid and invalid entries.
- Export Valid Models: clean your INI automatically by exporting only valid vehicle models.
- Ambient NPC traffic behavior: vehicles spawn on roads with NPC drivers and cruise naturally.
- Traffic-safe spawning: spawns on streets near the player and removes vehicles when too far away.
- No Spawn Areas: predefined restricted areas (airports, military zones, etc.) prevent vehicles from spawning in inappropriate locations.
- Graceful shutdown: when the script is disabled, spawned vehicles are cleaned up automatically within 20–30 seconds.
- Performance upgrades (optional): engine/brakes/transmission/suspension/armor + turbo MAX.
- Visual mods (optional): body mods are randomized (not always max) for more realistic variety.
- Random unified paint (optional): primary/secondary/pearlescent share the same random color for a clean look.
- Random neon (optional): neon can be ON/OFF per vehicle; if ON, neon color is random and consistent on all sides.
- Vehicle Tracker (optional): display spawned vehicles on the minimap or full map, with selectable colors and live updates.
- This mods script is only for legacy
Menu Controls
• Press F6 to open / close the Addon To Road menu.
• The menu allows you to configure spawning, behavior, customization, tracking, and model management in real time.
Requirements
- Script Hook V
- ScriptHookVDotNet v3 (Nightly)
- LemonUI
- Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
1. Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
2. Install LemonUI (copy LemonUI.dll to GTA V\scripts\).
3. Copy AddonToRoad.dll to: GTA V\scripts\
4. Copy AddonToRoad.ini to: GTA V\scripts\
5. Do NOT modify files inside the AddonToRoad folder unless instructed.
6. Edit AddonToRoad.ini and set your vehicle model names under [Vehicles].
7. Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration (AddonToRoad.ini)
- SpawnChance, SpawnIntervalMs, MaxSpawned: control how many vehicles exist at the same time and how often new ones are added.
- SpawnRadiusMin/Max: how far from the player vehicles can spawn.
- DespawnDistance: when vehicles are removed for cleanup.
- Speed and DrivingStyle: NPC driving behavior tuning.
- FullCustom, PerformanceMods, VisualMods, RandomPaint, RandomNeon, NeonOnChance: customization toggles.
Recommended Presets
- Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 10–16, DespawnDistance 300–450.
- Fast Testing: SpawnChance 1.0, SpawnIntervalMs 250–400, MaxSpawned 6–12.
Notes
- Add-on model names must match exactly (the same modelName used in dlcpack and dlclist).
- Invalid or mistyped models will be listed separately in the menu and will not spawn.
- If a vehicle does not support certain mods, the script will skip them safely.
- Very aggressive spawning may reduce FPS depending on your setup.
- For best results, test on wide roads and highways first.
Troubleshooting
- Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI.
- Vehicles spawn but don’t move: some add-ons have broken AI or handling data.
- FPS drops: reduce MaxSpawned and increase SpawnIntervalMs.
Credits
- Script: DexterLooo
Thank you to the modders for the car mods and for trying out my script:
- Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
- Silentm503: Jester MK4 Custom
Permissions
- Please do not re-upload without permission.
- You may use this script in videos or streams; credit is appreciated.
Support / Donation
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
Enjoy! If you find any bugs, feel free to report them along with your INI settings and vehicle model names.
Changelog
0.1
Initial release
0.2
Removed leftover add-on name that was mistakenly included.
0.3
- Menu system is now powered by LemonUI.
- Press F6 to open the Addon To Road menu.
- Intro notification is shown only the first time the menu is opened.
- When RandomNeon is OFF, NeonOnChance is automatically disabled.
- Models menu reworked for better clarity and usability.
- Added Show Model List (read-only).
- Enter Vehicle control disabled while the menu is visible.
- Added notification when Reload Models is used.
- Improved spawn radius logic.
0.4
- Added engine-based model validation (valid vs invalid models).
- Added Export Valid Models feature to automatically clean the INI file.
- Added No Spawn Areas (airports, military zones, restricted locations).
- Added graceful cleanup when disabling the script (vehicles despawn after 20–30 seconds).
- Added optional Vehicle Tracker with selectable mode and color.
- Added automatic saving of runtime settings (Setting.ini).
- General stability, performance, and logic improvements.
-Added automatic update notification system (GitHub).
0.5
- Added configurable menu hotkey (Hotkey.ini).
- Improved despawn logic (destroyed vehicles + dead drivers) with 20–30s cleanup and near-player pause.
- Graceful cleanup when disabling the script (vehicles cleared within 20–30s).
- Expanded No Spawn Areas: added more restricted locations not covered in v0.4.
- Fixed minor bugs and removed warnings.
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
- INI-based vehicle list: choose which models can spawn (supports add-on and vanilla models).
- Automatic model validation: the script validates models using the game engine (IsInCdImage + IsVehicle) and separates valid and invalid entries.
- Export Valid Models: clean your INI automatically by exporting only valid vehicle models.
- Ambient NPC traffic behavior: vehicles spawn on roads with NPC drivers and cruise naturally.
- Traffic-safe spawning: spawns on streets near the player and removes vehicles when too far away.
- No Spawn Areas: predefined restricted areas (airports, military zones, etc.) prevent vehicles from spawning in inappropriate locations.
- Graceful shutdown: when the script is disabled, spawned vehicles are cleaned up automatically within 20–30 seconds.
- Performance upgrades (optional): engine/brakes/transmission/suspension/armor + turbo MAX.
- Visual mods (optional): body mods are randomized (not always max) for more realistic variety.
- Random unified paint (optional): primary/secondary/pearlescent share the same random color for a clean look.
- Random neon (optional): neon can be ON/OFF per vehicle; if ON, neon color is random and consistent on all sides.
- Vehicle Tracker (optional): display spawned vehicles on the minimap or full map, with selectable colors and live updates.
- This mods script is only for legacy
Menu Controls
• Press F6 to open / close the Addon To Road menu.
• The menu allows you to configure spawning, behavior, customization, tracking, and model management in real time.
Requirements
- Script Hook V
- ScriptHookVDotNet v3 (Nightly)
- LemonUI
- Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
1. Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
2. Install LemonUI (copy LemonUI.dll to GTA V\scripts\).
3. Copy AddonToRoad.dll to: GTA V\scripts\
4. Copy AddonToRoad.ini to: GTA V\scripts\
5. Do NOT modify files inside the AddonToRoad folder unless instructed.
6. Edit AddonToRoad.ini and set your vehicle model names under [Vehicles].
7. Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration (AddonToRoad.ini)
- SpawnChance, SpawnIntervalMs, MaxSpawned: control how many vehicles exist at the same time and how often new ones are added.
- SpawnRadiusMin/Max: how far from the player vehicles can spawn.
- DespawnDistance: when vehicles are removed for cleanup.
- Speed and DrivingStyle: NPC driving behavior tuning.
- FullCustom, PerformanceMods, VisualMods, RandomPaint, RandomNeon, NeonOnChance: customization toggles.
Recommended Presets
- Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 10–16, DespawnDistance 300–450.
- Fast Testing: SpawnChance 1.0, SpawnIntervalMs 250–400, MaxSpawned 6–12.
Notes
- Add-on model names must match exactly (the same modelName used in dlcpack and dlclist).
- Invalid or mistyped models will be listed separately in the menu and will not spawn.
- If a vehicle does not support certain mods, the script will skip them safely.
- Very aggressive spawning may reduce FPS depending on your setup.
- For best results, test on wide roads and highways first.
Troubleshooting
- Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI.
- Vehicles spawn but don’t move: some add-ons have broken AI or handling data.
- FPS drops: reduce MaxSpawned and increase SpawnIntervalMs.
Credits
- Script: DexterLooo
Thank you to the modders for the car mods and for trying out my script:
- Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
- Silentm503: Jester MK4 Custom
Permissions
- Please do not re-upload without permission.
- You may use this script in videos or streams; credit is appreciated.
Support / Donation
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
Enjoy! If you find any bugs, feel free to report them along with your INI settings and vehicle model names.
Changelog
0.1
Initial release
0.2
Removed leftover add-on name that was mistakenly included.
0.3
- Menu system is now powered by LemonUI.
- Press F6 to open the Addon To Road menu.
- Intro notification is shown only the first time the menu is opened.
- When RandomNeon is OFF, NeonOnChance is automatically disabled.
- Models menu reworked for better clarity and usability.
- Added Show Model List (read-only).
- Enter Vehicle control disabled while the menu is visible.
- Added notification when Reload Models is used.
- Improved spawn radius logic.
0.4
- Added engine-based model validation (valid vs invalid models).
- Added Export Valid Models feature to automatically clean the INI file.
- Added No Spawn Areas (airports, military zones, restricted locations).
- Added graceful cleanup when disabling the script (vehicles despawn after 20–30 seconds).
- Added optional Vehicle Tracker with selectable mode and color.
- Added automatic saving of runtime settings (Setting.ini).
- General stability, performance, and logic improvements.
-Added automatic update notification system (GitHub).
0.5
- Added configurable menu hotkey (Hotkey.ini).
- Improved despawn logic (destroyed vehicles + dead drivers) with 20–30s cleanup and near-player pause.
- Graceful cleanup when disabling the script (vehicles cleared within 20–30s).
- Expanded No Spawn Areas: added more restricted locations not covered in v0.4.
- Fixed minor bugs and removed warnings.
Először Feltöltve: 2026. január 7.
Utoljára Feltöltve: 3 napja
Utoljára Letöltött: 1 órája
77 Hozzászólás
More mods by DexterLooo:
Addon To Road
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
- INI-based vehicle list: choose which models can spawn (supports add-on and vanilla models).
- Automatic model validation: the script validates models using the game engine (IsInCdImage + IsVehicle) and separates valid and invalid entries.
- Export Valid Models: clean your INI automatically by exporting only valid vehicle models.
- Ambient NPC traffic behavior: vehicles spawn on roads with NPC drivers and cruise naturally.
- Traffic-safe spawning: spawns on streets near the player and removes vehicles when too far away.
- No Spawn Areas: predefined restricted areas (airports, military zones, etc.) prevent vehicles from spawning in inappropriate locations.
- Graceful shutdown: when the script is disabled, spawned vehicles are cleaned up automatically within 20–30 seconds.
- Performance upgrades (optional): engine/brakes/transmission/suspension/armor + turbo MAX.
- Visual mods (optional): body mods are randomized (not always max) for more realistic variety.
- Random unified paint (optional): primary/secondary/pearlescent share the same random color for a clean look.
- Random neon (optional): neon can be ON/OFF per vehicle; if ON, neon color is random and consistent on all sides.
- Vehicle Tracker (optional): display spawned vehicles on the minimap or full map, with selectable colors and live updates.
- This mods script is only for legacy
Menu Controls
• Press F6 to open / close the Addon To Road menu.
• The menu allows you to configure spawning, behavior, customization, tracking, and model management in real time.
Requirements
- Script Hook V
- ScriptHookVDotNet v3 (Nightly)
- LemonUI
- Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
1. Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
2. Install LemonUI (copy LemonUI.dll to GTA V\scripts\).
3. Copy AddonToRoad.dll to: GTA V\scripts\
4. Copy AddonToRoad.ini to: GTA V\scripts\
5. Do NOT modify files inside the AddonToRoad folder unless instructed.
6. Edit AddonToRoad.ini and set your vehicle model names under [Vehicles].
7. Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration (AddonToRoad.ini)
- SpawnChance, SpawnIntervalMs, MaxSpawned: control how many vehicles exist at the same time and how often new ones are added.
- SpawnRadiusMin/Max: how far from the player vehicles can spawn.
- DespawnDistance: when vehicles are removed for cleanup.
- Speed and DrivingStyle: NPC driving behavior tuning.
- FullCustom, PerformanceMods, VisualMods, RandomPaint, RandomNeon, NeonOnChance: customization toggles.
Recommended Presets
- Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 10–16, DespawnDistance 300–450.
- Fast Testing: SpawnChance 1.0, SpawnIntervalMs 250–400, MaxSpawned 6–12.
Notes
- Add-on model names must match exactly (the same modelName used in dlcpack and dlclist).
- Invalid or mistyped models will be listed separately in the menu and will not spawn.
- If a vehicle does not support certain mods, the script will skip them safely.
- Very aggressive spawning may reduce FPS depending on your setup.
- For best results, test on wide roads and highways first.
Troubleshooting
- Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI.
- Vehicles spawn but don’t move: some add-ons have broken AI or handling data.
- FPS drops: reduce MaxSpawned and increase SpawnIntervalMs.
Credits
- Script: DexterLooo
Thank you to the modders for the car mods and for trying out my script:
- Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
- Silentm503: Jester MK4 Custom
Permissions
- Please do not re-upload without permission.
- You may use this script in videos or streams; credit is appreciated.
Support / Donation
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
Enjoy! If you find any bugs, feel free to report them along with your INI settings and vehicle model names.
Changelog
0.1
Initial release
0.2
Removed leftover add-on name that was mistakenly included.
0.3
- Menu system is now powered by LemonUI.
- Press F6 to open the Addon To Road menu.
- Intro notification is shown only the first time the menu is opened.
- When RandomNeon is OFF, NeonOnChance is automatically disabled.
- Models menu reworked for better clarity and usability.
- Added Show Model List (read-only).
- Enter Vehicle control disabled while the menu is visible.
- Added notification when Reload Models is used.
- Improved spawn radius logic.
0.4
- Added engine-based model validation (valid vs invalid models).
- Added Export Valid Models feature to automatically clean the INI file.
- Added No Spawn Areas (airports, military zones, restricted locations).
- Added graceful cleanup when disabling the script (vehicles despawn after 20–30 seconds).
- Added optional Vehicle Tracker with selectable mode and color.
- Added automatic saving of runtime settings (Setting.ini).
- General stability, performance, and logic improvements.
-Added automatic update notification system (GitHub).
0.5
- Added configurable menu hotkey (Hotkey.ini).
- Improved despawn logic (destroyed vehicles + dead drivers) with 20–30s cleanup and near-player pause.
- Graceful cleanup when disabling the script (vehicles cleared within 20–30s).
- Expanded No Spawn Areas: added more restricted locations not covered in v0.4.
- Fixed minor bugs and removed warnings.
Addon To Road spawns your add-on vehicles into the world as if they were normal NPC traffic.
Vehicles are spawned on nearby streets, driven by NPCs, and cleaned up automatically when far away to keep things stable.
Features
- INI-based vehicle list: choose which models can spawn (supports add-on and vanilla models).
- Automatic model validation: the script validates models using the game engine (IsInCdImage + IsVehicle) and separates valid and invalid entries.
- Export Valid Models: clean your INI automatically by exporting only valid vehicle models.
- Ambient NPC traffic behavior: vehicles spawn on roads with NPC drivers and cruise naturally.
- Traffic-safe spawning: spawns on streets near the player and removes vehicles when too far away.
- No Spawn Areas: predefined restricted areas (airports, military zones, etc.) prevent vehicles from spawning in inappropriate locations.
- Graceful shutdown: when the script is disabled, spawned vehicles are cleaned up automatically within 20–30 seconds.
- Performance upgrades (optional): engine/brakes/transmission/suspension/armor + turbo MAX.
- Visual mods (optional): body mods are randomized (not always max) for more realistic variety.
- Random unified paint (optional): primary/secondary/pearlescent share the same random color for a clean look.
- Random neon (optional): neon can be ON/OFF per vehicle; if ON, neon color is random and consistent on all sides.
- Vehicle Tracker (optional): display spawned vehicles on the minimap or full map, with selectable colors and live updates.
- This mods script is only for legacy
Menu Controls
• Press F6 to open / close the Addon To Road menu.
• The menu allows you to configure spawning, behavior, customization, tracking, and model management in real time.
Requirements
- Script Hook V
- ScriptHookVDotNet v3 (Nightly)
- LemonUI
- Your add-on vehicles must be installed correctly (must be spawnable by model name).
Installation
1. Install Script Hook V and ScriptHookVDotNet v3 Nightly (x64).
2. Install LemonUI (copy LemonUI.dll to GTA V\scripts\).
3. Copy AddonToRoad.dll to: GTA V\scripts\
4. Copy AddonToRoad.ini to: GTA V\scripts\
5. Do NOT modify files inside the AddonToRoad folder unless instructed.
6. Edit AddonToRoad.ini and set your vehicle model names under [Vehicles].
7. Launch GTA V (Story Mode). The script will start automatically if Enabled=true.
Configuration (AddonToRoad.ini)
- SpawnChance, SpawnIntervalMs, MaxSpawned: control how many vehicles exist at the same time and how often new ones are added.
- SpawnRadiusMin/Max: how far from the player vehicles can spawn.
- DespawnDistance: when vehicles are removed for cleanup.
- Speed and DrivingStyle: NPC driving behavior tuning.
- FullCustom, PerformanceMods, VisualMods, RandomPaint, RandomNeon, NeonOnChance: customization toggles.
Recommended Presets
- Stable / Natural Traffic: SpawnIntervalMs 300–600, MaxSpawned 10–16, DespawnDistance 300–450.
- Fast Testing: SpawnChance 1.0, SpawnIntervalMs 250–400, MaxSpawned 6–12.
Notes
- Add-on model names must match exactly (the same modelName used in dlcpack and dlclist).
- Invalid or mistyped models will be listed separately in the menu and will not spawn.
- If a vehicle does not support certain mods, the script will skip them safely.
- Very aggressive spawning may reduce FPS depending on your setup.
- For best results, test on wide roads and highways first.
Troubleshooting
- Vehicle not spawning: confirm the model spawns manually via trainer; verify the model name in the INI.
- Vehicles spawn but don’t move: some add-ons have broken AI or handling data.
- FPS drops: reduce MaxSpawned and increase SpawnIntervalMs.
Credits
- Script: DexterLooo
Thank you to the modders for the car mods and for trying out my script:
- Hammer76: Koenigsegg Jesko Absolut and 2025 Ferrari F80
- Silentm503: Jester MK4 Custom
Permissions
- Please do not re-upload without permission.
- You may use this script in videos or streams; credit is appreciated.
Support / Donation
If you enjoy this mod and would like to support its development, you may optionally donate via PayPal.
Your support helps keep the project alive and allows me to spend more time improving it.
Enjoy! If you find any bugs, feel free to report them along with your INI settings and vehicle model names.
Changelog
0.1
Initial release
0.2
Removed leftover add-on name that was mistakenly included.
0.3
- Menu system is now powered by LemonUI.
- Press F6 to open the Addon To Road menu.
- Intro notification is shown only the first time the menu is opened.
- When RandomNeon is OFF, NeonOnChance is automatically disabled.
- Models menu reworked for better clarity and usability.
- Added Show Model List (read-only).
- Enter Vehicle control disabled while the menu is visible.
- Added notification when Reload Models is used.
- Improved spawn radius logic.
0.4
- Added engine-based model validation (valid vs invalid models).
- Added Export Valid Models feature to automatically clean the INI file.
- Added No Spawn Areas (airports, military zones, restricted locations).
- Added graceful cleanup when disabling the script (vehicles despawn after 20–30 seconds).
- Added optional Vehicle Tracker with selectable mode and color.
- Added automatic saving of runtime settings (Setting.ini).
- General stability, performance, and logic improvements.
-Added automatic update notification system (GitHub).
0.5
- Added configurable menu hotkey (Hotkey.ini).
- Improved despawn logic (destroyed vehicles + dead drivers) with 20–30s cleanup and near-player pause.
- Graceful cleanup when disabling the script (vehicles cleared within 20–30s).
- Expanded No Spawn Areas: added more restricted locations not covered in v0.4.
- Fixed minor bugs and removed warnings.
Először Feltöltve: 2026. január 7.
Utoljára Feltöltve: 3 napja
Utoljára Letöltött: 1 órája







@DexterLooo You definitely have a game changer with this one bro I've been using it combined with LCPP and Liberty City traffic feels so much more alive.
@BigC_GTA Glad you like it.
Hi everyone, version 0.5 will be released soon, with the following updates:
- Hotkeys can now be changed, default is F6.
- Added several NoSpawnArea points that weren't covered in 0.4, sorry about that.
- And fixed several bugs or errors.
If you find any bugs or suggestions, please comment. Thank you all.
@DexterLooo Ini gak muncul apa apa pas pencet F6 kenapa ya bang, udah coba insttal ulang mod sama hookv,.net, lemonui tetep gk muncul
@DexRawan gta5 legacy atau enhanced? ini cuman buat legacy aja
@DexterLooo, can you add an option in the Visual Mod for random and max? Some vehicle mods need to spawn on Max Visual Mod because of their models, for example mods from Dazu or OYC.
@FranklinTheGoon The visual mods are already randomized. However, I agree that some add-on vehicles expect max visual mods to display correctly.
I’ll see if I can add this as an optional setting in a future version.
Keep in mind that forcing max visuals on every spawn would remove visual variety, making vehicles look identical.
Could you please share links to the vehicles that require max visual mods?
I’d like to review them first before making any changes.
@DexterLooo udah bisa bang, barusan install ulang hookv.net terbaru
@DexterLooo here is for example
https://www.gta5-mods.com/vehicles/volvo-fh-globetrotter-2021-add-on-trailer
https://libertycity.net/files/gta-5/182856-oshkosh-jltv-2020.html
hello, awesome mod and implication, thank you for that, althought i have one question
what means "speed", is it max speed, average, or the ai will always try to reach that speed within its driving style ?
Поддержка под Enhanced версию планируется?
@DexterLooo, I love the mod, and I think a good addition would be more license plate customizability. Like changing the plate to use another texture or choosing randomly out of all textures in-game, and having the option to either use custom input plate text or the base in-game randomly generated text. Otherwise, great mod, really good for modernizing my traffic.
@Ailur I think the AI will drive at whatever speed you set in the script, because I tried setting it to 130 and the AI just went crazy fast!!. Sometimes they even crash into things when I set the speed that high😂.
@zenofnn Not planned right now. The mod is for GTA V Legacy. If Enhanced support becomes stable later, I’ll look into it.
@ComPlex_Studios About the license plate: I actually made it DEXTER + xx on purpose, so it’s easy to recognize which vehicles were spawned by my script (kinda my signature lol).
If you want different plates / textures / random in-game plates, you can still change them using Menyoo after spawning.
Really happy you’re enjoying the mod, thanks again for the support! 🙌
@DexRawan @Ailur Yep, pretty much 😄
Speed is the AI’s target driving speed for TASK_VEHICLE_DRIVE_WANDER.
So the driver will try to reach that speed whenever possible, but it’s not a hard max / fixed speed, traffic, turns, vehicle handling, and the selected driving style can still affect it.
If you set it very high (like 130), the AI will definitely go crazy fast and may crash sometimes 😂
For a more natural traffic feel, I recommend something like 15–30.
@DexterLooo Cool thank you, do you think you can code something to have multiple driving style presets at the same time ? like randomly crazy drivers or normal traffic
@Ailur random preset? seems like a good thing, i can add that feature, cool suggestion!
@DexterLooo yes ! waiting for it !
Awesome script! A real game changer.
Yet hitting a repeatable crash after about 40 minutes of play. Error is Access Violation (0xc0000005) at offset 0x54c54a in GTA5.exe. I have 80-90 add-on vehicles in the pool. Any guidance on what might be causing it or how to troubleshoot would be great.